
The World Turtle carries entire civilizations on its back through outer space, and the gentle Meeps are the only ones on a quest to save it. Cooperation, rather than conquest will save the day, so prepare to harvest, build, research, and explore the void in this wholesome turtleback builder.
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About

The Turtle beckons! You have been selected by a tribe of peace-loving Meeps to save the life of their World Turtle, a giant space reptile carrying the entire world as they know it on its back. Establish a new way for Meeps to survive and create a sustainable society... All the while feeding the great World Turtle to ensure that it doesn't perish along its endless way.
Cooperation, not conquest, will be necessary for success when the Turtle wanders into the more treacherous stretches of space or - perhaps - meets others of its kind…

World Turtles is a wholesome colony builder with the primary goal of sustainability. The Meeps are eager to work, enthusiastic like no other, and unfortunately, exceptionally disorganized without leadership.
That's where you come in. Build up the Meepvilization from a small village in one corner of the turtleback to a sprawling colony that has mastered the challenges of living on the literal back of a spacefaring reptile.
You'll have to explore across the turtleback, unite the Meep tribes, and research new forms of economic sustainability. No two playthroughs will be the same thanks to procedural generation of the turtle and the universe it flies through. But once the turtleback knows world peace and the hungry, hungry turtle is safe… it's time to launch the Meeps Space Program!

Once full and healthy, the World Turtle can take the Meeps’ world wherever they want. But while space is full of opportunity, there is also danger! Sectors can impact life on the turtleback - alter the climate, water levels, or unleash (un)natural catastrophes. Prepare the Meeps adequately and help them survive the journey of a lifetime.

World Turtles is a labor of love by a solo developer from South Africa who has always wanted to create for others. The concept of World Turtles deserves to be developed further, together with an enthusiastic community. Join the Early Access, hop onto the back, and take part in this curious intergalactic tale!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Simplified Chinese, Afrikaans*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Reviews
Man, I want to like this game. It has a cool concept. MF turtles in space. Every Terry Pratchet fan should wanting this game. Plus more coop than warfare. However, I have found the UI very unintuitive and almost overwhelming...maybe because it looks a bit ugly. But the worse part is that the game freezes after maybe 30 minutes or so and it really makes it hard for me to really get in depth with what everything does in the UI.
Building a world upon the back of a great space beast?! Awesome stuff, very interesting concept. The good: The game has lots of good points, and shows a great deal of care and love from the developer. A single developer at that! Much more talented than me, very impressive! - The game is exactly what it says it is; a chill builder game that requires cooperation to survive. - The Meeps are very cute, in a derpy sort of way. - The turtle is beautiful, and the little turtles around it are super cute. - Most of the jobs you need your Meeps to do are automated. You tell them what to do and they do it. - Reeves are your captains. You have direct control of them and can get them to do specific tasks. - You can customize your Reeve! Make yourself into an adorable derpy Meep! The not so good: No game is perfect, and World Turtles is no exception. As of the time of this review, there were some things that I saw. - Game pacing is actually really fast. You have almost no time to think about the first part of the game because if you don't establish enough feed bales to try and steer the turtle into food, it just flies in a straight line, even if that means flying into the void and starving to death. - The amount of space you can see around the turtle is HEAVILY limited without watchtowers. So much so that there's no point in even trying to steer the turtle until you have at least one, preferably