
WBM Tycoon is a fresh look in sports strategy games that combines the classic manager game with the financial management and development of a Tycoon type game. As the Club Owner you must generate (or loan) the necessary funds in order to expand the club's facilities, raise the financial level and improve the team's roster.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Greek, Polish, Portuguese - Portugal, Russian, Turkish
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is a simple spreadsheet simulator/sports business management game where you control one a bunch of fictional, deliberately misspelled world Basketball teams (because they didn't have a license for this), so hooray for the "Milbourne Tigurs" etc. This is of laughably terrible quality, fixed resolution, 4:3 aspect ratio, poor graphics, woefully buggy/unusuable interface. The cutesy graphics might seem compelling but this is overall just so bad it makes the entire body of video games worse.
I'd be good if there were better interface
After many years i start to play it. This game is a ♥♥♥♥♥♥♥♥, dont buy it
Very nice game
the critics that gave this game a 4/5 must have 4/5ths of their brain made out of ♥♥♥♥♥♥♥ cottage cheese
I played this for 40 minutes and in this time i learned a lot. I learned that there is a man called Grlinnty Kuckingstalionisms, There is an infinite amount of piss to fill bars, Dinver Noggets is a team and The Ditroit Pustons are great. I also learned that a basket ball team has 5 players Unfortunately when it came to play my first game it encountered an unexpected error and all my glorious progress was lost. 7/10 too much water
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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