
Experience the quiet terror of this 1-bit love letter to Junji Ito and H.P. Lovecraft. Navigate a hellish roguelite reality with turn-based combat and unforgiving choices. Experiment with your deck of event cards to discover new forms of cosmic horror in every playthrough. The inevitable awaits...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 18 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 9.9Kreviews | 90% | — | $4.9M |
| $19.99 | 762ratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 849 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a really fun, creepy game with a cool aesthetic and some surprisingly deep strategy, with random roguelike elements that don't feel out of place in a world that's falling apart at the seams. The roguelike parts add some replayability, which is why I was able to clock 20 hours in it, but unfortunately the game is designed around mysteries, which, once you've solved once, you already know how to solve in the future (and they're not really much of a "mystery" anymore once you've beaten them once). The idea of going around solving mysteries works really well with the overall idea of the game, but unfortunately not very well with the formula of a roguelike game that's meant to be endlessly replayable. The random events that pop up as you play through are unexpectedly engaging, with the game borrowing the idea of skill checks from other RPG games like DND. You can often make choices in your playthrough depending on what skill checks you think your character is more likely to succeed on. Many of the outcomes do boil down to "take x amount of damage" but this is just how the world is designed, you're supposed to be desperately holding on to health and sanity as the world dies around you. The combat in this game is the weakest part by far, there's very little to be engaged by. It's turn based, and you have many options to choose from, such as attacking, defending, dodging, etc. and you get to take multiple actions per turn as long as you have the stamina for it. But the enemies always do the same thing every turn, which is "do x amount of damage," so there's not really much decision making involved, you usually just find the best sequence for dealing with that specific enemy and then spam it until it's dead. The game is definitely creepy, but I feel like it lacks the ability to be truly "scary." I think it might be another issue with the combat; the mysteries and creepy events build up a sense of tension, but then your encounters with enemies in this world essentially boil down to swinging away at a PNG until it falls over. I don't expect a fully animated cutscene for every combat encounter in an indie game like this, but it's certainly an area that could be improved upon. Overall though, the game is incredibly fun despite these faults, and I look forward to playing any future updates to it.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Simplified Chinese, Traditional Chinese
| $15.99−20% |
| 108ratings |
| 84% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 851 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
gud
Gra jest super
I love everything about this and the upcoming update seems promising.
when the world is horror
非常好游戏
Game has a kick ass asthetic, wonderfully creative, expressive, and unnerving art. If you love rpg games you can run in a quick session and also happen to be a fan of Junji Ito Manga, then I'd suggest this game.
不推荐,一开始画风吸引我的 但玩法很复古随机,像这种随机的玩法应该要换种画面玩,像素我感觉眼睛疼
Le jeu est très beau visuellement tout comme son inspiration direct qu'est "Spirale" de Junji Ito. Cependant je n'ai pas trouvé le jeu intéressant outre mesure. Le gameplay est répétitif déjà, le jeu te demande d'enquêter sur différents sujets et, soyons honnête l'enquête se résume à aller dans des lieux indiqués par le jeu et à recommencer le procédé. Narrativement parlant il n'y a rien que vous aller faire qui fera avancer l'enquête ni votre compréhension de celle ci. J'ai terminé les 5 enquête de base et j'avoue que je n'en ai pas fini une sans être frustré. J'aurai tellement aimé me rendre dans les lieux et qu'on me donne des éléments pour comprendre dans quel lieux je devrais ensuite me rendre pour faire avancer l'intrigue mais il ne s'agit pas du tout de ça ici. Il s'agit en fait tout simplement d'événements tirés au hasard qui seront pour la plupart résolu par le hasard. Donc on pourrait se dire que l'histoire est un prétexte pour le côté "rogue lite" du jeu, que finalement ce qui importe ce serait les combats à l'effigie d'un "slay the spire" par exemple. Ce n'est absolument pas le cas. Les combats sont tout aussi hasardeux et peu intérressant que le reste du jeu (même s'ils sont plus tactiques). Dernier point "noir", le jeu ne fait pas peur... Pour conclure je ne conseille pas ce jeu mis à part pour son esthétique très réussie.
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 108 | 84% | $15.99 | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.9M | 10.3K | 82% | $19.99 | |
| $4.9M | 7K | 81% | $19.99 | |
| $4.9M | 3.8K | 82% | $20.99 | |
| $4.9M | 4.9K | 81% | $49.99 | |
| $4.9M | 25.5K | 80% | $7.49 | |
| $4.9M | 2.5K | 80% | $44.99 |