two. Watchtowers are locked behind research so you have to rush that project ASAP. - Guiding the turtle is tricky, and travel times of feeding helicopters can cause you to miss your desired location. This may be on purpose, but I had my first turtle die because it took the helicopters a while to just get to the turtle. - Your spawn is very much RNG. My very first play attempt didn't have any space to build, and I couldn't progress. The map generation does it's best, but doesn't always produce results. - Fracture springs: Basically these things are on the map and can create rivers on your start area. The problem is that while the rivers can be useful, they damage anything they pass through when they spawn. Supposedly you can dam them off to prevent that, but I looked everywhere and could not figure it out. - World turtle health: It isn't super clear exactly how the turtle gains health. It gets health from feeding, but the feed bales seem to do nothing. Further, wounds on the turtle can be treated, but you have to land a helicopter on the turtle's head to do it. I tried three times to land on it and failed, because the landing UI is not super clear. Worse, the pilot apparently just dropped the heal bale into space, so I lost the herbs, which I could never find. - Meep priorities; The Meeps don't always seem to do what you task them to do. Primarily, the wanderers don't seem to survey anything by themselves. I always had to have my Reeve do any surveys. - Reeve Customization: You can customize the Reeves, but not all customizations actually show. On my male Reeve, only 2 hairstyles actually worked, bald and mohawk. -Crashes: The game sometimes just freezes or becomes unresponsive occasionally. The cutscenes sometimes become stuck at the end, and you can't return to the game. Other times, the game just freezes entirely for no apparent reason. I couldn't establish any pattern. Conclusion: The game is fun, and has the real potential to become a truly incredible game. I hope that the dev continues to update and support the game, as I'd love to be able to keep making more space turtle colonies. While the game has some flaws, and may not appeal to everyone, it's a beautiful start and wonderful concept.
"Mmmmhhhh, jetzt ne leckere Schildkrötensuppe, das wärs... Vegane Suppe aus Tofu-Schildkröten natürlich... was dachten SIE DENN??? Doch woher soll ich das köstliche Süppchen nehmen? Meine Einwohner rennen nur die ganze Zeit sinnlos rum und keiner von denen scheint ein Koch zu sein. Hmmm. blöd gelaufen. Vielleicht gehts mit ein wenig Forschung ja schneller voran? Gleich mal eine Denkfabrik hinknallen und ein paar Siedler... ähmmm, ich meinte natürlich: Meeps reinstopfen zum fleißigen lernen. Tja, nun sind die kleinen Kerlchen ein wenig schlauer, aber ne Suppe kriegt immer noch keiner von denen zusammen gebauert. Ganz toll mal wieder, ich reiß mir hier ein Bein aus, um Wohlstand und Fortschritt für alle zu garantieren und was krieg ich am Ende von meinen Einwohnerlis zurück? GAR NIX! Stattdessen beschweren sich die feinen Herren und Damen von und zu Hochwohlgeboren in einer Tour, dass ihre sechstausend und ein Bedürfnisse nicht zufriedenstellend abgearbeitet wurden. Pfffttt.... So langsam reichts mir mit der Bagage! Faul, unfähig und langsam! Ich hab die Schnauze voll! Schluss mit dem Veganismus! Ich fress denen ihre Weltall-Schildkröte direkt unter den untätigen Hinterteilen weg, hah! Dann sollen die mal zusehen, wie die ohne ihr Welten-Reptil durch die Weiten des unendlichen Alls schweben, hihihihi... Jamjam, die Schildkröte sieht aber auch wirklich köstlich aus... mmmhhh....." Oha, lieber Leser... Du wirst doch nicht etwa...? Finger weg von der Kröte! Patsch! So, den Klaps haste Dir aber auch verdient. Hier: Nimm erstmal nen Tofu Steak, um Deinen Heißhunger zu bändigen und dann hör mir zu: Hier kriegst Du zum einen natürlich die besagte und äußerst schmackhaft aussehende Schildkröte, um damit durch die Weiten des Universums zu surfen und zu anderen gibts ne charmant holprige Hommage an frühe Aufbau-Games, allen voran die unvergessenen Siedler Spiele. Und wir wollen bitteschön nie nie nie nie nieeeeeeeeee wieder über den neusten und mit Sicherheit letzten Siedler Teil reden und den Namen Ubisoft für alle Ewigkeit aus unserem kollektiven