
Wonderland is a top-down turn-based strategy game that requires real-time action, where you'll play as a little girl to learn her inner story and discover the secrets of Wonderland.
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Wonderland is a top-down turn-based strategy game that requires real-time action, where you will play as a little girl who wakes up and falls into Wonderland. Will you be able to realize the truth of your misadventure? Will you escape or resist, fight or reconcile? Through each level, gradually understand the little girl's inner story and discover the secrets of Wonderland.
You will use: WASD (to move) left and right mouse buttons (to trigger effects).
In the journey of exploration, you will encounter all kinds of new and mysterious elements.
Maybe it's the [locked board space], what you see is - the board and the blocked heart door, find the key, through the difficulties, keep moving forward may be able to find the answer. The game's playing area is an irregular board made up of multiple square squares, and players can move in all directions on the board, with each level requiring a different way to obtain the key, unlock it, and pass the level.
Or the [Pocket Watch] that accompanies you on your journey, a pocket watch that you hold firmly in your hand when you wake up, and every time the hands rotate, the world changes in some way. But you seem unaffected.
You'll also encounter the menacing [Very Different Black Mud Creations], strange creatures that appear out of nowhere, recklessly blitzing and leaving traps, each arching the key in their own way to impede your forward progress. Strictly moving with time, they only act once every week that the pocket watch rotates. Utilizing the regularity of the action perhaps they can be an aid to you as well.
On your journey, you can always utilize the Energy of Rotation, two types of energy in Wonderland, which are filled up over time, rotating every time the pocket watch rotates for a week. You can use the energy to perform special actions instantly, or you can scribble it on the board grid for later use.
Of course, there is also the most precious companion on the journey. In Wonderland, travel companions with different personalities are waiting for you, happy, idealistic, obsessive, they each have their own troubles and perseverance, and I believe you will spend a memorable time with them.
By observing, anticipating, and acting with full consideration of time and space, players will be able to gradually master the law of energy circulation, utilize their own sealed & current energy to achieve various game goals, and explore the final ending.
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Languages: Simplified Chinese
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
战斗操作实在是太匪夷所思了,讲解和引导也很差。最令人无法接受的是,没有存档?我请问呢?游戏内选择退出游戏后退出,再打开直接重新来过了?从来没见过这样的……很艺术,但是除了艺术就不像个游戏……免费获取的,按理说不该差评。但是下了7个G的文件,还按要求下了必备的运行软件,最后游玩体验是个这。请允许我差评,不然我乳腺结节更严重了。只打到第二章第一小节,似乎,因为也没注意看,退出后就重置了,不想再来一次。离谱……
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渺云老师的画一如既往的漂亮,玩下去全靠美术。这个关卡说实话有点红温了,倒不是多难,主要是人物移动手感太差了,我玩的好急急急急急急hhhhh。
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
生命要如何变得更真实 又是一场关乎意义,自我,生命,离别与死亡的议题,年年考 美术别具特色,非常nice,但是操作上一言难尽,很不友好,倒不是说难,实际上解密部分几乎显而易见,但是操作过程可以说相当曲折了 我没有玩完,大概到石中剑的一半,后面直接跳过看剧情去了 是没有存档,因为关卡是全解锁的啊,根本不需要存档
美术真的很棒!但手感真的太太太太笨重了…… 主角的移动真的很笨重,一点也不丝滑,玩得人十分火大……希望相关制作人员以后能改进一下吧
当小动画看可以,当游戏属实不行 中评(游戏性差劲,美术好看,关键还免费,就这样吧) 在阿B简单查了一下是个中传毕设作品,手绘的画风是真好看,在游戏里面也是截了不少图,借助小女孩的冒险反应了家庭关系这一问题,最后的结局看着确实很让人舒服。 至于说游戏内容占比不大,就是简单的走格子踩机关找钥匙,俩能力:蓝色传送&红色攻击,游戏难度不高解起来很容易。然而游戏性是真的差——主角的行动卡手一点也不流畅,移动时让人很不舒服;其次是模糊的引导:前面很好理解,攻击和传送的操作的引导做的都还行,最后一关破坏晶石的操作的引导简直莫名其妙,重开了几次才晓得机制。存档机制也很奇怪——每次退出重进都会从头开始,不过好在主菜单里可以选关,不喜欢游戏可以只看故事内容,大大省事了。 关于故事的一点点个人猜测:[spoiler]故事包含了对东亚传统家庭环境的思考,黑影象征着母亲,过分的管控恰似黑影束缚了女儿,让人喘不过气;棋盘上寻找钥匙打开封锁的心门;轮盘上的两种能力:蓝色的传送能力的兔子和红色的荆棘,前者象征逃避后者象征攻击;嗜好甜食的公主是女孩内心深处的渴望——从小被母亲掌控自律饮食不许摄入甜食,是多么希望能像公主一样不受规矩限制随心所欲地摄入甜食;拔不出石中剑的鼠骑士是女孩现实的写照——为了一个根本不可能达成的虚无缥缈的目标而徒劳;最后爱看星星的孩子或许才是女孩最真实的内心吧。最后心结打开,女孩挣脱束缚,可喜可贺。[/spoiler] 游戏设计得给美工磕一个,挑着看故事好了。
一般,画风美丽而且免费,听说是毕设,那还是挺不错的。
作为毕设已经是优秀毕设了。手感和演出效果还可以再打磨。 玩法很有新意,其实可以考虑做同类续作的! 祝同学们前程似锦!
走路不流畅,玩法和画风还有提示都很棒
学生作业,还是鼓励一下给个好评。不过体验说实话还有很多需要改善的地方。用这种思路交毕设作业当然没问题,但是真的要得到大家的好评……嗯……大家的评价想必你们已经看到了…… 问题很多: 1)交互笨重且不统一,有时候是走格子有时候不是。外加走路很慢,刚开始走路时候的加速度也很神秘,感觉角色操作的很黏 2)虽然美术风格看截图很两眼,但是这种风格做游戏其实辨识度还是差了点,游戏美术还是需要更强的功能性,让人明确能感受到我下一步改去哪里,什么可以互动之类的。并不是好看的插画而已。 3)开头动画真的太长了,而且意味不明。硬着头皮看完了然后感觉云里雾里,而且这个动画的画幅和构图……放在电脑屏幕这个尺寸上看着其实不舒服,感觉小屏幕看的可能好些。积极这种无趣的开头,还不如直接从一片黑暗中醒来然后说自己失忆了之类这种超老土设定,至少这个老土设定开场要高效很多。 4)没存档……但是毕竟是作业课堂,估计也就是课堂上演示半小时的使用场景而言,没存档也可以理解…… 5)最致命的是——游戏机制不好玩!哈哈!
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.