
Physics-based co-op extraction game for crews of 2-4 players. Venture into the twisted Bermuda Triangle aboard the ORCA, a hybrid utility craft that can fly, drive and dive. Gather loot, buy new equipment, and unlock cosmetics across chaotic runs.
Modeled estimate, not a reported figure. How we estimate →
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About
Wreck Runners is an up to 4 player online co-op extraction game set in a haunted and ever-changing Bermuda Triangle. Hired by the suspiciously cheerful Trustwell Corporation, your crew of runners is sent in to recover valuable salvage. We expect you may find far more than sunken wrecks waiting in the Fog.
Use the powerful Scrapjack to haul salvage onto your all-terrain vehicle. Everything is physics-driven - every grab, every throw, every desperate attempt to secure loot while the world falls apart around you.
Out in the Triangle, the ORCA is more than just transport. Across land, sea, and air, it is the only constant when you’re running. Keep the haul moving, keep each other alive, and get home in one piece.
Cash in your salvage between runs and put your hard-earned money toward better equipment, new upgrades, and fresh cosmetics. The more you brave the Fog, the better your crew gets at surviving it.
The Triangle never stays still. Every run starts differently, loot turns up in new places, and whatever's lurking in the Fog keeps your crew guessing. Adapt fast, trust your friends, and expect your plans to fall apart.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 27 reviews with recorded playtime.
Reviews
It's an interesting take on the co-op looter formula. There are some physics glitches, and I found controller input to be a bit buggy on occasion, but with a full crew it's challenging and fun. Oh, and I'm unsure if this is by design or a bug, but in-game voice coms are laggy, and if it's intentional It should be reworked because it just adds needless chaos and confusion in a non-fun way. We switched to discord after a couple of rounds. On the positive side, once you get into it, manning the hybrid vehicle with a pilot, lookout and defenders feels good, and the gravity gun here seems more thought out than in something like Repo. I'd say it's at least good for a a couple of sessions with friends, maybe longer if the devs can add more variety to the monsters and iron out some of the bugs.
devs, please add a difficulty system and GIVE US A REAL WEAPON!! ENEMIES ARE NAILS AS ♥♥♥♥ AND I CAN'T DO THE MAIN ♥♥♥♥♥♥♥ OBJECTIVE WITH FIFTY ♥♥♥♥♥♥♥♥♥ CAMPING RIGHT OUTSIDE AND ONE FLYING FAT ♥♥♥♥ OBLITERATING THE SHIP
Génial ! J'ai passer un très bon moment sur ce jeu, bien optimisé, les mécaniques sont vraiment sympas, mais ! quelques petits bug en multi, difficulté à travailler, des maps un peu plus random ? les contrôles clavier souris personnalisables à 100% ? Sinon pour un lancement, très prometteur !!
Miks REPO i SAND:ROF, niestety mapa jest bardzo jednolita i niezróźnicowana. Potencjał jest duży ale pracy jeszcze sporo. Mało się dzieję na statku, niewiele stanowisk, które można obsadzić. Na mapie tak obszernej nie dzieje się praktycznie nic. Za jakiś czas może wrócę ale póki co podziękuję bo postaci z wymiennymi minkami na ekranach zamiast głowy to trochę małe urozmaicenie. Na plus optymalizacja bo gra chodzi płynnie i bez znacznych spadków klatek na wysokich wymaganiach nawet przy emulacji na Mac'a.(no ale nie ma co się dziwić bo za wiele do optymalizowania nie ma)
Pretty cool game. like repo but more open and you can a cool all terrain vessel. you drive around collect stuff, fight some enemies trying to stop you, extract, buy some upgrades rinse and repeat. you will also want to make sure your vehicle stays in one pieces as it can take damage and you will have to run around and repair it you def want friends this is not a solo friendly game
really cool ideas and a fun gameplay loop. could use a bit more polish but its really novel.
Good game.
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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