
"Worship Demon" is a fast 2D survivor with anime xianxia art and dazzling effects. Play a demonic cultivator, explore secret realms, ruins, and seek spells. Survive, beat boss, master Dao, and grow stronger. Each run unlocks new Arts, bonds, talents—forge your own immortal path.
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About
Worship Demon is a fast-paced 2D survivor-like action game: xianxia world × anime art × dazzling effects. Play as a demonic cultivator—move, fight, and grow stronger in secret realms. Each run can unlock new Arts, bonds, and talents as you forge your own path to power.
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Heaven withholds the Dao—so you prove it in blood. Through woven swarms you walk, through ruin you rise; when your Arts ignite, legions turn to ash. “Mowing down” is simply this: carving a defiant path—and savoring every step.

A hundred Arts wait in the secret realms—slashes, summons, domains, seals. Stack choices mid-run, weave passives into actives, and trigger bonds that rewrite your kit. There is no single meta path—only the killing method that fits this run. A thousand techniques, one Dao: yours.

Hordes close in from every side—thicker, faster, deadlier. You loot, level, and break out under siege, turning pressure into power. Survive the encirclement, cut down the strong, and let your path take shape in the slaughter. Surrounded by demons—still, your Dao is your own.

The Faithful serve the Dao with devotion. The Worshipers bargain in blood. The Givers lure mortals into darkness. The Seizers seize supremacy through slaughter. Four demon sects, four combat souls—sustain, sacrifice, control, or ruthless force. Choose a gate, and you choose how your killing begins—and how your ascent ends.
Classic survivor pace: random stages, monster swarms, pickups and level-ups—clear thrills, one satisfying run at a time.
Freeform builds from 100+ Arts: actives, passives, summons, domains… stack choices mid-run and explode into late-game power.
Bonds & talent synergy: Arts aren’t isolated skills—combos reshape your whole style, and the deeper you fight, the closer you come to “attaining the Dao.”
Secret realms & fate: train in realms, explore ruins, and hunt lost techniques and rare opportunities.
Bosses & the final trial: break the siege, face elite foes, and prove everything with the path you’ve built.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese*, French, Italian, German, Spanish - Spain, Turkish, Polish, Traditional Chinese, Portuguese - Brazil, Spanish - Latin America*languages with full audio support
Engagement
Reviews
Themes across 134 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The promotional video was intriguing, so I decided to dive in and learn the mechanics. As a newcomer to this genre, I was pleasantly surprised by its distinct Chinese identity and originality. Unlocking three heroes in just two hours felt like a rewarding pace. The gameplay offers a fresh experience that is well worth the time, especially at such a wallet-friendly price—literally the cost of a beer. Highly recommended. Keep up the great work—go China
