
World Alone: Dreampools is a single-player Backrooms experience focused on dreamlike liminal pools. The game features a narrative told through cinematic sequences and immersive environments. Feel the true essence of solitude in World Alone...
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[b]Love it!!![/b] 冲着支持PNH买的,游戏全探索时长大概70分钟,分路很多,但是通路和结局只有一个,不用担心会迷路,对于路痴玩家很友好!该作依旧沿用了PNH美术风格,增加了一些动画和剧情,但是上下楼梯还和PNH一样慢( ゚д゚) 池核爱好者推荐打折的时候入库体验一下氛围,还是很值得的! 放一下我最喜欢的截图: https://steamcommunity.com/sharedfiles/filedetails/?id=3528050092 [spoiler]PS: PNH最新更新没有更新Dreampools,又要等一段时间了(´・ω・`)[/spoiler]
不愧是制作PNH的作者制作的游戏,风格真是一脉相承!这一作和PNH相比加入了适量剧情,还是挺有意思的。场景上虽然比较四通八达但很多都是死路,最终还是只有一个终点,个人觉得可以在此地图中多设置几条不同的路,并通向不同的终点,这样会更有可玩性。环境氛围感渲染得也很强,行走于其中仿佛身临其境。结尾借用的K版后室第三卷录像带开头的场景预示着游戏还有续作,希望作者再接再厉,做出更好的后室游戏!(P.S 这个游戏要做,PNH的开发也不要搁置啊!)
I would give it a thumbs sideways. I liked: - The story at the beginning - Interesting rooms and architecture - No monsters - I was often lost and a thumbs up for the labyrinth - The price is very fair I did not like: - The emptyness. No rubber ducks or balls, no windows with interesting buildings or sculptures. Nothing rememberable - Very slow. I did not like when the game took control, like when opening doors - Very short. I'd rather pay more and get more content. - Unsatisfying end. It seems that I have to buy another game to continue the story - The VHS view can't be turned off. I personally don't like VHS view, but this is me You have a solid foundation here. Now fill it with interesting stuff.
I think this is a magnificent, albeit very humble, liminal experience. Although the opening is somewhat confusing, from there on the general structure and atmosphere of the game is profoundly coherent. The interconnecting emptiness and surreal architecture are believable, with soft graphics that perfectly fit the overarching theme. Unfortunately the experience is quite short, and has little to no oddities within for players to discover, but the liminal atmosphere it does provide is wonderful to jaunt through. If you're interested in finding more games like this I've probably reviewed quite a few on my curator page [url=https://store.steampowered.com/curator/38950844-Anoemalous/] here [/url].
Очень хорошая прикольная игра)
крутая игра
always love the more "realistic" backrooms games and this one really took me by surprise. Looks great, atmosphere is on point, my only gripe is some of the ambiance loops can be heard starting and stopping, other than that i highly recommend and looking forward to more.
Very fun! Love the effort that was put into the graphics and love how it stays true to the Dreampool/Backrooms lore.
not bad, hope devs will add some more gameplay to this game =)
Wow, just wow. I got lost, I got found, I loved it! Something about the way the VHE filter was implimented really looked like a real camera. I liked how it softened the world. I'm a big fan of how the lighting was dynamic: every room looked so different depending on if you used the flashlight or not. The shadows were deep but not scary, just enough to realize there is no light there. The water sounded really good when I slide into it, and the blues were so deep and mesmerizing. 10/10 job here, can't wait for the next one!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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