
Take control of the battle, crush the opponent’s temples and rise to victory in a card game where the usual tactics don't work. Pledge loyalty to your favorite Mythology. Bring back the glory of the ancient Gods or become a God yourself.
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Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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The game itself has interesting mechanics and every match I've played this far has needed a lot of thinking in order to win it. At least seemingly it's not possible to just aggro fast wins thanks to the endurance mechanic and split health pools. Also the balance of cards seems rather healthy at least with the ones I've used or got to play against. Monetization then again is whole another issue, the developers seem to not realize that Hearthstone's grindy gameplay model is not very fun for players to experience and yet they decided to make an even worse one. Firstly, the starting cards you will get will let you make almost precisely one deck which forces you to just put all the cards you have into it without thinking of the synergies. Secondly, crafting costs are way too high in comparison to how difficult it is actually to earn any rewards, the quests seem obnoxious and hardly reward anything, if you are unlucky you might get 3x 150 gold quests which don't let you even get ONE pack(500g) with them. And that's three days wait then, getting 250 gold quests is still 2 quests for just one pack as well. Sure there are some rewards for increasing your mythology levels and unlocking new leaders that way is quite cool but it's still not much. Another thing that baffles me monetizationwise is how much effort they have wasted into trying to force people to spend something this early on, when the game really needs all the development time it can get: There are annoying as hell pop-ups which show one-time-only offers to get cards which would let you play some other archetypes in the game rather than what the very limited basic collection offers. This feels very mobile-ish tactics and makes the game look cheap. A second thing which hits me in the face is the way they designed their ingame shop: they force you to scroll through all the offers they have before letting you purchase the packs with the in-game currency, which really is the only reason you opened the shop at this point. I guess they think for some reason that people will spend more if you force them to look at your offers every time you want to get a slight increase in your collection, but this instead creates the contrary and makes the few players annoyed as well. They also don't have any realization of what their starter product is actually worth: they have promised a ridicilous amount of features which in my opinion are going to take years to implement properly if at all, and then they are trying to somehow "sell" some of these features as expansions with almost Hearthstone price level??! The game has promised many different factions as mythologies and at start they only had 3 "ready", and now when they are introducing a new one they are selling the cards as some kind of pre-order when this is actually content they are suppose to already have in the game, not some expansion. And considering that there are literally around 5 average players of the game, and because of this no possibility to even try their new draft mode as there are no players, asking 35€ for some cards in an EARLY ACCESS game is just laughable. The developers just seem to lack the intelligence in order to see how asking insane prices of items in a game which isn't even nearly ready can affect the few possible would-be players. To me it just shows that this game company is trying to just build a card game and mimick what large companies do without a care in the world about what is actually enjoyable for the player, and I will assume that is how it will also be in the future unless they come to some realization about this. Graphics in the game seem decent, but there is nothing special about them, don't expect to see amazing animations, most of the stuff is quite plain this far but character imagery isn't half bad. The UI is quite standard when it comes to game modes and stuff, in the game itself there are things which confuse me and some rampant bugs which hopefully will vanish over time but mostly the actual gameplay is enjoyable, if you are lucky enough to find an opponent that is. At the state the game is now I sadly cannot recommend the game, mostly because of the monetization they have chosen to elect and the promises they have given which are yet to be anywhere near being kept. I hope in the future this review can be changed to positive but at the moment I have to wait for that change.
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Hours played at review time, across 47 reviews with recorded playtime.
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My short review: As a long time TCG/CCG player I can confirm that World of Myths is definitely worth trying by everyone who likes card games and turned based strategy games in general. I had the privilege to test the game out for 100 hrs (up to date) and I would describe the game as fun, strategic and in the same time it brings some new and unique mechanics on the table. It can't be described as similar to any other game in the genre and believe me - I've played quite a few other games ;) More analysis: Those of you who are more experienced will quickly notice that the RnG in this game is almost non-existing. Another important fact to confirm is that this is one of the very few card games where it is actually more important how you wield your deck rather than just having the right cards in your collection. For example, I was using a deck, built mainly using common and rare cards, half of them coming for free with installing the game, having only 2 epic cards in my whole deck and just one legendary... This deck has over 80+% win rate (edit: this was Season 1 and 2). It is confirmed by other testers that one and the same deck can have either very high or very low win rate, depending on the person who is using it. This applies for the card games genre in general, but the difference here is that in very few card games you are able to win relying mostly on your own personal skills rather than on your collection. The art style is also amazing and it is definitely worth checking! А+++