小怪伤害低,角色低伤害。boss伤害倒是不低可以轻易把人送回去,还不告诉你有多少boss。一个系列的拿满了打不过第一关,割草游戏割不了一点。
还不错的类幸存者,喜欢仙侠题材的可以试试,但是前期难度有些太高了,希望能调整一下,不然会很劝退。
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Hours played at review time, across 134 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
什么XX做的游戏?自己玩了吗?近战性能跟小兵几乎一致,然后你一个人单挑一群小兵?远程近战根本玩的不是一个游戏,近战也玩法师体系就对了,炼器什么路边?远程吃着火锅唱着歌就把怪打了,奇遇吃了,近战玩nm?奇遇给的属性那么高,就是不想给近战用呗?木系加回血效率,然后一点回血不给?不点通用天赋0回血?前中期还没成型就刷远程怪,漫天乱飞的伤害,就两次闪避,一下就闪避到远程的路径上,或者aoe上,制作组诗人握持。还有第一个bossdemo版还偶尔放追踪弹,正式版追踪弹变普攻,炼器怎么打?一下三分之一血,三下没了,玩nm?还有那个加攻速,本身基础就低,加成百分之百能看出来啥?纯纯骗钱之作,真的煞笔,另外,放弃关卡再进稳定触发游戏崩溃,筋骨和根骨不统一,气运和幸运不统一,连基本游戏名词都统一不了,这尼玛就离谱,这游戏像是ai做的。
比之前玩的Demo要难!如果你想玩成爽游,还挺有挑战性的。 说说碰到的小问题,希望开发注意: 1. 第一级升级所需经验有点多。 2. 选择技能时偶有卡顿。 总体来说值得一玩!上手就推荐火系和召唤物的吧,能丝滑过前两层。
怎么说呢,作为一个从demo开始就在玩的玩家来说,正式版对比demo来说确实好了很多,一张新图两个新英雄,还有图鉴成就之类的,也看得出来制作组有很用心的在做,但是demo里最大的问题依旧存在,作为一款类幸存者肉鸽,游戏中后期爽感明显不足,虽然羁绊和功法的数值都进行了提升,这游戏依旧很吃“操作”,怪物太多了,必须动起来,不动就会在下一秒挂掉,作为一个20分钟一局的游戏来说玩起来还是有点累的,局外升级的东西也只能通过一直刷刷刷才能获得,四个角色的天赋点也不互通,总得来说打通这款游戏会比想象中更花时间。 如果游戏制作组可以再打磨打磨游戏,将爽感不足的问题想办法解决一下的话,我觉得还是会成为一款不错的游戏,目前来看更适合喜欢玩弹幕类游戏的玩家而非肉鸽玩家,因为需要一直操作一直躲,给我种在玩雷霆战机的感觉
一个肉鸽游戏居然要鼠标点击才能攻击真是蠢到没边了
没吃过屎的可以试试
[h1][b]《召唤神龙》微信爽游的无限进化搭配类幸存者的华丽弹幕,《奉魔》带来纯粹的数值通胀割草[/b][/h1] [hr][/hr] 数值策划只有将游戏进程带来的收益曲线设置的合理,[b]才能一直吊起玩家游玩的快乐[/b]:如果在力战之后只得到蚊子腿般的奖励,除非是自虐型魂游玩家,一般玩家都会被劝退;如果玩家轻轻地一进游戏,福利满地送,除非是割草爽游包容度极高,否则也会在乱花中一眼感觉到数值膨胀的厉害后[b]觉得游戏内容实质枯燥。[/b] 当然也因为有割草爽游的存在,福利狂送总比没有好,这种游戏带来的爽感还是极能赋上[b]多巴胺的连续喷发的爽感。[/b] [b]《奉魔》便是如此,玩家突破原有天花板(实际上是新的地板),像是召唤神龙中从小蝌蚪到神龙,所有的敌人最后都会成为我爽刷吞噬的养料,但新的敌人总会稍微带来一点困难的感觉[/b],在这一层面上颇有种吞噬进化突破障壁的感觉,为传统割草带来了独特的成长节奏。 除此之外,将幸存者传统的肉鸽武器构筑加入了仙侠主题里的各种招式,玩家[b]一方面在四大魔门与五行羁绊、不同招式流派中搭建局内的招式羁绊,以此增加玩家的固有数值,还能通过五行生克衍生出新属性——如幻、雷属性等,或是干脆大开神通,让割草稍[/b]具备构筑深度的同时,爽刷带来的正反馈循环极其爽快。 [h2][b]融合仙侠世界观的2D快节奏幸存者游戏[/b][/h2] 传统类幸存者游戏中,成长虽然也是生态链上的搏杀,但是玩家一般只有在中后期才能达到,但是在本作中,只要渡过前期三四级的幼年期,很快就能成体,然后一路杀过去[b]直到数值堆怪将主角吞没。[/b] 这是因为在诱杀怪物的途中,前期因为大部分单体伤害(强烈建议按T进行自动攻击)[b],所以经验包掉落相对有限,[/b]而升级后解锁的三两技能组成羁绊,比如说火焰法术可以增加业火灼烧效果,金属性羁绊直接强化了武器伤害,此时的AOE以及伤害量都会很可观。 [b]玩家只需要做的事圈型绕路,最后回到原点吃经验,此后二十余级,一直杀到BOSS都不会太有压力。[/b]中间的过渡期,就像刺身那种修边一样,玩家只需要对构筑进行微调即可,一般采用双基础属性或者三基础属性,合叠出新属性后,把招式元素以及流派组出各种小羁绊,就已经能做到清屏的效果了。[b]一味追求元素纯度或者流派纯度,反而会拖慢成长节奏。[/b] 因为新元素带来的数值跃迁实在太可观了,满屏的怪海最终会让它们的攻击意图不可辨,但是在本作中,有了更大范围的高伤害,只需要多吃怪物掉落物(回血的大果)就基本上没有性命之忧。 除了生存,更好的局内成长在我看来[b]:就是升级所需的经验值与战场上有效猎物的刷新率[/b],有效猎物就是比较弱的怪物,但是能提供必须的经验值,在本作中,至少10分钟不会断档,那么玩家升级不是难事,选择[b]会比较艰难:比如说前面提及的技能间羁绊,但更多的时候,是羁绊已经大成了,玩家无需调整技能,[/b]只想调整一下稀有度,那此时就比较看强运了,三选一的不同稀有度功法,淘到橙色后替换掉之前的同名功法,游戏的各色稀有度为[b]百种功法[/b]又带来了海量的提升空间,[b]因此与其说需要幸存者偷生,倒不如说玩到最后变成了主动觅食的逢魔者出马。[/b] [h2] [/h2] [h2][b]仙侠风割草还需有脑跑图[/b][/h2] 清除怪物的跑图逻辑是绕圈式的火车王,但是因为有时候探图时会出现箭头,指向一些点位,按F激活后,玩家可以获得局内相应的属性提升,因此玩家在绕圈之余,必须适当放弃一些[b]回头草,努力外拓,解锁属性提升的图腾。[/b] 而且因为仙劫历练,大部分需要突破的关卡阶段都会设置一圈法阵,玩家必须在空间限制中验证自己的攻击强度,是足以洗掉这些怪物,还是扛不住这些伤害,突破之后,就会进入[b]神龙的下一阶段。[/b] 局内除了经验,也会掉落局外升级天赋的兑换物,而且一局结算,也会视玩家的清怪情况基于修为上的提升,这两个分别对于[b]通用的所有角色能力[/b]以及[b]每个角色自身的特性能力提升有局外的帮助。[/b] 本作更像是一场勇敢的融合体验,虽然在偏爽感割草的肉鸽中能体验到不同构筑的特性以及局外增长的长期养成,但是在数值通胀逐渐消解生存压力后,不仅让人感叹:果然走火入魔有好处,至少在割草解压以及吞噬天花板的进程中,[b]享受到淋漓畅快的刷怪成长。[/b] [quote]欢迎关注 [url=https://store.steampowered.com/curator/45531068/]黑白测评[/url] [hr]黑夜显真 白昼辨伪
能感觉到用心在做的游戏,可以留住我长时间去玩,可以尝试,毕竟国内独立游戏越来越少了,支持一下!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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