
Explore ever-evolving levels with three different gameplay modes in Wonderputt Forever, an adventurous mini-golf game.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Swedish, Traditional Chinese, Turkish +3 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Good, but the OG is better
의식의 흐름대로 흘러가는 골프 퍼팅 모험. 다소 억지스러운 과정이지만 코믹하게 그려내서 어떻게 변화하는지 과정을 보는 재미도 있는 듯.
Very fun addition to the flash game years later! Some holes are much more challenging than others, but with enough practice they can become much easier. My only complaint is that I wish there was a way to play specific holes in the courses & maybe also the trips at any time. If I want to get the relics, I have to play through the course all the way until that specific section and if you fail it's all the way back to the beginning. You can't even restart the hole because it doesn't reset your energy!! This makes the collectibles much harder than they have to be, and I don't see why this wasn't added as an option originally. This game hasn't been updated in a while but I really hope the devs see this and at least consider it. Otherwise, amazing job!! Maybe you could add more content / DLC in the future as well? [EDIT: Just looked through the community hub & noticed (and should have figured) that other people already mentioned the replaying, really still would like to know if this game is planning on getting QoL and/or DLC :)]
30 fps cap in the big 25
A sequel to a beloved game I've played in the past, in a new incredible and wacky world for us to uncover! Overall, I very much enjoyed this game, and would definitely recommend this to anyone who is looking for a visually appealing, laid-back experience. First, I'd like to go over some of my issues I've come across throughout playing this game, one of which many people seem to notice immediately: the game is locked at 30 frames per second. While it is true that it makes the game feel less smooth, in my opinion, the game is still very much enjoyable with the content it offers, with 30FPS not ruining the entire experience for me. With that out of the way, some people might get frustrated with shooting the ball. On some holes, you may find a sense of scale or depth to be misleading, causing you to miss your shot. This is important for some achievements, like the age of escape's hole 15 one, where you have to score without falling off. What i found most helpful to solve this, was to aim it just a bit more left, or upwards, depending on where I'm aiming. Very rarely, you are able to clip out of bounds, due to how the levels/layers work, hell I've even managed to land on top of one of trip 4's hedge thingies, which made me have to reset the hole. Speaking of trips (challenge-like series of holes with optional modifiers that change up the holes), the par modifier is very challenging, in a bad way. Usually, you think, oh, I'll just do it on trip 1, the easy one, and then you end up stuck at hole 86, which is possible, then run into hole 90, which just requires a pretty precise shot, most of which I would say no casual player could solve. From what I know, they were intended to be smooth and easy, but somehow got approved as these difficult ones despite being passed by testers. There are a few achievements that are also difficult, but if you're dedicated, I would say all of them are reasonably difficult! Due to a lack of a hole selection feature, if you fail once, you have to start all the way over from the beginning of the entire age (as in the entire level, to get to a specific hole to get a chance at making it). With all the bad I could think of for now, it's really not that bad. Sure, they are flaws, but the game is still wonderful, which I'm going to talk about in this part, starting with: the hole design. I mean, see for yourself! You have a trailer demonstrating some portions, but man, there is still so much "awesome" to be seen! I can't tell you how much i love this game. At some point, you also unlock DNA mode, which unlocks the old color thingies, as a new cool different way to play the game! It also enables you to decorate your entire world with various creatures and gizmos, which I find super neat! For later in the game, you may find yourself playing trips! I really love the added variations each modifier adds to all the levels! Like with the roguelite ball making everything more deadly, or the explosive one adding new safe landing spots and such! Or just even all the trips in general with how they are all unique with features, while somehow still being simply cool! Speaking of cool, there are zero loading times! Everything works together perfectly! I love this game! (Did I say that already?) The soundtrack, the sounds, the visuals, the mechanics, the hole design, the silly, everything! Here's another compressed overview: Overall, I give this a 9/10, it's not perfect, and it doesn't have to be. To me, it's still an incredibly wonderful piece of art, that anyone should consider taking an enjoyable look at. I'm not sure if an update was coming any time soon, however, I've found that the developer does seem to respond in forums! I've run out of things to say... um... much love!
A super fun mini golf game! The levels are challenging and really well done.
now i can experience playing golf while on drugs
A cute, charming little golf game with absolutely phenomenal art and a really nice soundtrack. Unfortunately, the problem is just that there's not that much of it. 3 courses with 18 holes each and 4 100-hole "tours" that both look and play like Test Levels meant to try out things for more courses. Another 2 or 3 18 hole courses at the quality of the 3 we have so far, and I think this would be a lot more fun. There's also the issue of just how much perfection the game demands from you. I know it's a game about lining up perfect shots, but in a game with no quick retry functions, it severely hampers the joy of getting the best score when one mistake means I have to play the whole course again, an issue made even worse by the Relic Mode's almost sadistic rules of taking energy for extra shots and demanding almost perfect bank shots to get all of the DNA. Overall, as much as I like Wonderputt Forever, it's a game that sometimes feels like it's an art piece rather than a golf game. A beautiful, interesting and well-made art piece, but still an art piece. Despite its flaws, I still really like it, and recommend that anyone with an interest in games as an art form at least try to pick it up during a sale. But just be wary that this game is a treat for the eyes, and not necessarily for the scorecard.
I give it a 9/10 one problem i have with it is that you're not allowed to go back in trips, so once you miss a hidden collectable you have to do the whole thing all over again, even if they're on like level 95 of 100.
从网络游戏wonderputt过来的 仍然是脑洞大开的创意w
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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