Gaming Gedächtnis streichen, okay? Ich rede hier von Die Siedler eins und zwei, die noch so unbedarft leichtfüßig durch die damals noch völlig unerschlossenen Pfade des Aufbau-Genres stolperten und dabei unseren Herzen im Sturm eroberten. Und hier gibts dieses Feeling (in Teilen) nochmal. Ist ja soweit alles toll, aber wieso braucht man das denn überhaupt? Da könnte man ja gleich die alten Games nochmal rauskramen und damit seinen Spaß haben, oder nicht? Ja. Ende der Rezi. Spiel halt Siedler eins und gut iss´ ... ... oder... ... ... oder Du schaust doch nochmal hier rein, denn ein paar schicke Neuerungen gibts ja dann doch. Außerdem ist die Schildkröte, die Groß A´Tuni gleich durch den luftleeren Raum streift, ja schon ne coole Idee für ein Aufbau Setting. Durch die fliegende Echse und ihre wechselhafte Bahn durchs All ändern sich die Lebensbedingungen auf Deiner Rückenpanzer-Welt nämlich von Zeit zu Zeit und das ist ja mal ein netter Kniff, um ein wenig Abwechslung in so ein Game zu bringen. Ansonsten kriegst Du aber, recht gut gemachte Standard Siedel Kost geboten. Häuser, Holzfäller, Infrastruktur und Konsorten ballerst Du in die Landschaft, Deine "Meeps" genannten Einwohner rennen selbsttätig herum und wuseln auch ganz ordentlich. Ameisenfarm-Feeling kommt also auf, auch wenn natürlich niemals ein Game an die altbekannten Genre Begründer heranreichen wird. Geforscht wird auch, denn Wissenserwerb sichert den Wohlstand und das Überleben durch immer neue Gebäude und auch wenn Dir in der Beschreibung von friedlichem Blabla vorgesabbelt wird, ist mit das allererste, das Du bauen kannst ein Katapult ;-) So so... Doch keine Sorge, Du kommst auch friedliebend durch und insgesamt lässt sich dieser Early Access Start ganz gut an. Kritik gibts aber dennoch. Grafisch könnte man noch drei Schippen draufpacken und der Solo-Dev tut auch sein Möglichstes, ist stets am Ball und hat das Ohr am Gequassel der Community. Wunderwerke in punkto Schnelligkeit erwarten wir aber bei einem Ein-Personen-Projekt trotzdem nicht. Dafür passt der Sound bereits ganz gut und es wuselt auch schön, nur übersichtlich ists leider noch nicht wirklich. Auch bei der UI geht noch einiges durcheinander und wenn Du da den Überblick behältst, dann zieh ich wirklich sämtliche Hüte vor Dir. Die Tutorials helfen ein wenig weiter, leiden aber auch noch unter der allgemeinen Konfusion des Projekts. Etwas mehr Fokus und Stringenz wünsch ich mir wirklich, damit das Spiel nicht wegen der ständigen Kämpfe mit der Bedienung in den Hintergrund gerät. Spielbar ists natürlich trotzdem, irgendwann hat man den Dreh halt raus, die Einstiegshürde ist allerdings ne Spur zu hoch. Man merkt förmlich, wie die Ideen aus dem Entwickler heraus sprudeln und bei der Umsetzung zuviel auf einmal gewollt wird. Da geht dann eben auch mal bisschen was verquer. Aber halb so wild, in solche kleinen Indie Projekte muss man sich eben manchmal reinwurschteln, damit man seine Freude damit hat. Nach ein paar Stündchen hast Du dafür dann alles im Blick, die gefühlt tausend Fronten, an denen Deine Meeps Dir was vorjammern, die Forschung, das ständige bauen, immer neue Gebiete auf dem Krötenrücken erschließen, Nachbarn kritisch beäugen und vor allem zusehen, dass Deine Leutchen immer wohlgenährt und zufrieden sind... ... puh, ist ja allerhand. Und macht auch ne Menge Spaß bis hierher, nur Content fehlt natürlich noch, der Dev ist fleißig und ambitioniert und loszocken kann bereits jeder, der ein dickes Gaming Fell hat und ein Herz für sympatische Klein-Projekte, die mit großen Visionen spielen und ihr Potential erst noch entfalten müssen... Im schier endlosen Pool der Aufbau-Sims tat sich ja in letzter Zeit so einiges und diesen Vertreter kann man zumindest im Auge behalten, auch wenns wirklich noch ein wenig eckig und kantig daherkommt. Falls Du aber gleich los siedeln willst, plan etwas mehr Geduld und Einarbeitung ein. Wenn Du die aufbringst, wünsch ich Dir aber beim siedeln, forschen, bauen und dem Gewusel zugucken wie immer... ... viel Spaß ;-) Und hey, wenn´s Dir gefallen hat, ne Runde von mir zu lesen, dann klick hier https://store.steampowered.com/curator/41622336/ und da gibts mehr von mir auf meiner Kuratoren-Seite. Schmökern for free: Also stell Dir nen Tee bereit und viel Spaß beim Lesen...
