
Wrecked is a whimsical exploration game filled with spaceships, fax machines, and hamster-powered engines. Transform your couch into a hovership and transition seamlessly from inside to outside, across landscapes, and into space with no teleportation. Are you ready to get your ship together?
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I can't even say what the point of this game is. I have 20 minutes in game but I only played 10, because the setup was so reliant on making sure my chair was in the right position; which I then spent most of the game standing up anyways. VR is not good for lots of movement and rotating but this "game" seems to try it anyway, it was a horrendous experience all in all, it's like a VR demo but made by a 5 year old. It's also pretty evident that they didn't test the game at all, otherwise the developers would have been sick and realised how bad the concept is. Whatever that 20 minutes was was just horrible. I still feel ill writing this revew, I feel like the publishers should have to pay me for playing this rubbish. I played up untill the roll credits then had to stop playing, I don't know if the game goes further and I don't think I want to know.
[h1] Played this on the Oculus Rift with Touch Controllers, without any issues [/h1] So I did NOT get motion sickness. Most of the negative reviews mention this. However, I can't recommend this game because it's just not fun. You spend way too much time configuring your chair to work in this game. There really was no need for it as I have played many games on a chair with the Oculus Rift. Despite that, I found the game boring to play. So even though you're supposed to be seated, you often have to get out of your chair to reach for items across your maximum boundary (so much for seated gaming). This game requires a nice sized room scale setup to be able to reach levers that seem unnecessary for the limited gameplay. If the hoverchair in space was fun, I would probably forgive all the above because at least it's fun to hover around; but it's not fun. It's frustrating to navigate. It has an awful control scheme, which I did get used to after a few minutes, but I found it cumbersome and for no reason. Exploring the alien planet did have lots of variety, zaniness and uniqueness. But again, just didn't feel fun exploring this planet on my hoverchair. I don't know. It's free. But I didn't think it was worth the download to me. Rate 4/10. Kids might really enjoy this if it had a simpler control scheme.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very nice game
Literal Garbage. No multiplayer. I want my time back, all 10 minutes of it
nothing about this was fun in any way. this was a terrible waste of my time. im just thankful it was free and i didnt lose any money on this.
A short description of this game: You need to traverse an alien landscape to find parts of your ship. A short summary of good and bad for this game: Pros: Creative content. Interesting Visuals. Funny dialogue. It's free. Cons: If you're prone to motion sickness, this will definitely do it to you. Landscape can be challenging to traverse as transitions from one surface to another are extremely angular. Game is short. Duration of the game from start to finish took ~20 minutes give or take. Calibration can be cumbersome. I am unsure if any parts aside from missing engine hamsters exist as I've only played it once and probably won't play it again.
---{Graphics}--- ☐ You forget what reality is ☐ Beautiful ☐ Good ☐ Decent ☐ Bad ☑ Gnome. ☐ Paint.exe ---{Gameplay}--- ☑ Gnome. ☐ Good ☐ It‘s just gameplay ☐ Mehh ☐ Starring at walls is better ☐ Just don‘t ---{Audio}--- ☐ Eargasm ☐ Very good ☐ Good ☐ Not too bad ☐ Bad ☑ Gnome. ---{Audience}--- ☐ Kids ☑ Gnome. ☐ Adults ☐ Human ☐ Lizards ---{PC Requirements}--- ☐ Check if you can run paint ☐ Potato ☐ Decent ☐ Fast ☐ Rich boiiiiii ☑ Gnome. ---{Difficulity}--- ☐ Just press ‚A‘ ☐ Easy ☐ Significant brain usage ☑ Gnome. ☐ Difficult ☐ Dark Souls ---{Grind}--- ☑ Gnome. ☐ Only if u care about leaderboards/ranks ☐ Isnt necessary to progress ☐ Average grind level ☐ Too much grind ☐ You‘ll need a second live for grinding ---{Story}--- ☐ Story? ☐ Text or Audio floating around ☐ Average ☑ Gnome. ☐ Lovely ☐ It‘ll replace your life ---{Game Time}--- ☐ Long enough for a cup of coffee ☑ Gnome. ☐ Average ☐ Long ☐ To infinity and beyond ---{Price}--- ☐ It’s free! ☐ Worth the price ☑ Gnome. ☐ Not recommended ☐ You could also just burn your money ---{Bugs}--- ☑ Gnome. ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs
This is a great little experience! While I can see some getting sick from the hovership, the use of a chair is a great prop for a 15 minute jaunt on a strange planet. I think we could all use a full game that uses this type of concept.
This is the first sit-down VR game I've played. I have to say I enjoyed being able to touch my chair as well as look at it. Far too often I've been in a VR office or garage and found myself trying to lean on a counter, table or desk that wasn't actually physically there. To those calling this "puke city," the developers actually did do things right. They gave us a cockpit view with a nice little cage around us. This is the kind of thing that tricks your brain into believing you're piloting a vehicle instead of sliding around magically when you should be still. To the guy saying your chaperone boundary is constantly visible when you're in the chair: mine was only visible when I looked directly behind me, which you have no reason to when you're in the chair. All of the action is happening in front of you. There was no visible chaperone boundary in front of me unless I got up and walked forward to the edge of my playspace. For anyone who's played Moonatees, this is kind of similar. Wrecked is a little more sci-fi and a little less sci-fi-aquatic. The big difference is that I paid 5 dollars for Moonatees and this is free. I've played a lot of free crap in the 6 months I've had my Vive. This is free. Yeah, it's a little short, but I don't feel like I wasted the half an hour I spent playing this game. So it is not free crap.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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