
Wrestledunk is an explosive, colorful collection of super competitive multiplayer sports games! Face off online or locally with up to 8 players. Get into it!
Modeled estimate, not a reported figure. How we estimate →
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About
Wrestledunk your friends!
Spike, squish, stab, wrestle and dunk your way to victory in a pack of multiplayer sports games! Get into the super competitive local and online multiplayer action for up to 8 players. Try out the free demo!
Try out all the sports, like Fencing, Wrestling and Smashball!
Online and local multiplayer for up to 8 players
Warm up or round out the teams with AIs for every sport
Unlock dozens of arenas and modes
Easy to pick up controls, hard to master moves
Streamer mode for online play
It's easy to get a match going with Wrestledunk's custom cross-platform rollback netcode.
Can you have 4 local players and face off against 4 others online? Of course!
Someone destroying you at Smashball? Switch up the sports and teams seamlessly!
Not sure? Try out Wrestling and Volleyball in the free demo online with your friends!
Controller recommended.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Korean*, Simplified Chinese*, Traditional Chinese*, French*, Italian*, German*, Polish*, Portuguese - Brazil*, Russian*, Spanish - Latin America*, Japanese**languages with full audio support
Engagement
Hours played at review time, across 35 reviews with recorded playtime.
Reviews
they call me the comeback king in college.
Pretty fun little game. If you are playing local coop, 15$ cad is a good deal. Having 7 others buy this for online, not as much. Only issue I have seen is a desync which occurs and kicks everyone from a match after changing game types.
A matchmaking queue would make this game legendary. Hopefully more people pick it up as me and a friend didn't find any public lobbies and had to play 1v1 all day.
[quote] [th]关注[url=https://store.steampowered.com/curator/39039781]斗鱼游戏社区[/url],随时了解主播推荐的好游戏。[/th] [tr][th]访问[b]斗鱼鱼吧社区[/b]参与互动,活动好礼送不停![/th][/tr] [/quote] 《摔跤运动/Wrestledunk Sports》是由Team Fractal Alligator制作发行的一款2D横版多人合作&对抗竞技类游戏。 游戏中玩家扮演一种长条形的蜜汁小人(第一眼像橡皮擦,而就特效表现来看更像是长罐装的苏打汽水?),你需要和已方同色的队友达成统一战线,与异色地方对友进行各种项目运动的比拼,虽然游戏的标题是“摔跤运动”,而实际还有击剑和两种球类运动,且所有项目均采用无限时计分制,击败对方所有玩家并拿下最终赛点即为胜利达成,比赛完成后任意一方胜利都可以解锁新的地图场景。 具体玩法的话,挨个说吧,首先这个摔跤运动能用的必胜招式就一个“泰山压顶”,好家伙,整个人“横”过来谁都逃不过被爆汁儿的酷刑,建议制作组增加队伤设置来提升欢乐度;击剑运动除了常规“戳剑”以外,还可以在关键时刻使出一技“御剑飞天”,当然最终底牌需要看准时机才可释放,要是没能命中难不成你还想试试“空手接白刃”吗;剩下两种球类运动分别是排球和足球的变体,详细规则就不用我多说了吧,不过这俩运动还是相当考验玩家的技巧操作,平地杀、扣杀等招式都需要灵活变通使用。 游戏的画面表现可以说是相当炸裂,压、刺、摔等招式释放的过程即是能量蓄势的过程,下一秒汁液喷涌而出的激爽感像极了可乐爱上曼妥思,张力十足的画面感、强烈的冲击感简直都太让人解压了;角色可爱呆萌且极具特色的形象设计也别具一格,服饰也有挺多种的。 本作基本没什么联机体验,因为笔者压根玩不了联机,匹配即显示“互联网出错”,虽然本地可以增加AI玩家,不过说到底一个人玩还是难掩空虚寂寞,所以还请想要入手的独狼玩家再三考虑一下。 [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
친구 개패고 싶을 때 하는 거 추천해요
スティックとボタンで操作する単純な操作性で、普段ゲームをしない人でもすぐに操作できるのがGOOD。 ゲームのテンポがいいので「もう一戦、もう一回」といって何時間も遊んでしまう。 ルールの一つであるスマッシュボールは「リーサルリーグ」のサッカー版みたいでおもしろい。 相手の陣地で暴れられるというルールが楽しさを加速させる。 ローカルマルチでの8人プレイを期待して購入したが、現状はできないようなので残念。 8人プレイはアップデートでできるようになることを期待したい。 友人とワイワイゲームしたいしたい人は買ってくおくのがいいだろう。
👍
First tried the demo which was extremely fun. Decided to get the full game, and the Megatonk game is such a blast with friends! It might seem a bit expensive, but it is for sure worth the money. Sometimes simplicity is the key.
Online Multiplayer ist leider tot, aber im Splitscreen macht es echt Spaß. Fünf verschiedene Spielmodi stehen zur Verfügung. Es werden immer zwei Teams gebildet. Bei ungeraden Spielerzahlen kann man den Platz mit einer KI auffüllen oder komplett gegen den Computer antreten. Ein "alle gegen alle" Modus wäre noch schön.
Lot's of fun local co-op with friends, I have not tried playing online so I can not comment on the reported stutter. Some of the games are more fun then others but all of them are perfect to pick up for a five minute play session. Bots are not very well built so I mainly just play with my partner or friends on local co-op.
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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