
Traverse stunning pixel landscapes, collect resources, and solve genetic puzzles to bring life back to a desolate planet. Play as an android created by the last human in existence to retrace evolution and save the world from mass extinction, while discovering the true weight of the human condition.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Добротная инди на вечерок. Спокойная, без серьезного челенджа, играется больше для души. Весь геймплей, по сути - подбор правильной комбинации из двух, чтобы создать новый вид. Приятная графика и музыка, хоть и немного начинает надоедать под конец. Посоветовать могу любителям тематики, без радости от генетики и самостоятельного создания зверушек вряд ли зайдет.
This game has beautiful graphics and a very simple, but a fun gameplay loop, although at about four hours in I was ready to be done playing. I was expecting more story, but there was very little and there really isn't a lot of substance in the game. Also, the biology in this game is very silly, but if you don't mind the implication that crabs evolved from mollusks, you probably wont mind. By the end of the game you end up unlocking some more fantastical creatures, so it's clear honoring actual biological science was not a priority for the devs. Overall, if you like the look of the game and are down to run around collecting materials and do a tiny bit of experimenting for four or so hours, you will probably like this game.
BGMとドット絵が素晴らしいアドベンチャーゲーム。ポストアポカリプスの世界で生命を育む作品。これは二人の世界のお話であり、二人の世界のお話でした。 プレイ時間:8時間
Relaxing pixel game about mommy robot Worth it
I bothered to finish World for Two with the help of a guide, but I strongly felt like I was playing an unfinished game. [h2]Story[/h2] The main storyline and its world history feel barebones. The Chapter 0 story is fine on its own, but it doesn't tell you anything about the world or its history. [h2]Visual[/h2] The visuals and animations are the best aspects the game has to offer. The game features a time system, so each area looks different depending on the time, which is enough to prevent me from getting bored. But I wish the game let me choose between a smooth and pixelated UI. [h2]Audio[/h2] The BGM (background music) is decent, but each area only repeats one BGM. It bores me quickly because you would go back and forth to collect DNA. Furthermore, the lack of SFX (sound effects) is insane. There should at least be SFX when you walk/run, interact with machines, or interact with creatures, even if some of them share the same or similar sounds. [h2]Gameplay[/h2] The gameplay loop is very simple: collect DNA/energy, print artificial genes as needed, and combine them. While some repetition is expected, I believe many of the gameplay issues stem from a lack of polish and the Quality of Life (QoL) features I expect from a relaxing/semi-casual game. For example: [list] [*]Both the item and gene printers should show the total amount of items I currently have. [*]The incubator should show the result of a combination after I choose 2 items, which means before I press the "Create" button. Optionally, the incubator menu could show the creature book to let me choose known creatures if I have the necessary items. [*]Some small things (such as clicking left/right twice to run) are never mentioned in the tutorial. [*]When multiple creatures overlap, I have to wait for them to move out of the way before I can extract DNA from a specific creature. [*]More optional hints for discovering new creations would be great, as I consider some combinations to be unusual. [/list] [h2]Other[/h2] The game works without any issue on my Linux device. However, the game itself doesn't offer windowed mode or resolution options. I noticed the default settings make the text blurry on my 2K screen, so I had to add "-screen-width 2560 -screen-height 1440" to the game's launch options.
アプリ版を昔プレイして心揺さぶられた。 再びプレイしたく購入。 ストーリーに関しては賛の一言。 DNA採取に関する不便さもゲームの味だと思う。 ただ、DNAを生成するときに、そのDNAをいくつ持っているかがわからないのだけは改善されるとうれしい。
very nice game, liked it a lot
一个蛮恬静的[strike]宝可梦[/strike]合成游戏,地图背景和音乐各占一半优点,其他方面比如游戏性啊操作啊菜单啊都简陋得要命,剧情超级朴素,有move功能简直是它最人性化的地方了。 想不恼火地好好享受游戏的话建议还是看看合成路线攻略,从头到尾挨个刷一遍离全成就也不远了,[strike]就是这游戏真的有闪吗??[/strike] 跟着攻略走也就仨小时通关,四小时全成就吧,打折可入,修身养性的小品一枚呀~
