
Wonderland is a top-down turn-based strategy game that requires real-time action, where you'll play as a little girl to learn her inner story and discover the secrets of Wonderland.
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Wonderland is a top-down turn-based strategy game that requires real-time action, where you will play as a little girl who wakes up and falls into Wonderland. Will you be able to realize the truth of your misadventure? Will you escape or resist, fight or reconcile? Through each level, gradually understand the little girl's inner story and discover the secrets of Wonderland.
You will use: WASD (to move) left and right mouse buttons (to trigger effects).
In the journey of exploration, you will encounter all kinds of new and mysterious elements.
Maybe it's the [locked board space], what you see is - the board and the blocked heart door, find the key, through the difficulties, keep moving forward may be able to find the answer. The game's playing area is an irregular board made up of multiple square squares, and players can move in all directions on the board, with each level requiring a different way to obtain the key, unlock it, and pass the level.
Or the [Pocket Watch] that accompanies you on your journey, a pocket watch that you hold firmly in your hand when you wake up, and every time the hands rotate, the world changes in some way. But you seem unaffected.
You'll also encounter the menacing [Very Different Black Mud Creations], strange creatures that appear out of nowhere, recklessly blitzing and leaving traps, each arching the key in their own way to impede your forward progress. Strictly moving with time, they only act once every week that the pocket watch rotates. Utilizing the regularity of the action perhaps they can be an aid to you as well.
On your journey, you can always utilize the Energy of Rotation, two types of energy in Wonderland, which are filled up over time, rotating every time the pocket watch rotates for a week. You can use the energy to perform special actions instantly, or you can scribble it on the board grid for later use.
Of course, there is also the most precious companion on the journey. In Wonderland, travel companions with different personalities are waiting for you, happy, idealistic, obsessive, they each have their own troubles and perseverance, and I believe you will spend a memorable time with them.
By observing, anticipating, and acting with full consideration of time and space, players will be able to gradually master the law of energy circulation, utilize their own sealed & current energy to achieve various game goals, and explore the final ending.
Translated with (free version)
Genres
Stats
Languages: Simplified Chinese
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
学生作业,还是鼓励一下给个好评。不过体验说实话还有很多需要改善的地方。用这种思路交毕设作业当然没问题,但是真的要得到大家的好评……嗯……大家的评价想必你们已经看到了…… 问题很多: 1)交互笨重且不统一,有时候是走格子有时候不是。外加走路很慢,刚开始走路时候的加速度也很神秘,感觉角色操作的很黏 2)虽然美术风格看截图很两眼,但是这种风格做游戏其实辨识度还是差了点,游戏美术还是需要更强的功能性,让人明确能感受到我下一步改去哪里,什么可以互动之类的。并不是好看的插画而已。 3)开头动画真的太长了,而且意味不明。硬着头皮看完了然后感觉云里雾里,而且这个动画的画幅和构图……放在电脑屏幕这个尺寸上看着其实不舒服,感觉小屏幕看的可能好些。积极这种无趣的开头,还不如直接从一片黑暗中醒来然后说自己失忆了之类这种超老土设定,至少这个老土设定开场要高效很多。 4)没存档……但是毕竟是作业课堂,估计也就是课堂上演示半小时的使用场景而言,没存档也可以理解…… 5)最致命的是——游戏机制不好玩!哈哈!
好玩
偶然间突然发现的一款小游戏,美术是顶中顶,从来没有见过的风格,剧情也大概懂了,喜欢两个小朋友对话的环节,感觉回到了小时候和自己幻想的朋友谈论天地,幻想宇宙的时候,最后是战斗系统,刚开始还仔细研究了来着,后面发现每关都差不多稀里糊涂就过去了哈哈。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
右上角的skip有用?