[b]PARENTAL NOTICE:[/b] [u]This game is completely wholesome and safe for children of all ages. There is no blood, swearing, sex, obscenity, or anything objectionable for even the littlest of gamers.[/u] [H1]ROCK AND STONE! [I]STILL THE TURTLE MOVES![/I][/H1] My user name betrays my bias: I saw this and immediately took the plunge. Players play the master of this world and the owner of the World Turtle, micro-managing the citizens of the world and driving the enormous Sea Turtle that carries them. They promised a wholesome game and they delivered on this: there is no political charge, there is no "THE MESSAGE" propaganda, no degeneracy, and certainly nothing that can exclude even the youngest children from enjoying the game. As for the graphics, I don't get anyone's complaints. The graphics are beauti- ahem, well, the TURTLE is beautiful, and that's what matters the most. The actual graphics on the Turtle's back are simplistic and remind of of the game "Rise of Nations", if "Rise of Nations" was not isometric. In fact, the entire game and all its building concepts remind me exactly of "Rise of Nations". From gathering men to building resources next to deposits of crops, it's basically the exact same thing as "Rise of Nations", minus the turn-based mini-game conquest. This is a good thing, because that was a great game. [H2][B][U]PROS[/U][/B][/H2] 1. The game play is reminiscent of isometric games of old, especially "Rise of Nations", to the point of being nostalgic. 2. Intense micro-management. Most people hate this, but I like it. 3. The turtle is beautiful. I long to pet it, but unfortunately, that is not implemented. Yet. 4. I have a NVIDIA Geforce GTX-1660 graphics card. Using that, and playing with graphics at full blast on my "Windows VII" sixty-four bit computer, "World Turtles" runs just under ten gigabytes of my RAM. Thus, if you have a graphics card dating to 2019 AD and twelve to sixteen gigabytes of RAM, you can play on maximum graphical settings. If you have eight gigabytes of RAM, drop those settings and enjoy. I theorize that you MIGHT be able to run it on less if you can all functioning garphics. 5. Did I mention that this game works on "Windows VII" machines? With Valve giving us legacy users the axe come the New Year, this game is a must for preservation of our entertainment in the post-apocalyptic era. 6. The concept of the game is straight forward and easy to master. The challenge is actually the user interface. Micro-management is fun when the user interface is easy to use (see below for more on that), but with this game, it isn't. They can either have a clunky UI and easier game play, or a smooth UI and micro-management. 7. The game invokes a sense of wonder and awe in more imaginative people, like myself and young children, simply out of being impressed by the idea of a giant turtle flying in space. It's hard for a game to invoke [I]awe[/I]: "Elder Scrolls" did that for me, and this game does too! That said, this may just be in my head and not other men's heads, because I [I]REALLY[/I] like turtles. [H2][B][U]CONS[/U][/B][/H2] What isn't great, though, is the user interface. 1. [B]THERE IS NO HOT KEY FOR ZOOMING.[/B] Laptops don't have scroll wheels. The handicap-friendly, thirty year old serial mouse that I use for eight hours a day has a sixteen-bit driver that doesn't accept scrolling its useless scroll wheel. It is PARAMOUNT that the developers add a hot key to zoom in. The Page Up and Page Down keys would be perfect for this. 2. [B]I CANNOT PAN THE CAMERA WITH HOT KEYS.