
Take control of the battle, crush the opponent’s temples and rise to victory in a card game where the usual tactics don't work. Pledge loyalty to your favorite Mythology. Bring back the glory of the ancient Gods or become a God yourself.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[quote][b]Note: Dead PvP game[/b] This game contains no meaningful single player content. There are no available servers and no player population, the developer pulled the plug. This game cannot be played as intended.[/quote] [quote][b]Warning: Third Party Account[/b] This game requires you to create a third party "Rebellious Auth" account... there's no valid reason for this in a PC game when SteamWorks is available. This is often done to harvest private data and profile you, with potential sale and transmission of your private data to third parties. The developers will probably argue that you can trust them, but if they were trustworthy they wouldn't demand you create a third party account. This represents a considerable risk to gamers due to the privacy and security implications of developers that wish to bypass Steam and harvest user data. Remember, sometimes if the product is free, YOU are the product.[/quote] [quote][b][url=https://en.wikipedia.org/wiki/Microtransaction]Warning: Microtransaction infested mobile-tier game![/url][/b] This game is infested with a toxic mobile app style cash shop. You will be prompted to and expected to give money to the developers through this cash shop to buy in-game goods so you can play the game.[/quote] "World of Myths" looks exactly like one of thousands of nasty mobile apps infesting the "free" section of Steam, but it's not really free. While I couldn't find this on the app stores, for all intents and purposes this is a mobile app... it has all the same qualities, from the mobile app tier graphics to the shallow gameplay you expect from mobile app cash harvesters. We can't say why this wasn't accepted on the mobile app stores, maybe it's because Google and Apple have QA departments, and Valve has "Steam Direct". This was an incredibly lame, totally uninspired Hearthstone ripoff... and I say totally uninpsired, that's not exactly right... the "developer" behind this garbage CCG had one very strong inspiration... to push a crap mobile app tier cash shop at PC gamers to get rich quick. Thankfully it was a dismal failure and the developer pulled the plug before even finishing the game. There's only a superficial game here. The game visuals and the game itself are incredibly shallow... think of them as the cabinet dress theme on a poker machine at the casino. That's basically what this is. So really, the mobile app "game" is just a veneer, a thin skin wrapped around a nasty, predatory mobile app cash shop. Putting that toxic mobile app monetisation aside... this is basically a mobile app on the wrong platform. I didn't spend thousands on a gaming PC so I could pretend it's an iPhone, and I don't think you did either... this kind of mobile app has no place in your Steam library. As with all mobile scams, you're forced to sign a highly questionable yet legally unenforceable End User License Agreement... for such a relatively low effort, low quality mobile app, this is specifically designed to invalidate your consumer rights and destroy your right to privacy. This agreement includes questionable requirements that may attempt to revoke consumer law protections that gamers expect to have, which is also highly problematic. Developers must learn they are here to serve gamers, not control them. I had my cat walk over the keyboard while the EULA was displaying, which fixed that problem for me. The developers abandoned this 5 years ago. It will never be completed. This unfinished game is just polluting Steam and making it harder for gamers to find genuinely, completely made games. Despite not being able to finish the game, the developers apparently had all the time in the world to build that fully functional cash shop, and financial transaction back-end system into the game. That shows the developers primary goal was just to set out to gouge cash from Steam gamers just like mobile devs do with mobile peasants. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at less than 100 concurrent players, they couldn't even break three figures, and now it's dead. And good riddance. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. The servers are gone. This just stands on Steam to pollute the place, make it harder for games from ethical developers to find their audience, and as yet another monument to lazy developer greed and anti-gamer attitudes from shady devs being a direct cause of failure.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
HS лучше ей богу
Savaşın kontrolünü elinize alın, rakibinizin şakaklarını ezin ve alışılmış taktiklerin işe yaramadığı bir kart oyununda zafere ulaşın. En sevdiğiniz Mitolojiye sadakat sözü verin. Kadim Tanrıların görkemini geri getirin ya da kendiniz bir Tanrı olun.
