
Defend your precious Beacon in Wrack: Exoverse! Build a maze of towers, blast waves of enemies, discover powerful items... and do it all in ever-changing worlds in this rogue-like, comic-styled shooter.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1][b] Wrack: Needs to be expanded [/b] [/h1] [u] Short version [/u] [b] So far, Exoverse has strong gunplay, Theoretically it could create a good mix with Roguelike elements.But it doesnt offer enough to create that RNG type runs that makes each playthrough feel so special. Additionally, i hope the level design will eventually go through some major changes [/b] I debated whether i should add my opinion to the bowl this early. While it is early access, which means potential changes down the line following player feedback. The truth is, this seems like a satisfied player base already, that left me thinking, its very much not the game for me, it probably wont ever be. Of course enemies are still waiting for animations, NPC rest in T-Poses for the time being, i do expect some flair to the finished product, this being Wrack and all. But since i have problems with the gameplay mechanics and how it balances its genres, doubt my opinion will change drastically. Not to bring back old wounds, but i get it, part of me knew Wrack wouldn't come back, at least how we used to know it. It was niche, it never even got to episode 2. This back then, now the store is so full, most games don't even have the required reviews to generate a score. Therefore comes exoverse, by nature of the genre, should be finished without an extensive amount of work, while providing more hours of gaming. [b]Exoverse got me thinking of Sanctum, if you are looking really hard for reasons to buy this game, I have some:[/b] [list] [*]An easy to learn pacing.Tried Sanctum 2 and didn't find it accessible? well Exoverse is simple without being easy. [*] good UI [*]Some kickass weapon animations [*]The cel shaded art style [*]Good music [*]longer than wrack,though it pretends to give more content than there actually is. [/list] [b]Cons or why this game aint for me:[/b] (First started playing this game in its early stages, don't be surprised if the entire list is strikethrough) [list] [*]Terrible level design and the cost of having procedural generated levels. I really cant deal with the lack of detail, the giant walls, this claustrophobic cubicles. Even the second map, supposedly outside, we still got to deal with giant walls covering any possible background, and corridors made of 90º angles. Probably the only good criticism i can offer, but the map doesnt necessarly need to be made of corridors, it could evem extend outside the player area, it would feel less claustrophobic. [*][strike]Small arsenal when it comes to item spawns, but it has the potential for an RNG type run, where you must make it work with whatever you can find. In other words, it aint that great of a roguelike right now. [/strike] No longer an issue, there is a bigger variety of weapons, and a wider range off items spawns [*]Its repetitive, it needs more, for each turn, but i'm not sure what exactly [/list] [h1] Introduction [/h1] The original Wrack was an Old school Shooter (there weren't that many). Now, it steps down, entering a genre that often lends itself to a few shortcomings. That's Right! Wrack went Tower Defense. Actually...its an Hybrid. Mixing TD with an FPS (it has been done before), with just some RPG and Roguelike elements sprinkled on top. Full disclosure, while i have my own reasons, i'm not a fan of TD, there have been some games i've enjoyed, that still didn't convince me on the genre. Exoverse tackles both genres in a safe way, its already a well made game in some areas, but the way it does is a bit dull. [h1]Gameplay[/h1] One way Wrak balances itself is by keeping everything separated. HUB, TD, FPS, other elements, everything waits for their turn. But since it's relatively simple, it gets repetitive. The hub - Is where every player starts their run. and...let me tell you a secret, you will come back often. So immediately there was this great idea to close every shop, and the player slowly populates the hub with shop keepers as he levels up, which immediately feels like i'm being rewarded for losing. Most importantly, this would ruin so many games with rogue like elements. You do find items in-game, but you really depend on this hub, it will make things progressively easier. Time to take whatever you can, if you are new, than you just get some turret schematics and enter the portal. TD - Once inside, it's time to set up some turrets, build a few walls. No problem, there is no pressure. It gives you all the time you need, plus the horde is always displayed near the portal. It kinda sucks, that once its set up, you can't really fix them or upgrade them, in the middle of a round, just let them do their thing until the end of the turn. Truth be told, after a while i kept doing the same thing over and over. The strategy is heavily reliant on saving funds. It's the main resource of this game, in that aspect is similar to other games that have Roguelike elements. That's about it, you dont even get to upgrade early in game. i also wondered how well it would go if i created some maze like walls and then converge them into the line of sight of various turrets, but walls consume so much funds, with later enemies even being able to blow the up, that the best strategy was just to find the best places to set up turrets. At least doing so leaves room for some run and gun. FPS - 3 rounds to defend and survive, using your arsenal (From the initial Pistol and sword) while the turrets do their thing, since those are no longer interactable.There is a spawn point, items appear at the beginning of each round, the item is random, it could be a weapon or full health. The two genres are balanced, but that comes at a cost, while there are things turrets can't handle well, the player is also less effective than before. There is now a dedicated key for running, and huge damage reduction with distance. RPG and Roguelike elements - Death is just around the corner. Once it happens, it's time to gain some XP and level up, unlocking the much needed shops and even other characters with different set ups. And then, right back to the hub, because Exoverse has perma death Issues with the Current Update: Now, im having trouble with Bosses not spawning, and turns not ending. Ive raced around the room looking for enemies, perhaps inside walls, but nothing there.