World for Two, developed by Seventh rank and published by room6 and yokaze, is a quietly introspective adventure that trades urgency and spectacle for patience and reflection. It places the player in control of an android assisting the last human scientist in a world where life has nearly vanished. Instead of presenting this scenario as a crisis to be solved through action, the game frames it as a gradual process of restoration, where each small step toward rebuilding the ecosystem carries meaning. The gameplay centers on collecting energy and genetic data to recreate living organisms. Starting with simple life forms, players experiment with different combinations of DNA to produce new species, gradually expanding the scope of what can exist in this fragile world. This system is not driven by strict instructions but by curiosity and observation, encouraging players to test possibilities and learn through discovery. Each successful creation feels like a meaningful achievement, but it is tempered by the knowledge that these creatures are temporary, reinforcing the idea that life in this setting is part of a continuous cycle rather than a permanent solution. Exploration plays a supportive role, allowing access to a range of environments that reflect the world’s slow recovery. These areas are distinct but interconnected, each offering different resources and opportunities for experimentation. Movement through them is unhurried, with no immediate threats or time constraints pushing the player forward. This creates a rhythm that is calm and deliberate, giving space for the player to absorb the atmosphere and consider their next steps. However, this pacing can also make progress feel slow at times, particularly when waiting for resources or attempting combinations that do not yield results. The visual presentation is one of the game’s strongest elements. Its pixel art is detailed and expressive, capturing both the emptiness of a world in decline and the subtle beauty of its gradual renewal. Small touches, such as environmental reflections and gentle animations, add depth without overwhelming the scene. The soundtrack complements this approach with soft, understated compositions that enhance the sense of calm and introspection. Together, these elements create a cohesive atmosphere that supports the game’s themes and encourages a more reflective style of play. Narratively, the game takes a restrained approach, focusing on the relationship between the android and the scientist rather than delivering a complex plot. The story unfolds through small interactions and environmental context, allowing players to interpret its meaning rather than presenting it directly. Themes of responsibility, isolation, and the consequences of creation are woven into the experience, giving it an emotional undercurrent that becomes more apparent over time. This subtle storytelling fits the overall tone, though it may feel understated for those expecting a more defined narrative arc. There are, however, some limitations that may affect how the game is received. The reliance on experimentation can occasionally lead to moments of uncertainty, where progress depends on trial and error rather than clear logic. The slow pacing, while intentional, may not appeal to players who prefer more immediate feedback or structured progression. Additionally, the relatively limited scope means that the core mechanics do not evolve significantly over time, which can lead to a sense of repetition during longer sessions. Despite these challenges, World for Two succeeds in delivering a cohesive and thoughtful experience. It does not aim to be fast-paced or mechanically complex, but instead focuses on creating a space where players can engage with its themes at their own pace. Its design encourages reflection rather than reaction, offering something that feels distinct within the broader landscape of adventure games. In the end, it is a game that leaves a lasting impression through its atmosphere and ideas rather than its scale or intensity. For players willing to embrace its slower, more deliberate approach, it provides a meaningful and memorable journey through a world on the edge of renewal. Rating: 8/10
Seventh rank社推出的资源管理游戏《World for Two》,游戏在19年5月发售于android和iOS平台,并免费提供下载。本作在20年9月和21年7月分别移植到NS和PC平台,并由PQube和room6负责两个平台的发行工作。 [h1] 游戏剧情 [/h1] 在未来世界中,一场大洪水几乎灭绝了所有的生物,不过一位科学家在这场浩劫中幸存了下来。然而直到垂暮之年他也没能找到其他人类,于是为了延续地球了生命,他利用人工智能技术发明了一个机器人。通过让机器人回收生命装置中生成的自然能量,在结合不同的基因就能创造出新的生命,从而再次复现昔日的地球生态。于是为了能够完成科学家的愿望,机器人开始了户外的探索,并根据环境创造合适的生命。 [h1] 主要玩法 [/h1] 游戏中的资源有两种,分别是自然能量和基因,自然能量有多种颜色类别,基因则分为生物基因和人工基因。自然能量有3种用法,分别是购买星之火解锁更多生命装置,消耗对应类型的能量制造人工基因,以及升级研究室内的装置。进行生命合成时需要用到一个人工基因和一个生物基因,如果进化链正确的话就能诞生新的生命,放生到野外的生命则可以为玩家提供对应的生物基因。不过要注意的是进化链错误合成就会失败,并且每个生物只能提供3份生物基因,需要根据生物图鉴推断进化链的方向。 [h1] 游戏体验 [/h1] 本作的玩法非常简单,通过不断创造生命并回收基因解锁更多类型的生物,从而改变实验室外的生态环境。游戏的探索区域不大,并且自带传送功能,回收资源的效率比较高。不过流程的重复度也非常高,同时进化链的规律全靠蒙,唯一的提示是树状图的分叉。合成失败后会记录配方,并在下次合成前进行提示,防止玩家重复浪费资源。然而成功后的配方只会在图鉴里解锁,下次合成前并不会直接告诉玩家结果,需要玩家自行记忆。高级生物需要用低级生物的基因一步步合上来,整个过程比较繁琐,建议直接找网上现成的公式。 [h1] 结语 [/h1] 末世题材的资源管理游戏,游玩机制比较简单,并自带多个人性化的功能。像素风的动画演出观感很不错,然而游戏性方面的表现非常一般,流程的重复度很高。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
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