It's a card game, you know what to expect, here's what you want to know: - the mechanics are good - the meta is interesting - the economy is good (took me about 10 hours of grind before I got 2 very strong decks ready to go <-that's a small amount of time) - the pay to win is minimal, but there is some great value on a few things - there is A LOT of free stuff, to get you started - the community is good, devs answer and listen to suggestions in the discord - streamer support seems low, but it is picking up - requires more thinking than HS and less knowledge of cards and mechanics than MTG
[h1] СКАЗ О МЕРТВЫХ ККИ: БИТВА БОГОВ [/h1] [code] [b] World of Myths [/b] - коллекционная карточная игра, разработанная Rebellious Software и изданная им же. Игра вышла в Steam в мае 2019 года и на данный момент имеет чуть менее 300 отзывов, 84% положительных что в сумме дает игре "положительный" рейтинг. Игра показалась мне любопытной, но насладиться ей в полной мере мне так и не удалось. Ниже рассказываю - почему. [/code] [u] [b] ๑۩۩๑ В ТЕОРИИ ๑۩۩๑ [/b] [/u] И вновь я рискую потревожить покой вашей новостной ленты с некрологом очередного ККИ-трупа, и зовут нашего сегодняшнего подопытного World of Myths. Не слишком пространный сюжет расскажет нам о богах из самых разных пантеонов народов мира, которые внезапно сошлись друг с другом в кровопролитной карточной схватке. Каждый бог представляет собой эдакий аналог класса из Hearthstone - имеется свой набор карт, свои уникальные умения, характеристики и т.п. Сражения построены по стандартному типу карточных баталий - у каждого игрока на руке определенное количество карт, которые можно разыграть, чтобы справиться с оппонентом. Графически игра выглядит простовато, не довольно неплохо, местами повторяя стиль вышеобозначенного "большого папочки". Из оригинальных идей хотелось бы отметить систему башен, которые по-началу заменяют нам главного героя. Нанесенный урон по башням активирует определенные эффекты на поле боя, а их уничтожение грозит игроку-владельцу полным поражением в поединке. Одним словом, замусоленная концепция ККИ с небольшим налетом оригинальности. Чтоб совсем в полной вторичности никто не обвинил. Что имеем на деле? [u] [b] ๑۩۩๑ НА ПРАКТИКЕ ๑۩۩๑ [/b] [/u] Для начала стоит отметить, что с самого момента выхода и по сей день игра пребывает в стадии раннего доступа. Примечательно, что еще в 2019 году было озвучено, что полная версия должна появится ближе к концу 2020. Перевернем календарь... и снова ранний доступ, как будто бы 4 года не прошло. Ладно, на самом деле ранний доступ для ККИ - явление распространенное и многие даже самые известные карточные гонялки сидят в нем весьма длительное время - хотя, если хотите мое мнение, я считаю категорически неправильным выпускать платные DLC к играм, официально самими разработчиками определяемыми как "недоделанные". Ну да бог с ним, если игра развивается, ей на самом деле многое можно простить. Ведь... развивается же, да? Смотрим на даты последних новостей - эпичная картинка с надписью Coming soon, и датой... сентябрь 2021 года. Как саркастично заметил один из комментаторов, что бы там ни готовилось, оно, вероятно, давно уже сгорело. Или сгнило, уж не знаю, ибо заглянуть и проверить нет никакой возможности - игровые сервера лежат и выдают постоянную загрузку, какой бы вариант регистрации и входа не выбрал игрок. При выборе опции "войти с помощью Google" нас и вовсе переправляют на какую-то несуществующую пустую страницу. И что-то мне подсказывает, что так быть не должно. Обращения в службу поддержки, как в центре обсуждений Steam, так и в Discord-канале игры, никакого ответа или результата предсказуемо не дали. Более того, в Дискорде обнаружилось несколько похожих сообщений почти годовой давности. В этой связи могу с 99% уверенностью констатировать - пациент скорее мертв, чем жив. Увы. [u] [b] ๑۩۩๑ СТОИТ ЛИ ИГРАТЬ? ๑۩۩๑ [/b] [/u] World of Myths - еще один пример ККИ-однодневки, которая пала жертвой безразличия собственных разработчиков. Зарегистрироваться в игре в данный момент не представляется возможным, равно как и войти по имеющемуся аккаунту. Судя по данным SteamDB на данный момент в игре... всего один человек, да и тот, видимо, ждет когда закончится бесконечная загрузка. В общем, расходимся, друзья - очередной мертвый проект, и ловить тут, скорее всего, уже нечего. [u]UPD 23.05.2023[/u] Разработчики ответили мне в Discord, что трудности с доступом к игре могли возникнуть у жителей определенных стран (и Россия, по всей видимости, в этом числе). На сегодняшний момент меня заверили, что все проблемы с запуском решены. Решил проверить, игра действительно работает, однако беда не приходит одна - на странице Steam высветилась новость, в которой разработчики сообщили о закрытии своего проекта в конце месяца. Таким образом, данную ККИ уже фактически можно считать мертвой. [u]UPD 05.06.2023[/u] Сервера игры официально закрыты. Игра умерла, так и не выйдя из раннего доступа. RIP [code] Ищете интересные игры, но боитесь выбрать то, что не понравится? Вступайте в [url=https://steamcommunity.com/groups/bythefireplace] Таверну "У камина" [/url] и подписывайтесь на [url=https://store.steampowered.com/curator/39473538/] страничку куратора. [/url] Выберем правильные игры вместе! [/code]
I would like to recommend this game, but sadly it seems to be one of the greediest ccg's I've ever seen in my life, and I've played a LOT of ccgs. The gameplay itself is quite interesting and does provoke thought, but I am immediately turned off by just how much they push their starter packs and stuff like that. What makes it worse is that it's only in early access and they are already giving off such a bad impression. DEVS, please, please, pleeeaaase. You need to adjust yourselves and quickly or your game is going to fail.
