
Experience the quiet terror of this 1-bit love letter to Junji Ito and H.P. Lovecraft. Navigate a hellish roguelite reality with turn-based combat and unforgiving choices. Experiment with your deck of event cards to discover new forms of cosmic horror in every playthrough. The inevitable awaits...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 18 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 9.9Kreviews | 90% | — | $4.9M |
| $19.99 | 762ratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 848 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love the Idea of the game but it's currently unfinished and probably won't get any new updates in the near future (currently 1+ year without any news) if you get a good deal check it out Edit: New Announcement dropped after 1 year and 5 months of silence Maybe it's the update promised so long ag -it's overpriced merch this game is doomed
作者基本不更新了,十分不推荐入,根本对不起玩家这么多年的期待。(难绷这么久不更新结果一有新消息就是买这对BYD周边)
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Simplified Chinese, Traditional Chinese
| $15.99−20% |
| 108ratings |
| 84% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 850 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Don't let the other reviews mislead you. There's 10+ hours of gameplay here unless you immediately jump into the game with some sort of a guide to lead you by the nose. And even then, it would take a while given the RNG. I think there was an expectation of a greater scope for the game by others, myself included. But even given that it's development has effectively grinded to a non-existent crawl, the juice is worth the squeeze. What's there is still a complete experience for the price. It's greatest problem is you'll like it so much, that it leaves you wanting more, which is a great problem to have if you must have one.
You promised to update the game in March last year. You disappeared from the media space. Now you're posting news about the release of new merchandise. Your game is incomplete, please finish it!
I love this game, graphics are phenomenal, vibe is unreal, combat is a bit strange but you grow to enjoy it, everything about world of horror is really good and right up my alley, but here's the thing, when fail to deliver on your promises and the only thing you announce 2 years later is even more merch... you abandon your game and you show everyone that you do not give a ♥♥♥♥ about the fans. You get a greedy, lying developer that's not to be trusted again, good luck on your last merch collection, no one is buying that ♥♥♥♥.
This game has yet to add Steam Cloud save support since launch, making it quite inconvenient to play across different PCs.
I contracted, fought, and beat aplastic anemia whilst waiting for this game to be completed. That was five years ago. To say I'm upset with the slow state of development is an understatement. At the same time, there's something about this game that I find highly enjoyable. The music, the art style, even the unique way the game works all scratch an itch that I can't find anywhere else. So much that I spent time actually writing a real review. For a roguelite, it does rely heavily on RNG. I usually dislike this. It manages to do so in a way that is so utterly addicting, that every time I nearly ragequit, I found myself just starting a new run. There's an odd agency I don't normally feel with RNG heavy games. As you hunt achievements, you unlock new content and slowly find ways to make the unfairness feel manageable. A lot of the RNG luck isn’t even about beating the game itself so much as it is about landing some of the rarer achievements. In my head, that seems to make it a lot more acceptable to manage--I still feel genuine enjoyment when I finish a run even if I didn't achieve my goals, and there are many times I'm trying to achieve multiple in the same run. Keeping track of this is a game in and of itself, and if you enjoy games that require you to learn a lot of information to succeed, this one will please you a lot. In this, I feel it succeeds in its "roguelite" aesthetic. It’s not TBOI, and the whole process is honestly a lot clunkier here. But the way achievement hunting works really pushes you to try things you otherwise wouldn’t. Unless you have serious issues with how the game actually plays, you can get a lot of hours out of it just trying to 100% the achievements and unlock everything. Without spoiling it, the reward for doing this is pretty awesome, and probably one of the best 100% completion rewards I've gotten from a game lol. It's very fitting to the theme; an insurmountable task drives you into madness, and you somehow gain understanding beyond your initial comprehension. You go from having no ♥♥♥♥♥♥♥ clue what you are doing to beating the most obnoxious god, using the stupidest character, on the hardest difficulty. All so you can unlock a ♥♥♥♥♥♥♥ terrible backstory that doesn't even have an achievement attached to it (unlike others.) And it feels EUPHORIC. This game has