[h1]«Wrack: Exoverse»[/h1] [b][i]Action + First-person shooter + Tower Defence + Roguelike. В процедурно сгенерированных мирах защищаем маяк от волн врагов, строим лабиринты из башен и уничтожаем монстров самостоятельно, как в типичном FPS.[/i][/b] Геймплей: https://youtu.be/kzLYeTNdoIs На каждом уровне надо защитить маяк и убить всех монстров, что идут волнами через порталы. Ставим платформы с пушками, а во время нападения можем бегать и рубить/отстреливать врагов различным оружием и подбирать лут. Башни можно модернизировать, а вокруг установить мины. Чем больше врагов вы уничтожаете за раз, тем длиннее цепочка убийств и выше ваша награда. Деньги можно потратить на оружие, прокачку и различные вещи, облегчающие геймплей. [code]Игра динамичная, легкая и веселая. Случайная генерация, постройка башенок и толпы разрываемых на куски монстров не дадут вам заскучать.[/code] [i] Обзор был написан для группы [url=http://steamcommunity.com/groups/Obzzor4ik]Обзоры Онлайн[/url]. Почитать другие отзывы можете[url=http://store.steampowered.com/curator/28776273/] тут[/url].[/i]
Well, after a lot of gameplay, I hope I can show what the game has to offer in this review if you are not sure on buying it. The game is a "sequel" to Wrack, coming in an Arcade FPS Rogue-like Tower Defense(wow!) format, and what we already have it's pretty good and solid. The graphics are beautiful, the animations are pretty good(even on early access) and the soundtrack is amazing like the first game. (at least the ones we have right now) The start may seem a little slow because there are a lot of mechanics to introduce and items and skills to unlock, but after you start unlocking things it gets much better. Shooting is satisfying. The game is challenging. Power-shots are the most delicious thing in the entire ♥♥♥♥♥♥♥ world. About the mechanics: The game rewards you with money if you keep a good kill streak, and makes it possible with the fact that you can blow out corpses to full your "kill-streak" bar or swap weapons fast enough to keep the chain going(you can have 4 weapons max) and it gives you enough time for it. The Power-Shot(now unlocked earlier on "Scattered and Shaken" update) is an "alt-fire" that you can use to boost the power of your normal weapon shot and increases the power of the shot based on the stats of the original weapon. For example: the bazooka does splash damage. The power-shot of the bazooka applies burning and increases the splash range. The power-shot has a meter that you increase by hitting enemies, and it doesn't have a time-limit or drop rate if you don't use it, so you can save it to critical times, like when you have a lot of enemies grouped for a nice bazooka shot or a very big strong enemy with a giant shield and you have that sweet revolver to do that extra damage. The weapons have strengths and weaknesses and they are very clear(just press tab during gameplay). Some are useful against shields(revolver, for example) some are good close quarters, and do extra damage(shotgun), some have splash damage(bazooka) and this in particular changes your gameplay a lot through runs(consider the game right now has half of the promised arsenal) The game has some real tactic to it, since enemies can destroy the walls you build, the turrets you put, or even chase you around, depending on what you do, where you stay. So you can aggro some enemies near turrets or far from the Beacon, and if you run too far they will ignore you and go for the Beacon again. That's a pretty good way to spice things up, and change how good you perform on your run. The other RNG aspects like runes, items and artifacts are very cool and enough to change the gameplay. The weapons have limited range, so if you get a range rune with a Sniper character, or you got a good rifle, or you got a burning bullet rune and you have a shotgun(that's pretty sweet btw), you maybe have to change the way you play, it depends a lot on what you get. You change your game style quite often because you keep receiving different runes, consumables, weapons and power ups through the entire game, and you can carry only one rune, and one consumable item at a time. The latest update completely changed the relic system, which was kinda clunky. But now, it's working well. Let me explain: Level 13 you unlock relics, items that drop from enemies and you use to unlock new items to the stores or to increase your money by selling them, and they keep on your inventory forever, even after you close the game. It encourages you to risk yourself to get it, especially the rarest ones, like the tubaki wing for example. You can play the game with more than one character, each one having a different weapon and stats, and that's great, since Wrack itself suffered from variety in combat and lack of weapons. My favorite one for now is Vance. I say give it a go. It's already good and worth the price, and probably will be awesome. It has variety, strong gunplay, lots of enemy types to fight...And at least in this new Wrack game you can actually see projectiles coming at you lol
Interesting concept, that's already working better than Wrack. It's fun and surprisingly addictive, however right now it's definitley worth of it's Early Access title - it feels fairly incomplete and it's a bit buggy.