As the game is now, I can't recommend it to anyone. First, the tutorial is sorely lacking. It seems to assume players have played these types of games before so no explanation should be made other than how to play cards, make attacks, and defend. Endurance and how combat works should be explained better than it has been explained in the tutorial. It would have saved me from a lot of trial and error had a better explanation have been made. The swipe mechanic, to declare attackers and defenders is horrible. It took multiple attempts to make the declarations actually register and in the attempts accidents in declaring units I didn't want to use were made. Which brings me to not being able to undo mistakes is a horrible choice. There's also a horrible bug in the game where no attackers or defenders could be made or cards played. It made the game unplayable for multiple turns and I had to quit the match.
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Мой краткий обзор: Как давний игрок в TCG / CCG, я могу подтвердить, что World of Myths определенно стоит попробовать всем, кто любит карточные игры и пошаговые стратегии в целом. У меня была привилегия протестировать игру в течение 100 часов (до настоящего момента), и я бы охарактеризовал игру как увлекательную, стратегическую, и в то же время она предлагает новые и уникальные механики. Ее нельзя назвать похожей на любую другую игру в этом жанре, и поверьте мне - я играл во многие другие игры;) Больше анализа: Те из вас, кто более опытен, быстро заметят, что RnG в этой игре практически не существует. Еще один важный факт, который необходимо подтвердить, это то, что это одна из очень немногих карточных игр, где на самом деле более важно, как вы владеете своей колодой, а не просто иметь правильные карты в своей коллекции. Например, я использовал колоду, построенную в основном из обычных и редких карт, половина из которых поступает бесплатно с установкой игры, имея только 2 эпические карты во всей моей колоде и только одну легендарную ... В этой колоде более 80+ % побед (отредактируйте: это были сезоны 1 и 2). Другие тестеры подтверждают, что одна и та же колода может иметь очень высокий или очень низкий процент выигрыша, в зависимости от того, кто ее использует. Это применимо к жанру карточных игр в целом, но разница в том, что в очень немногих карточных играх вы можете выиграть, полагаясь в основном на свои личные навыки, а не на свою коллекцию. Художественный стиль тоже потрясающий, и его обязательно стоит проверить! А +++
This CCG has both a similar structure and similar artistic feel to Hearthstone, and for good reason - Blizzard has a winning formula. I have played a lot of CCGs in the past, including being a veteran of the original paper CCG, MtG in the 90s, despite this, the game still manages to feel quite fresh with its mechanics, and they seem to have purposely avoided dice roll mechanics, which just happens to be the biggest issue many players have with Hearthstone. This doesn't mean their approach is better, but it creates a point of difference. Perhaps due to the new mechanics, it feels quite complex, but it manages to keep the fun & charm where some other CCGs have failed, when trying to be more complex. Highly recommended for anyone who enjoys CCGs
Avid TCG/DCG player with experience from pretty much every card game ever made. +Solid audio-visuals already +Endurance mechanics aka "active combat rounds available" for an unit is interesting +2 card copy maximum per deck (30 card deck) +3 mana start (think HS) --- No players to play with -> dead game - Very expensive five card boosters, first daily quests require multiple games played and you won't have money for a single booster from those - No ways to cancel attacks/defenders -> you're forced to commit your selections - Mythology XP is baffling, I don't understand it at all. I first had Japanese selected and played with a Greek hero -> Greek hero gained XP, but I did not gain any mythology XP for Greek or the Japanese - Changed Mythology to Greek -> played vs AI -> no mythology XP for the Greek still Was hoping to see if the players are playing ranked games that require mythology XP of 3. = Disappointment. I could not find the fun = I wouldn't recommend the game for myself. ............................................________........................ ....................................,.-‘”...................``~.,.................. .............................,.-”...................................“-.,............ .........................,/...............................................”:,........ .....................,?......................................................\,..... .................../...........................................................,}.... ................./......................................................,:`^`..}.... .............../...................................................,:”........./..... ..............?.....__.........................................:`.........../..... ............./__.(.....“~-,_..............................,:`........../........ .........../(_....”~,_........“~,_....................,:`........_/........... ..........{.._$;_......”=,_.......“-,_.......,.-~-,},.~”;/....}........... ...........((.....*~_.......”=-._......“;,,./`..../”............../............ ...,,,___.\`~,......“~.,....................`.....}............../............. ............(....`=-,,.......`........................(......;_,,-”............... ............/.`~,......`-...............................\....../\................... .............\`~.*-,.....................................|,./.....\,__........... ,,_..........}.>-._\...................................|..............`=~-,.... .....`=~-,_\_......`\,.................................\........................ ...................`=~-,,.\,...............................\....................... ................................`:,,...........................`\..............__.. .....................................`=-,...................,%`>--==``....... ........................................_\..........._,-%.......`\............... ...................................,<`.._|_,-&``................`\..............
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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