
Ready for mayhem? Wreckfest is back, offering the best in full-contact racing with unrivaled destruction! Witness head-to-head battles as you tear apart rival vehicles bit by bit. Powered by the enhanced physics engine, developed by the creators of Wreckfest & FlatOut!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Aug 8 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Ascend to the throne of full-contact racing by breaking the rules - and everything else - on your way to victory! Developer Bugbear went all out, rebuilding its true-to-life physics simulation engine to take full advantage of modern hardware. Wreckfest 2 features even higher crash fidelity, more intricate component damage simulation and many more improvements across the board!
Get ready to witness the absolute best-in-class car destruction and truly epic moments of chaos, all with the signature vehicle handling from Wreckfest!
Destruction awaits on the ultimate driving playground!

Brace yourself for the most phenomenal full-contact racing action with no rules, just jaw dropping moments of chaos and destruction, powered by the overhauled physics engine. Race in intense head-to-head fights on courses featuring high-speed circuits, crazy courses with obstacles & jumps, intersections and oncoming traffic, or go for demolition domination in derby mode.
More and more tracks & arenas will be added during the Early Access phase.

Forget pristine supercars: Our cars are old, dented and patched together. Each of them tells a story, and you can tell your own by customizing your ride. Over the course of early access, more and more customization options will be added to the game. They will not only unlock your creative desires, but also contain new armor and component types that support certain playstyles. And later during Early Access, you can also share your designs with other racers and wreckers!

Launching into early access with the base game modes of Racing, Derby and multiplayer mode. During the Early Access phase, we will add a completely revamped career mode that adapts to your individual playstyle and guides you on your journey to become a true champion! For online racers there will be new skill-based matchmaking system and server queues coming as well!

Another highlight during the Early Access phase will be special challenges, putting you behind the steering wheel of unconventional vehicles that were definitely never supposed to end up on a racetrack! Various bite-sized scenarios will keep you hooked as you battle for the highest scores.

During the Early Access phase, mod support will be added so you can really mess with this game by installing various mods from the Steam Workshop.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 5.8Kreviews | 74% | — | $5.3M |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1002 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Wish I could put a neutral review here. This game as is, is not worth 35 dollars. But in essence should be good eventually. Issues that need to be added/improved -HUD is a downgrade from Wreckfest 1, there is no track layout to see what turn is coming up, where other cars are etc. Making confusing tracks with multiple track layouts confusing because you can't always tell where the next turn is. - Player car feels too heavy.. Why does the player car feel so much heavier than the CPUs cars? Why can i barrel into a corner and take out 5 CPU cars like they're 1/4 of my weight while using the exact same car.. Then when they hit me they bounce off like a pebble... Needs fixing - Obviously needs a career mode that doesn't exist yet, haven't tried multiplayer yet and don't feel like I want to Pros -Feels like Wreckfest 1 with better graphics and different tracks and cars - Can feel the difference between FWD, AWD and RWD cars so thats nice -Damage is more unique and interactive Overall if you wanna support this game buy it, it's not that close to completion yet, and drastic changes need to be done to car handling, weight and player vs CPU interaction, needs more modes and some optimizing
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Guida sempre spettacolare. Danni fighissimi, col volante è il top!
W game
Awesone crash physics.. I am loving it
I will repurchase the game when it's more finished. Please pay attention to game's performance and mediocre car sounds. Add more content, and make the cars less generic. Now the ones look like in the first one. Add more Japanese and French cars for example. The most generic ones are the American ones that look like "store brand muscle cars". I hope the best for the game!
Hi everyone,First of all, I wanted to say that your game is truly amazing. It is so refreshing to see that there are still developers and publishers willing to take risks, try something new, and actually evolve a gaming genre. Thank you so much for that.When you look at big classics like Forza Horizon 4, 5, or 6, they feel like lazy copy-pasting. It is honestly disappointing. I am 50 years old and have been gaming for 35 years; I have seen the entire evolution of racing games, including elements that completely disappeared over time like advanced physics, or crowds and animals crossing roads. Seeing the current state of mainstream racing games makes me want to throw my controller out the window.To help you improve Wreckfest 2 during this Early Access, here is my detailed feedback regarding the physics engine, specifically in the "Realistic" damage configuration:Inconsistencies with head-on collisions: I find it a bit immersion-breaking to see a car get completely flattened after a massive head-on collision but still manage to drive away perfectly.True "Realistic" mode: The Realistic damage setting should be much harsher. A violent, full-frontal crash—like the ones that happen during Head-on/Derby races—should instantly result in a Total Loss (DNF / Wrecked). If a car goes head-to-head into another at 200 km/h and the entire front end is gone, it shouldn't even be able to roll anymore. (Of course, minor side scrapes or glancing blows shouldn't completely destroy the car).Mechanical consequences on steering: There should be much more severe steering issues when the front wheels are crushed or bent out of shape.Force Feedback and vibrations: The game lacks specific steering wheel/controller vibrations when driving with bent, misaligned, or pushed-in wheels. The steering wheel should pull significantly to one side under these conditions.Thank you again for your hard work and for pushing the boundaries of racing physics. I really hope these adjustments can be considered for the final release.Best regards,[
c'est le meilleure jeu que je connaisse et pour les nouveaux, je vous suggère wreckfest 1 car il a plus de contenu et lag beaucoup moins.
Joa ist okö
This game needs serious work. The driving physics feel absolutely terrible right now. Cars slide, bounce, and react in ways that feel completely unnatural, and instead of feeling like a heavy destruction racing game, it often feels like you are fighting the controls more than racing.
ICH warte ab...so toll ist es nicht, Abklatsch WRECKFEST 1--- IST ja im AUFBAU_______
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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