
Dreadline: Net Quota is a chaotic co-op game for up to 6 players set on dangerous seas. Catch fish with different rods or spearfishing, keep your boat afloat as systems fail, and survive unpredictable encounters without drowning as everything falls apart.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Use different types of fishing rods to catch a wide variety of fish, or buy a spearfishing gun and test your skills.
The boat is your main safety. Repair damage, change fuses, fix the engine, and help each other stay alive. No one can swim, but there is a buoy you can use in case of emergency.
Sail across dark and unpredictable waters. Discover abandoned structures, strange locations, and unfamiliar locals. You never know what you’ll encounter out at sea.
Work together to survive, coordinate tasks, and rescue crewmates in danger or make questionable decisions that put everyone at risk.
Fashion is subjective. Customize your character with cosmetic and facial expression options, and unlock new hats through achievements while trying to survive each trip.
Cooperative multiplayer with proximity voice chat
Multiple fishing rods and spearfishing
A boat that can flood, break, and sink
Strange fish, monsters, and local inhabitants
Exploration with dynamic events
Upgrades and progression
Persistent debt
Drowning and environmental danger
Horror-lite atmosphere
Weather that affects visibility and survival
Frogs
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Don't let the negative reviews turn you away.... especially the price being at $5.99. It's genuinely a fun game when you have more than 3. Better at 6 (hopefully more). They have the BASE game down, and it's enjoyable. Very minimal bugs that only shows something funny; nothing game breaking. I've played it during EA and after and its still as fun! I think some of these reviews just doesnt have a Captain Richard Butterbottoms to guide them ¯\_(ツ)_/¯ Overall, if you like LETHAL COMPANY and FISHING. Give this game a try (with more than 3 friends please trust yall will have fun).
I get to play captain and make everyone else work while I make the ship go zoom zoom and my only downfall are the sweet whispers of the sirens who wish to drown and eat me
В одиночку сложный хоррор рыбалка с квотой. Возможно если кооп играть проще и веселее. Немного попыток освоится в игре и разобраться с механиками. https://youtu.be/Q0nT-Tdu-gQ
Fish
idea of the game is you have limited time to fish and you sell it for the day you have 3 days to reach a quota of money. from the design this its a cool Idea. so after playing it 3 times, we have only made 2$ or 3$ to the first quota of 60$ sell quota the game is very unforgiving. whenever you stop to fish many things hunt you ghosts, lock-ness monsters and huge whale-sharks? all things that can hurt you or your ship. when you do manage to sell fish you dont make much money and the items you have to buy like repair kits there far to expensive, one repair kit is 40$ we never had more than 10$ to our name. a couple things that we ran into like the lockness monster that sneaks up in front of the ship, while driving full speed to get away from it, it holds relative to your ship and keeps getting closer and will damage your ship even if your full speed running from it. I think the worst thing is we would catch fish and couldn't seem to safeguard them, even with one person dedicated to watching the fish pit we had several fish just vanish no reason (not including the tentacle that tried to take them). TLDR; frustration, bug(s), death, and more frustration.
Such a fun game with lots of potential! So far played for two sessions, the first one ended up devolving into chaos as soon as we found out the life rings could yank people off the boat and it resulted in us seeing who was the last person standing. Then our 2nd session being a lot more civilised and we were able to progress close to day 20.Looking forward to continue much further. The game also rewards you with cosmetics based on achievements you get, so that's an extra fun thing to work for. Not run into any bugs, however the physics objects being able to fly across the map in rare instances is pretty fun to see (Goodbye fish!) Looking forward to play this more and seeing what else gets added ALSO RUBBER DUCKS
游戏玩法挺好玩的,但是感觉数值没调好。主打钓鱼,游玩下来钓鱼时间不到五分之一,其他时间全在修船,躲怪。虽然后期船只可以进行升级,但是前期给的数值也太低了,没走两步坏引擎,再走两步坏保险丝,到地钓鱼了,没钓两条,怪物又来了。想停下来好好钓个鱼真难…还有屏幕交互中心点不常态显示,有时想进行交互总是很难把握位置,比如想去拧钥匙,镜头中心总是没对准,导致无法显示交互点…希望后面可以更新设置中心点常态显示。游戏挺不错的,希望可以继续更新优化下去。 :)
おすすめしないのレビューがみられるがそこまで悪くはなかった。本格的な釣りシュミレーターとしてはおすすめできないが、最近流行りのREPOやPEAKといったフレンドとわちゃわちゃやる分には十分楽しめました。
Dreadline: Net Quota didn’t work for me as a solo player. The systems feel layered in a way that makes the game more confusing than engaging, and playing alone quickly becomes overwhelming instead of fun. There’s potential in the concept, but the complexity and lack of satisfying solo flow made it hard to enjoy. With friends it might shine, but solo it just isn’t a good time.
При довольно любопытной концепции и интересным визуалом игра, к сожалению, оказывается полным провалом. Разберу по пунктам. Что сделано хорошо: Графика необычная, стильная и приятная глазу. Обучение сделано доступно — всегда можно посмотреть в порту подсказки, и оно нормально вводит в курс дела. Много мелких, но симпатичных деталей: газетные вырезки, нпс на острове, разнообразные постройки. Чувствуется, что хотели сделать добротно. А может просто не доделали механики какие-нибудь. Звуковое сопровождение присутствует, хотя музыкальный фон — так себе, запоминающимся его не назвать. Что пошло не так: 1. Постоянная ночь Я понимаю задумку: темнота создаёт атмосферу, как в старой пословице «темнота друг молодежи, в темноте не видно рожи». Но даже ради мрачного настроения можно было бы добавить закаты и рассветы над морем. А так игра быстро начинает угнетать да и из рубки не видно нефига честно говоря! 2. Геймплей — главная проблема Управлять лодкой — сплошное расстройство. Чувствуется, что упор делался на онлайн-игру минимум на четверых, но мы пробовали вдвоём — и это было просто ужасно. Отсутствие игроков добивает окончательно: нет ни одного открытого лобби, а в одного и вовсе играть полноценно невозможно. В итоге проект просто вынуждает себя бросить. 3. Рыбалка (и это самое обидное) Чёрт возьми, если по задумке это игра про рыбалку — почему механику сделали такой бездушной? Вместо того чтобы следить за поплавком, наслаждаться атмосферой и выжидать момент поклёвки, мы после заброса удочки получаем полоску, по которой нужно кликами мышки двигать ползунок. В итоге ты смотришь не на воду, не на окружение, даже не на удочку — а на унылую красную полоску. Такая реализация убивает всю магию процесса и превращает рыбалку в механический кликер. Вердикт Задумка была интересной, визуал радует, но сырой геймплей, ориентированность на мультиплеер при пустых серверах и провальная механика рыбалки делают своё дело. Если у вас нет стабильной компании из 4 человек — проходите мимо.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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