wounded me cerebrally to the point the torture was exquisite. I spent so many hours on this game that it would be ridiculous to not say it was worth the price I paid, even in the current state. However, there are some pretty big cons I feel important to note: - I listed this earlier as a positive, but it’s also a flaw. If you expect most of the content to be available right away, you’re going to be disappointed. You will sit thru some extremely enraging runs before you fully access the amount of strategy the game has. Guides will be similarly frustrating as what someone writing it may have unlocked will be different from you, unless the writer of the guide has the time to account for this. This game does not handhold, and it does it in the jankiest way possible. - I love the cases individually, but the way they work during runs can be very ♥♥♥♥♥♥. You have to solve five to get to the lighthouse. That's fine, right? NO. NO!!! Some cases completely isolate you from the rest of the game, which means you lose access to stores or areas you might normally rely on to manage your run. On top of that, and ESPECIALLY in some of these maps, some bosses are punishing enough that with a solid grasp of the meta it's easy to permanently write those cases off entirely. They are fun to play, don't get me wrong. But the nature of what I mentioned above makes it somewhat difficult to rectify in my head. - I don’t want to call the game janky. I really don’t. But some mechanics are so weirdly optimized that they actively discourage experimenting with characters, which is odd for a game that literally requires you to do so to unlock new content. Some characters have no perceivable advantage in the meta, even with highly specific strategies; the RNG dictates that often this is just not effective. A lot of achievements can be completed much easier on a select amount of characters, and because min-maxing matters so much in an RNG heavy game there’s not much reason to use the weaker ones unless an achievement forces you to. There are some characters I have literally never played except once or twice because they are just so useless. So why are they there? It’s forgivable, but it becomes very obvious the more you play. - The dev is notoriously bad at communication. To be fair, every time people start claiming the game is abandoned, an update eventually does happen. But the game still launched with unfinished content. Without Steam achievement integration, and seeing merch drops, even a Switch release while communication has been this sparse, I find this naturally frustrating. I genuinely feel a lot of the ire towards this dev would be lessened if he just sat down for five minutes and was earnest about the actual progress of the game, his goals, and what he realistically finds achievable. I don't believe he's trying to scam people, I just think he really misunderstood how EA should work--people expected a finished game by full release, not the almost-finished version we have and waiting games. Telling people an update is coming March, then releasing an ANNOUNCEMENT a different March, does not do well for morale. At the same time, the game does seem like it’s nearing actual completion, so maybe this won’t matter as much in the long run. There is a huge pro. - You can pet the dog in the store. It's VERY important that you do this. Trust me.
One of those games with a lot of potential and promise that are never fully delivered. Nice ideas, poor execution. A repetitive board game played in a crammed UI, a lot of systems sewn together without cohesion. The graphics cannot save it.
the game mechanics are fun and unique but it is completely ridiculous to have a fangamer collection and a WATCH BRAND collab for a game that has been sitting objectively unfinished for years. there are items that do nothing even when the use is obvious and plotlines with no ending and you can buy a physical copy of it for your switch for $34. and all this for a shallow weeby game full of tired anime tropes and shamelessly traced art and so many soulless "homages" to junji ito, lovecraft, and surface-tier obscure j-horror that every time something interesting happened and i didn't immediately recognize it in the back of my mind i had the thought "huh, i wonder what this was stolen from". the dev clearly does not care about this game and neither should you LOL
I cannot recommend buying this at this point in term. The developer released the game and then said that unfinished areas would be done in an update that should of come in March of 2024. The developer has since gone radio silent with any form of communication on Steam or anywhere else and has instead worked with the publisher to release two batches of merchandise for the game. Until this update is out and implemented as well as the content finished, I cannot recommend buying World of Horror, despite its appeal to me.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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