
Wrecked is a whimsical exploration game filled with spaceships, fax machines, and hamster-powered engines. Transform your couch into a hovership and transition seamlessly from inside to outside, across landscapes, and into space with no teleportation. Are you ready to get your ship together?
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About



Genres
Stats
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is named for how you'll feel after playing it. I rarely experience motion sickness from VR, but Wrecked inflicts so much fast, uncontrolled motion on the player, including flipping you sideways without warning, that I still feel sick 20 minutes later. So first you have to go through an awkward calibration process that requires getting in and out of your VR gear a couple times, in which it forces you to setup a real world chair so that you're sitting right at the edge of your play area--ensuring the chaperone grid is constantly, annoyingly visible while you play. Then once you manage to get to what seems to be the meat of the game, you're flying around a badly aliased, garishly colored alien environment in a hovercraft with terrible controls, making it difficult to fly straight. You can't interact with the environment in any meaningful way--there are some nasty looking customers around, but they won't attack you, and in fact they and most of the rest of the environment are not even solid. But when you do hit something solid--mostly only the giant boulders--it causes your hovercraft to spin sideways, leaving your stomach behind. Very disappointing. The description sounded fun, but the actual game design is pretty much a master class in everything that doesn't work in VR.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
⠀
Wrecked: Get Your Ship Together is a VR exploration game. It worked on my system, looked ok, played ok, sounded ok. The adding of a seated position that you calibrated in the game is a good idea. Has some funny things inside. Can be a short experience if you have no problems with driving the hovership. Warning: This game has a lot of fast VR motion, if you're prone to motion sickness, Do NOT play. The control system for the hovership makes it a pain to drive. Try it, if you don't get motion sick. For more info: watch this gameplay videos > https://www.youtube.com/watch?v=nc1mNPbnwrU https://www.youtube.com/watch?v=OpZ6CTX26eU https://www.realovirtual.com/rovdb/juegos/6202/wrecked-get-your-ship-together
Great little game and its free. Its a must try I liked it I wish there was more
This game gave me the worst motion sickness I've ever felt from VR.
Wrecked, uzay gemileri, faks makineleri ve hamsterla çalışan motorlarla dolu ilginç bir keşif oyunudur. Kanepenizi bir uçan gemiye dönüştürün ve ışınlanma olmadan içeriden dışarıya, manzaralar arasında ve uzaya sorunsuz bir şekilde geçiş yapın. Geminizi bir araya getirmeye hazır mısınız?
"Wrecked: Get Your Ship Together" is a rather shoddy VR tech demo that plays a bit like if the first 10 minutes of No Man's Sky were mentally deficient and VR exclusive. What do you do in the game? Basically your chair is the control chair of a spaceship and you wave your arms around in VR to interact with a fax machine and hack together a ship that works. But that makes it sound way more fun than it really is. This is incredibly janky to the point it barely works... it's evident no playtesting was done. The thing about VR games is that the way the player moves and the environment moves around the player must be done carefully to avoid triggering dissonance between the inner ear and what the eyes are seeing... motion sickness. Just like when you're in a boat and you don't look at the horizon... the floor moving while your eyes tell you it's still will make you nauseous. Well, the developers here don't know about that, so this will make you hurl in minutes. It's just badly made, end of story. The game is really simple and unambitious in terms of implementation, more of a tech demo or one of those cases where an amateur developer spends $100 to publish something on Steam Direct to see if it's possible. Yes, obviously it's possible. A proof of concept, tech demo, or something that's less than a little blip on the radar isn't offering anything truly valuable to gamers. Even though the game looks pretty bad (and decent visuals are a minimum requirement for any game), we can be fairly sure this is not an asset flip. This is because the game assets look so bad, no self respecting asset creator would publish them. That's a fail. There's also the old adage that those who lack the budget and talent to make their own game assets of any level of quality usually lack the budget and talent to do the rest of the job of game development properly, too. It's VR exclusive, and that shows the developer failed to understand the most basic axiom of VR game design... if the only cool thing about your product is VR support, your product is not cool. This game is fairly dated at 9 years old... and even back then it looked old and busted compared to contemporary, professionally made 3D games of the same period. It looked bad then, it looks worse now. Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. Even as a free game, this couldn't find an audience. With a peak of [b]only 14 players[/b], it's clear the Steam community took one look and walked away. They literally couldn't pay people to spend time playing this. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? What's the verdict? Definitely not. No up front price, but I still feel ripped off. Finally, I write these reviews to try help people navigate the thousands of games on Steam so they don't waste time on low quality products. There's over 140,000 games on Steam... Steam Direct is allowing an influx of around 40-50 new games [i]every day![/i]. If you think I'm wrong about this one, go ahead and add it to your library, download it, install it, play it and see for yourself. Maybe you'll come to agree with me after wasting your time. Either way, consider writing your own reviews too. I'm just glad if my review helps give gamers enough info to make a better informed choice.
Very nice game
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| House Flipper | $65.8M | 110.8K | 94% | $24.99 |
| Rhythm Doctor | $13.9M | 26.7K | 98% | $19.99 |
| Brotato | $7.4M | 116.9K | 96% | $2.99 |
| The Spell Brigade | $4.7M | 16.2K | 81% | $12.99 |
| Emberward | $2.3M | 3.8K | 97% | $19.99 |
| Roadside Research | $2.1M | 4.4K | 86% | $12.99 |