⠄⠄⠄⠄⣠⣴⣿⣿⣿⣷⣦⡠⣴⣶⣶⣶⣦⡀⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄it's good ⠄⠄⠄⣴⣿⣿⣫⣭⣭⣭⣭⣥⢹⣟⣛⣛⣛⣃⣀⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄Play it ⠄⣠⢸⣿⣿⣿⣿⢯⡓⢻⠿⠿⠷⡜⣯⠭⢽⠿⠯⠽⣀⠄⠄⠄⠄⠄⠄⠄⠄⠄Christmas started ⣼⣿⣾⣿⣿⣿⣥⣝⠂⠐⠈⢸⠿⢆⠱⠯⠄⠈⠸⣛⡒⠄⠄⠄⠄⠄⠄⠄⠄⠄ ⣿⣿⣿⣿⣿⣿⣿⣶⣶⣭⡭⢟⣲⣶⡿⠿⠿⠿⠿⠋⠄⠄⣴⠶⠶⠶⠶⠶⢶⡀ ⣿⣿⣿⣿⣿⢟⣛⠿⢿⣷⣾⣿⣿⣿⣿⣿⣿⣿⣷⡄⠄⢰⠇⠄⠄⠄⠄⠄⠈⣧ ⣿⣿⣿⣿⣷⡹⣭⣛⠳⠶⠬⠭⢭⣝⣛⣛⣛⣫⣭⡥⠄⠸⡄⣶⣶⣾⣿⣿⢇⡟ ⠿⣿⣿⣿⣿⣿⣦⣭⣛⣛⡛⠳⠶⠶⠶⣶⣶⣶⠶⠄⠄⠄⠙⠮⣽⣛⣫⡵⠊⠁ ⣍⡲⠮⣍⣙⣛⣛⡻⠿⠿⠿⠿⠿⠿⠿⠖⠂⠄⠄⠄⠄⠄⠄⠄⠄⣸⠄⠄⠄⠄ ⣿⣿⣿⣶⣦⣬⣭⣭⣭⣝⣭⣭⣭⣴⣷⣦⡀⠄⠄⠄⠄⠄⠄⠠⠤⠿⠦⠤⠄⠄
Seems like a promising ccg game. Gonna give it a shot.
After more than 100 hours i can say that the game differs from the other CCGs. The good old deal tons of damage doesn't work the same way. The interactions are on point and strategy wins over stats - you have to think when to attack and when to defend while not forgetting to draw meanwhile.
Sound: 7 Graphics: 7 Story: 4 Gameplay: 7 Commands: 6 Fun: 6 Time to load / lag: 9 Bugs / Problems: 9 Final (my score, my rules - these is not math, punk) - 6
Very good card game -> you think, you win. Diferent leaders, diferent styles of play - RPG elements :). Choose one of five civilizaction to defend your temples, destroy enemies temples or kill enemy hero. Which path to win you choose?What cards will you use in yours deck?Will you control the game or choose quick decks? For many questions one answer: You are the master fo your own destiny, so join the World of Myths and write your story.
Игра World of Myths оказалась приятным сюрпризом в жанре коллекционных карточных игр. Визуально стильная, с приятной рисовкой мифологических существ и богов из различных культур, она моментально привлекает внимание. Геймплей достаточно прост в освоении, но предлагает широкие возможности для тактических решений и построения разнообразных колод. Система развития карт, позволяющая улучшать и эволюционировать своих юнитов, добавляет глубины и мотивации для долгосрочной игры. Мне особенно понравилось разнообразие стратегий, зависящих от выбранной мифологии и состава колоды. Можно играть агрессивно, пытаясь быстро подавить противника, или же строить защитную стратегию, выжидая подходящего момента для контратаки. Конечно, не обошлось и без некоторых шероховатостей. Баланс, порой, кажется немного смещенным в сторону определенных карт, но разработчики активно работают над обновлениями и правками. Монетизация реализована довольно мягко, позволяя комфортно играть бесплатно и получать достаточно ресурсов для развития. В целом, World of Myths - достойная карточная игра с интересной тематикой и захватывающим геймплеем, которую я могу смело рекомендовать любителям жанра и просто тем, кто интересуется мифологией.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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