
Mini-golf with a twist, all for the price of a coffee! Tilt the entire golf course to guide your ball into the hole, dodge tricky obstacles, and beat the clock to earn star ratings across 300 progressively challenging courses.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese +8 more
Engagement
Hours played at review time, across 26 reviews with recorded playtime.
Reviews
Back in the '80s, there were these little maze games where you had to tilt the board and guide a tiny ball to the finish. This game brought those memories right back, so it's a nice little trip down memory lane. The gameplay is simple... until it suddenly isn't. Controlling it with a gamepad is way easier than using a keyboard (unless your fingers secretly enjoy suffering). Overall, it's a cute, slightly nostalgic game with chill music and a relaxing vibe. I'd definitely recommend it if you want to relive a bit of your childhood.
The game feels like it is a mobile port; massive UI elements with their placement suiting a touch screen. The 300 courses are separated into 60 levels, which will reward to up to 3 stars based on your time (very mobile-coded). The individual courses are finished in 10-15 seconds. My biggest issue is the lack of option settings; no way to adjust gamepad sensitivity, or to use the other analogue stick. The game feels like it is lacking some polish, and could use some additional SFX; there is no sound when you collide with objects. Just the sound of the ball rolling stops, and you got a BGM that changes per biome. And no, you cannot change the volume of these things separately.
Super chill, super fun, and way more addictive than i expected. "OK, one more level" quickly turns into ten. And I had 0 problems playing it on my Steam Deck. I mean, I had one: whoever designed level 16 should burn in hell ;')
Fun little game! Reminding me of the classic wooden box labyrinth game with metal ball (can't remember the exact name). It's short (didn't mind), but I had fun.
7.5/10 重复度过高 机关总共就那两三个.关卡设计缺乏心意.没花多少心思.倾斜地块时 可以把幅度调小一点.有点晃眼睛. 真实手感很好. 但确实没影响到它还是比较好玩的. 成就白给.往河里跳几次就赢了.推荐价格九块九.
locked framerate and the way the board tilts gives me a headache, concept is fine but the novelty wears off quick.
Not a bad little time killer! starts off incredibly easy and slowly adds different mechanics to keep things fresh. I'm around 1/3 of the way through the levels, however, I am speeding through the easiest levels. As another comment mentioned, grab a controller, its much smoother and is considerably easier to manage, especially as you progress higher. Gameplay is smooth as butter and would run on a potato. Fully recommend this to anyone who's looking to just chill and unwind.
Fun little ball in a maze style game. Took me around 80 minutes to 100%.
cool game pretty fun
Tilt It! Golf takes the familiar concept of mini-golf and transforms it into a unique physics-based puzzle adventure where players do not control the club, but the entire course itself. Developed by Kautki Cave and published by Untold Tales, the game builds its identity around a simple but creative mechanic: tilting the environment to guide a golf ball through a wide range of obstacle-filled courses. What initially appears to be a casual arcade experience gradually reveals itself as a clever blend of precision, strategy, and puzzle-solving that consistently challenges players to think differently about movement and momentum. The game's greatest strength lies in how effectively it develops its central idea. Instead of relying on traditional golf mechanics, players manipulate the landscape to influence the ball's path, creating a gameplay experience that feels fresh and engaging. Every course becomes a small puzzle where gravity, timing, and positioning must work together. Early stages serve as an introduction to the controls and physics, but the challenge steadily grows as new hazards and environmental features are introduced. The learning curve remains approachable, making the game accessible to newcomers while still providing enough complexity to satisfy players looking for more demanding challenges. A major highlight is the sheer amount of content available. With 300 handcrafted levels spread across 15 different biomes, the game offers a substantial amount of variety. Each biome introduces distinct visual themes and gameplay ideas, helping maintain a sense of discovery throughout the experience. The developers avoid simply recycling the same concepts by regularly presenting new obstacles and layouts that require different approaches. This gradual evolution of mechanics keeps the game interesting and ensures that players are constantly adapting their strategies rather than repeating familiar solutions. The physics system is at the heart of every challenge, and it performs its role remarkably well. Success often depends on understanding how speed, slopes, and momentum interact with one another. Some stages reward careful and deliberate movements, while others encourage bold risks and precise timing. This balance between planning and execution creates a satisfying sense of accomplishment whenever a difficult course is completed. Even failures rarely feel unfair because players can usually identify what went wrong and immediately try a new approach. Replay value is another area where Tilt It! Golf excels. Fast restarts and short course lengths encourage experimentation without punishing mistakes. Players can return to previous stages to improve completion times, earn better ratings, and discover more efficient routes. This design creates an addictive cycle of improvement that keeps the game enjoyable long after the initial completion of a level. Completionists and score chasers will find plenty of reasons to revisit earlier challenges in pursuit of mastery. Visually, the game embraces a colorful and inviting style that perfectly complements its lighthearted tone. The environments are vibrant without becoming distracting, and the clean presentation ensures that players can always focus on the action. While the graphics are not intended to be technologically groundbreaking, they effectively support the gameplay and contribute to the game's welcoming atmosphere. The cheerful aesthetic also makes the experience suitable for a broad audience, including younger players and those looking for a more relaxing gaming session. The pacing deserves praise as well. Individual levels can often be completed in just a few minutes, making the game ideal for short play sessions. At the same time, the constant introduction of new challenges encourages longer periods of play. This flexibility allows Tilt It! Golf to function equally well as a casual pick-up-and-play title or as a game players can spend hours mastering. The quick progression between levels helps maintain momentum and reinforces the desire to tackle just one more course. Although the game remains focused on a single core mechanic, this dedication ultimately works in its favor. Players expecting narrative-driven content or dramatic gameplay shifts may find the experience somewhat specialized. However, the developers fully explore the possibilities of the tilting mechanic, creating enough variation through level design and environmental creativity to keep the concept engaging from beginning to end. Tilt It! Golf succeeds because it takes a simple idea and executes it with confidence and polish. The combination of inventive physics-based gameplay, hundreds of thoughtfully designed courses, diverse biomes, and strong replay value results in a charming and rewarding puzzle experience. Kautki Cave has created a game that feels both familiar and original, while Untold Tales helps deliver a polished package that is easy to recommend to fans of puzzle games, mini-golf enthusiasts, and anyone looking for a relaxing yet mentally stimulating challenge. Rating: 8/10
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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