
You are alone in the forest. You remember nothing. In this live-action interactive survival thriller, the story is written not by dialogue, but by your choices.
Modeled estimate, not a reported figure. How we estimate →
About
THE FOREST IS FAMILIAR. YOU ARE NOT.
You don't even remember your name. In this piercing wilderness, your only weapon is the survival instinct forged by years of working deep in the wild.
NOT A SINGLE WORD OF DIALOGUE.
No one is coming to guide you. You will learn by living and observing. Captured entirely in live-action, this is an unforgiving world where the story is shaped not by words, but by those choices you make. One wrong decision or a single overlooked detail has irreversible consequences.
Wordless Narrative: No dialogue. Just you, the environment, and your actions.
The Price of Action: Your choices will lead you to 4 different endings. Some offer salvation; others, a heavy toll.
Raw Reality: A genuine survival experience filmed across the desolate forests of 4 different cities, in a biting chill, using strictly natural light.
Pure Focus: No complex puzzles or reflex tests. Only choices you must make carefully.
There was no massive crew behind this game. No backup vehicle to rush me to the city in an emergency. To capture this atmosphere, I went into the wilderness alone, carrying nothing but my backpack and my camera.
In the November cold, I waded into that numbingly cold river and filmed for hours in wet clothes. Out in the absolute nowhere with zero cell signal, a single misstep could cost me everything.
And I wasn't alone. Brown bears, wild boars, and snakes actively roamed the area.
This project wasn't fueled by a massive budget; it was born from my own real survival experience. I hope you feel that raw, unsettling isolation when you play.
To support 2.5 years of solo writing, directing, acting, editing, and coding, add it to your wishlist.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Portuguese - Brazil, Bulgarian, Danish, Indonesian, Dutch, Finnish +18 more
Engagement
Reviews
Themes across 62 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
3/4 köpeği bulamadım. Akış şeması olsa kilitli olan dalları da görebilsek güzel olurdu. Bölümü tekrar oynayıp başka bir seçim yaparak farklı dalları açabilirdik.
2 Son yaptım diğerlerini de görüp incelemeyi güncelleyeceğim. Şu anlık gayet güzel gidiyor.
Superb acting, storytelling very good and the end...oh my god...if you dont want to think about this game all night...well...dont play it...or else...
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 62 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It is not a game, more a movie with choices. Although the idea is ok it just is not fun. I expected to do more myself. And i picked a location i know and well its flat in my country and it is easy to survive there and you got us into a canyon aria with trees. So it is a simulation. I understand you cannot visit all the places yourself but this is just ridiculous. I expected something different. Like a hunter game for instance . sry.
[h1]Enough for a young student's first project...[/h1] However, it falls short of qualifying as a proper interactive game or film. The direction feels haphazard and rushed. There is absolutely no sense of urgency or distress. The inciting incident—a head injury—is hard to grasp because the editing and direction fail to highlight it effectively. It isn't clear that an accident has occurred (unless one spots the faint bloodstain on the head), making it difficult to understand the resulting consequences. Neither the need for survival nor the hostility of the environment comes across, as the direction shows very little. The protagonist seems to be merely taking a stroll through the woods, covering only a few hundred meters during the entire journey. The project sorely lacks the direction and acting required to convey the struggle for survival—which is supposed to be the story's main focus. As for gameplay, it is virtually non-existent, boiling down to just a few choices; classifying it as an "interactive film" feels like a stretch. The survival gear carried doesn't match the duration of the journey, and the technical survival actions should have been more realistic and filmed in greater detail—ideally with more interactivity involved. Putting the viewer in charge of the character's survival—testing their own skills—would have fostered greater engagement and awareness, while teaching them about nature and survival techniques (a bit like a Bear Grylls program). On the positive side, the landscapes are beautifully shot, and the framing is well-conceived. In my opinion, this piece should be released as a standard film (without interactivity) on a video platform. I cannot justify the €10 price tag—even for an unconventional work—because it simply requires much more polish and development.
Ich habe das Spiel nach ca. eineinhalb Stunden zu 100 % abgeschlossen. Das heißt, ich habe 4/4 möglichen Enden erreicht. Im Großen und Ganzen fand ich es gut. Ja, die Geschichte und der dazugehörige Aufbau ist sehr simpel und man sollte nicht zu viel Action oder Spannung erwarten, da es sehr realistisch gehalten ist und in diesem Kontext fand ich die Entscheidungen und Aktionen gut umgesetzt. Man merkt, dass größtenteils der Entwickler alleine daran beteiligt war, für diese Arbeit respektiere ich das Spiel. Fazit: Das Spiel ist ein netter, kleiner, interaktiver Film im realistischen Setting, mit einer etwas traurigen, aber dennoch wholesomen Story
I bought and played the game out of curiosity. The total playtime was around 45 minutes, which felt a little too short, but as a fellow game developer, I truly respect and applaud your effort in taking on this project all on your own. 신기해서 결제해서 해봤고 45분정도 플레이타임 소모되서 뭔가 아쉽긴함. 그래도 나도 게임 개발자라서 이런시도를 혼자서 했다는 자체에 경의를 표하고 싶고 박수를 보냅니다.
too much frame change causes dizziness
Short but nice!
das Game ist leider nicht so wie ich es erwartet hatte Geld wurde zurückerstattet :
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Where this game's players are, estimated from review languages.
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