[/B] I have a fully dynamic, completely 3-D camera, but as far as I can see, there are no keyboard keys which I can press to move the pitch of the camera like I would with a joystick. The middle moust button does nothing either. Right-clicking just pans the camera faster. I cannot experience three dimensions properly. I can see the Turtle's head and tail, but how can I behold his precious face without a dynamic camera? How can I immerse myself in my imagination and imagine that I am petting him when I can't see his face? 3. I normally like dated, clunky, window-based user interfaces, but [b]this one tries to use the spider-graph system and pop-up windows[/b]. The optimal UI uses a grid of square buttons and menus with tooltips and drop down menus that don't go away until you click outside of them. If they had used the system from "Rise of Nations", where the buttons sprawled on the bottom and building menus appeared in the bottom-right and bottom-left, it would be better. I recommend that the Developers learn from games like "Rise of Nations", "Roller Coaster Tycoon II", and even the interfaces of "Windows Ninety-Eight" or "Windows XP". 4. [b]The user interface is NOT oriented for smaller screens.[/b] I have used a 1024 X 768 resolution monitor for twenty-six years. Mercifully, you can scale up the user interface, but the bigger the UI gets, the more screen real estate it eats. However, if I DON'T scale up the screen, I will be unable to see it without leaning forward and squinting. 5. I love micro-management, but I am autistic. With my disability, I can focus on one task, and one only, and forget the others. This means that I have to constantly switch to feed and drive the Turtle, while neglecting my Citizens. [b]The Turtle's Hyper Drive is too fast for his health bar, which depletes to the point that all time must be directed to feeding the Turtle.[/b] The developers can fix this not by slowing down the Turtle's Hyper Drive, but by making the Turtle's health bar go down [I]much slower[/I]. I need to be able to have time to put down the Turtle's reins to focus on building the civilization on his back. I can't do that right now because [b]if I step away, the Turtle will fly past all of the Space Hay Bales and lose half his HP[/b] by the time I pick up the reins again. The economics of scale doesn't help: no amount of Food Bales manually fed to the turtle boosts his HP, only Space Hay Bales do that. This means that, no matter how big my civilization gets, I can't keep the turtle alive without always sitting at the reins. 6. [b]No Mod support.[/b] There are no Workshop pages for sharing Maps, despite a Map Editor in the game. There are also no means for players to add their own buildings, hot keys, scenarios, or alterations to the game. 7. I assume that Disney would sue their pants off if they tried, but calling citizens "Meeps" invokes [url=https://i.pinimg.com/564x/3f/27/bd/3f27bd9c7dd7462638a55b60fcfef43a.jpg]one thing, and one thing only[/url], [b]and that is absent[/b]. If you're going to call them "Meeps", they had better [I]say[/I] "Meep". [h2][b][u]CONCLUSION[/u][/b][/h2] I recommend this game. It has no bugs that have made the game impossible (although I found a bug where the game freezes and goes black if you load a save game generated [b][i]by the Tutorial[/i][b], but normal games work fine). The concept is straight-forward and fleshed out enough to make it worth playing. This game is for all ages, and if you are a parent, this game is safe for even the smallest of children. Its cuteness melts hearts and it's perfect to play with the music off and a Christmas radio station on. Solemn but joyful music, like Christmas music, is the ideal mood for this game, and that's something the game's own music appears to capture as well. The game is still manning a BETA TEST, so it is not in its final state. It's expected to improve based on players' input, including yours, so you can always buy it, try it, refund it (must be played less than two hours), and then come back in the future.
the optimization is quite poor it lags allot, it is easy to get stuck unable to expand because of weird terrain. I truly hope the game gets better via updates.