美术灰常酷像绘本,每一帧都很美,两个小朋友互动的剧情萌萌的,很喜欢这段。
支援鍵鼠
Игра "Wonderland" – это очаровательное приключение, которое уносит вас в сказочный мир, полный загадок и волшебства. Сюжетная линия, хоть и не самая сложная, увлекает своей добротой и создает атмосферу уюта. Графика выполнена в ярком и красочном мультяшном стиле, что добавляет игре шарма и делает ее приятной для глаз. Геймплей достаточно простой и интуитивно понятный, что делает игру доступной даже для самых маленьких игроков. Однако, есть и моменты где нужно проявить смекалку и логическое мышление для решения головоломок. Особенно порадовали разнообразие персонажей, каждый из которых обладает своим уникальным характером и способностями. Взаимодействие с ними добавляет игре глубины и делает мир более живым. Несмотря на некоторую предсказуемость сюжета, "Wonderland" оставляет после себя приятное впечатление легкости и позитива. Это отличный выбор для тех, кто ищет расслабляющую игру, чтобы отвлечься от повседневной суеты и окунуться в волшебную атмосферу. Однозначно рекомендую к ознакомлению, особенно если вы любите сказки и головоломки.
拢共有四个章节,分别是未知的心、公主的花园、石中剑以及星星的孩子。 第零章【未知的心】讲的是一个小女孩从青涩走向成熟的过程,一路上去获得对抗危机的能力。 第一章【公主的花园】小女孩误入公主吃饭的桌子上,得知公主每天都在吃令她自己感到快乐的蛋糕,又得知曾经也有人说这样的生活习惯不好,去限制她,而现在她摆脱了限制,去没有限制的做自己喜欢的事。 第二章【石中剑】小女孩落到了一个插着剑的大石头旁,剑柄上有个鼠骑士在拔剑,他一直在努力的拔剑,但没有拔出,说自己是勇士,剑一定是他拔出的,但在“我”去尝试的时候还是害怕“我”拔出了剑,说只要拔出了剑就能获得女神的认可,就能成为勇士,而不是去帮助他人,获得人民的认可。他在不停的努力,但没有效果,但他认为一直努力就一定有回报,丝毫没有考虑失败了会怎么样,或是因为沉没成本太高了,高到已经停不下来? 第三章【星星的孩子】是“我”落到了一个星球的表面,遇到了一个看星星的孩子,他认为世间的一切都会消亡,只有宇宙才是永恒,那孩子的梦想是看星星看的死亡,然后成为星星,成为宇宙的一部分,成为永恒。 最后是小女孩和母亲的和解,我们彼此都在努力,努力在彼此消失后,仍然能活下去。 这个游戏是一个让人去探索人生的游戏,能治疗人的内耗,教育性很强,不仅孩子去玩能得到感悟,私以为父母的思考应该会更多。 真真正正的把教育融入到游戏中。
非常伟大的游戏,美工音乐游戏体验玩法都非常喜欢还有新奇,让我重新思考了生命、告别、享受自己生命的意义,非常非常好
5/10 本质走格子战棋(雾) 好看但是游戏做的是真不行… 10/10 绘本式的美术 非常好看 !注意可能没有存档功能 据说是学生的毕设来着,而且免费,这还要啥自行车 从美术到叙事,整体上都透露着浓厚的学院派风格,虽然近几年也不少见了但也没什么不行… 主要这游戏的操作实在是太烂了,而且也不是很完整,还有些微妙的bug。本身的小游戏是走格子式的战棋,但主角的移动真是令人震惊的笨重…不知道这么设计是为了展现行走动画还是纯粹的技术力跟不上,又或者是希望通过这种方式来把看起来像是“即时”的走格子变成“回合制”…? 我这游戏进入主菜单之后每个关卡都能选择,再加上这游戏好像也没有存档(?),让人怀疑这究竟是bug还是本身就是这种设计…倾向于后者,或者可能是纯没做完…? 总之建议实在不行就把剧情story看一遍算了,毕竟认真做的基本都是这些部分。这小游戏真的该放弃就放弃吧…
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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