
Experience the quiet terror of this 1-bit love letter to Junji Ito and H.P. Lovecraft. Navigate a hellish roguelite reality with turn-based combat and unforgiving choices. Experiment with your deck of event cards to discover new forms of cosmic horror in every playthrough. The inevitable awaits...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 18 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 9.9Kreviews | 90% | — | $4.9M |
| $19.99 | 762ratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 848 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
World small, horror decent
I have yet to win, I don't even know if you can
Never liked true roguelikes or point and click games, but loved this one. This game is very good, looking forward to more content!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Simplified Chinese, Traditional Chinese
| $15.99−20% |
| 108ratings |
| 84% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 850 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i know FOR A FACT, this game aint worth no 20$ when i could by me and my friend a copy of GMod for the same price. Don't pay that
Even as the lack of communication goes on, World of Horror has still aged very well. Very fun roguelike!
This is a really cool and vibe game. I hope we get an update someday.
Cara o que dizer desse jogo, a estética e ambientação são dois pontos incríveis, acho que poderiam ter mais animações, tipo quando você morre ou quando termina o jogo, mas isso seria apenas algo que eu gostaria, no geral o jogo e sua jogabilidade são muito boas, espero que um dia traduzam para PT-BR por ser um jogo complexo e ficar meio difícil de entender algumas partes em inglês caso você não seja fluente, mas no geral é um 10/10.
shout out vinny
Forest themes are boppers. Also the game's dev is not alive, unless observed, which seldom occurs.
游戏最吸引玩家来玩的应该是独一无二的视觉风格 ,bit板的黑白风格,极具张力的表达,配合上恐怖诡异的主题,有一种不看心里挠挠痒,看了晚上睡不着的奇妙感觉。游戏中的谜团,也就是玩家需要去探究的灵异事件,来源于日式怪谈,而最终面临究极恐惧又是克苏鲁宇宙邪神,日西合璧的带来的怪异感,加强了诡异事件带来的冲击, 但很遗憾,只要游玩几小时后以后,游戏就不能称得上恐怖的世界了。人类最古老而强烈的情感便是恐惧,而最古老而强烈的恐惧,则源自未知。游戏流程采用单元剧串联的形式,每一局游戏都会随机抽取怪谈案件,从常规的失踪案件,离谱的超自然事件,邪恶血腥的暴力事件等等,最终汇聚到古神苏醒的主线上,很遗憾的就是这些怪谈的数量是有限的,开了几把就发现重复度较高,流程也是固定探索,如果只想着通关为目的,按老套路背板就能轻松度过。这就导致游戏神秘性大为降低,恐怖的力度自然就不足了。流程上的死亡限制来源于邪神的灾厄进度,开局固定的debuff已经够烦了,每解开一个谜团虽然会减少一定进度,但还会增添额外的灾难效果,特别是水污染之后就不能洗澡了真可恶,休息的效果大大降低划不来。 另一个原因就在于一切恐惧来源于火力不足,如果怪物能被干掉且获得经验值,这种明显的游戏流程也会极大减少恐惧,剩下的只有面对畸形恶心的反感了。游戏也没有单纯的使用生命值的简单数值,而是体力理智两项生存数值作为资源指标,不仅战斗会损失,过事件也会消耗,释放法术进行仪式都要用到。战斗系统采用了轻量化的回合制设计,无需判断出手顺序,玩家只需思考如何最大单回合收益,安排进攻,防御,指示队友等操作来填满行动条。也让战斗成为简单的算术题,进攻多少回合才能杀死怪物,这个过程中怪物会对我产生多少伤害,这场战斗的消耗一目了然,换来的经验值值不值得继续战斗,玩家可以权衡利弊更加明确。最恶心的就是幽灵敌人,物理进攻方式打不到,虽然可以利用烧钱或者猜拍手鞠躬的方式,但消耗太大了划不来。 在这些模式下,游戏虽然算得上是肉鸽游戏,但更像是不思议迷宫那样,通过熟练度和经验来应对游戏中的谜团。随机事件考验的是什么属性,判定是否宽松,哪项选项收益更高?玩的越久游戏就越简单。如果只是想体验剧情的话,最低难度可能只要几小时就刷过去了。但除了明面上的剧情流程,游戏中有更多需要玩家耐心挖掘的细节。角色的头像会随着伤势、诅咒、理智值流失发生实时变化,场景里的蛛丝马迹、怪物的肢体畸变都可以尝试去触碰。同一个事件值得多次探索发觉是否有遗漏,游戏内置大量成就可供玩家解锁尝试,有不少新地点新物品可以给游戏带来不同的发育思路。 如果奔着恐怖主题来的玩家可能会有点失望,毕竟框架内的重复很难带来恐惧感。但你如果热衷于解锁隐藏细节、追求全结局,享受慢节奏的探索与收集,那这款游戏真的很能藏。 [quote]欢迎前来关注「 [url=https://store.steampowered.com/curator/45353266/] 𝗞𝗼𝗶𝗺𝗶𝗮𝗼🍁」 [/url] [u][b] 采撷旅途之叶,铭刻生命之诗[/b][/u][/quote]
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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