2/10 Pros: It's a game that turns on It has an alright soundtrack. Cons: *deep breath* Animations, and sounds are both terrible - placeholders at best (but not what the devs claim). Combat does not feel rewarding, and is incredibly clunky; the "range" system feels forced and unnecessary, making ALL gunplay that isn't a shotgun feel as forced as wiping your butt with sandpaper after a really wet and runny poop. Shotguns aren't really much better - just trade rough and forced for tedious and slow. Ready for my favorite part? Turrets not being able to pivot... completely defeats the entire point of them being a "turret". Cambridge Dictionary states: turret noun [ C ] (GUN PART) a part of a military vehicle that contains a large gun or guns and ***can be moved to face any direction***. (https://dictionary.cambridge.org/us/dictionary/english/turret) Building mazes is already going to be necessary - this feels like the developer is trying to force every player into laying things out the way THEY want it done, in stead of giving more freedom to the player. Every map feels more like a puzzle game of placing your tismo-turrets in what feels like the only logical place they can go given their firing square restraints and the space of the map VS the very clear an obvious intent for you to build snaking paths. For all the alleged "variety" in this game, there is only one way you are allowed to skin cats... but with the excuses of there being a lot of different cats to skin. Past all of that - I want to know how the optimization is so bad with a game using stylized dated graphics that actually look WORSE than the 1st Borderlands from over a decade ago - the visual style is fine, but why does it lag out on an 8g V-card and 16g ram? None of these things can be excused by "early access" when the devs themselves claim that everything is functionally up to their standards and intend on expanding more than optimizing. Sad this game even needs optimization. The whole thing is basically a cardboard-cut-out of a game to give you something to spend money on just like the fake building in North Korea that are all just one wall with 2x4's holding them up akin to a movie set piece - it's a sham. Even in early access - a sham. The people giving this game good reviews must be out of their minds on opioids to be paying so little attention to what they are doing, or they seriously have no standards at all.
Full disclosure, I got this game for free. That being said, I would definitely buy this game. I love the art and game play. The game is just plain fun. The game is currently in early access and the majority of my hours came before that. So, the game isn't complete. There are missing features, art or models that need updates and you will encounter a few bugs or crashes. You can tell the developers care. They are asking directly for input, checking crashes right away, and releasing regular updates. I fully expect the full version of this game to be awesome. Despite being so early, the game runs and looks great. And is just good ole killing Dinos fun. It is tough to review a game in such an early state. If they didn't release another update and this was 1.0, I would still give the game an 8/10 for the enjoyment I have gotten out of it. The only points I'm taking off are for optimization reasons, which is honestly a poor reason since it's so early access. I have a pretty powerful pc and still struggle getting above 70ish frames. I can also get some drops if lots of things are happening. But again, super early access and optimization tends to happen later so I'm not to tore up on it.
Grand game that breathes some damn fresh life into the genre, Sanctum 2 with some Borderlands vibes and with much better gunplay and animations and weapon sounds than Sanctum. An impressive amount of variety with the variables you can play with. I never was much of a tower defense guy so I was on edge to buy the game, watched the dev stream it for a bit and was immediately blown away by the way it felt. Just FEELS good to play, ya know? Amazing work, can't wait to see what more comes outtah it, keep it up ya badasses!
interesting game. Feels very incomplete, unbalanced, with missing UI clues and prompts; lots of unlocks required before being able to use some basic starting gear, seems to run well enough, though. I'd say wait until people start writing rave reviews.
Yeet
Let me preface this with: https://steamcommunity.com/app/520660/discussions/0/1626286205697241168/ That being said, the game is extremely laggy on minimum settings with a GTX 1060 and an Intel Core i7-8750H. 16 GB of RAM. The only drive is an SSD. This makes the game almost unplayable even in the tutorial.
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