Played many RTS's but I find myself having to resort to Youtube to do the useless tutorial.
[h1] 前言 [/h1] 模拟经营已经是一个非常成熟的游戏类型了,同质化严重,游戏内容难以突破,采集、建造和科研等内容万年不变。说句不好听的,照着借鉴都能有个多半好评,而《World Turtles》却让我在游戏的第一个小时就被劝退,实属罕见。 [h1] 初印象,劝退 [/h1] 金玉其外败絮其中的作品有很多,但不可否认的是,卖相好有天然的优势。不过《World Turtles》带给我的是10年前的画质,我只能期待着它给我带来惊喜,结果带来的是惊吓。 第一眼是杂乱的UI布局,左侧最上方是四段新手教程关卡,中间是几个不同难度的正式关卡,下面则是沙盒模式。右边大部分是讨论区等大部分社恐人士不会看一眼的功能,系统设置被放在最下面。我建议制作人找个稍微火一点的游戏,多找几个,看看有几个游戏开始界面给玩家十几二十个选项的。 游戏开始后,问题被延续下来,各种简陋的图标不必多说,资源,人口等一系列数据直接砸到玩家脸上。科技研究被直接安排到单个建筑上,结合游戏内容,不仅是画面的杂乱,还有游戏目标的混乱。在普通模拟经营类游戏,我知道先生产食物等基础物资,否则各种示警接踵而至,而在《World Turtles》里,类似提示太少,无法给玩家明确目标。 [h1] 二次印象,再劝退 [/h1] 初印象后,我明白自己没玩明白,只好再重复一遍。这次新手教程就让我困惑,选择生产或探索其中之一以后,另一个选项没了,教程不是让玩家全面了解游戏吗,怎么感觉像残缺了一部分一样。 然后是默认设置,没有哪家的默认灵敏度这么离谱,稍微动一动就到地图边缘,很明显的显示出制作者的不用心。 然后是建筑布局,一个建筑起码占了七个六边形格子,但是建筑模型往往只占三四个格子,常常让我建新建筑时对距离的把握出错,并且建筑的区分度太低,各种建筑看着差不多,太难受了。 [h1] 总结 [/h1] 我承认没有过多的游玩具体内容,但是每一局的节奏相当别扭,总有一些细节之处狠狠戳我,实在难受。 [table] [tr] [th]游戏由SteamPY鉴赏家提供[/th] [/tr] [tr] [td]SteamPY鉴赏家[/td] [/tr] [tr] [td][h3]上SteamPY淘海量超低价游戏[/h3][/td] [/tr] [/table]
Great concept, but i couldnt get a single playthrough to work without issues that broke the play-through completely. UI needs work and is kinda confusing. Could be great after these get fixed
First things first it was good while it lasted dev apparently said they Developed it for five years. However i do not believe this is the case with many games that get abandoned which in this game this game is. it was a 19 dollar cash grab like so many other games that don't work out and i am super sick of these types of games. Never start something you can't finish!
As I deeply wished this game was playable it is not. I had fun for these first 30 min of gameplay; interesting concept and some nice ideas implemented already bringing joy back where sandbox nation building games hadnt had for some time... but then you're gonna be smacked by stinky mackerel cause the game freeze and nohing happens despite the time flow. When this happen you cant even save the game, to be precise - you can, but your action of even naming the save file and locating it, doesnt make it physically exist. Restarting the game only makes it work for few minutes :( I deeply hope this "thread counting" error will ceased, casue the game has a nice potential and could be nicely developed, yet for now seems like cheap indie game added to gaming newspaper like in the good old days.
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