
Cylne is a first person surreal exploration game having a poetic and philosophical side. Explore and feel unreal worlds filled with environmental enigmas to try to achieve the chapter called "The Choice"...
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Languages: English
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I don't know what is happening in the game, I don't know why I solved the puzzles I solved or why I'm meant to care about solving them because the game so far has no explanation of any sort. I am however, awash with colour & light; one of these days maybe I'll try and understand poetry so that maybe this game will make sense; until that time I think i'll just enjoy solving the so far numerous step-on-the-switches puzzles to trigger surreal waterfalls & then a cutscene that gives me even less of an idea of the point of all this.
Imagine the sensation of exploring a surreal world that appears rational in a way that is simply beyond your understanding. It's beautiful, filled with light and sound, and you seem to be solving puzzles of some sort -- or maybe you're just stumbling upon the laws of time and physics in this unfamiliar world. It seems safe, this world doesn't seem to want to hurt you, so you keep exploring. Maybe there's a point to what you're doing, or maybe not - does it really matter? Whatever it is, it's strangely fascinating - and at the same time calming. The best compliment I can pay this game so far is that it seems to have captured in some sense the sensation of one's first visit to Burning Man - wandering the Playa at night taking in the surreal world around you, trying to make sense of it all. If you've ever been, you know what I mean. I love to see indie developers pushing the boundaries of gaming in this way, I think the "visual poem" metaphor very accurate. Well done!
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The screenshots are "nicer" than the actual game... Most envirnments are just 3D shapes covered in stone textures and copy and pasted over and over again. Then you wander around amongst them in fog. Boring.... I love exploration games, but this one just doesn't have anything. When you appear in the environment, what you see is what you get, no matter how far you roam within it. Refund...
Very interesting premise! Great visuals and puzzles as well. The reward of this game (for me) comes from finally solving a puzzle and being able to proceed to the next beautiful realm. However it is definitely not for those with low patience or a sole desire to mindlessly kill things. WOuld certainly recommend to fans of surreal art, great atmosphere and definite challanges.
this is not a game. this is one of those interactive pieces of art that you get to have sitting on your desktop to look at while contemplating the deeper meaning of things.
This is not a game. Let me start by making that clear because the people who made it have no idea on how to make proper game desgin, infact i dont even think they care. This is what i can only describe as the most arrogant attempt at "art" You never do anything in the game, nothing really matters. There is no story at all and the people who made it i suspect barely know how to code. This isn't even so bad its good, it is just bad. And even worse, there are several times the game locks your movements because something is "happening" (som basic model with bumb mapping moves across the screen), During this you cannot do anything but sit there and wait. And the game is full of these episodes, It's as boring as it gets, stay away.
The idea behind Cylne is beautiful but except the soundtracks, this game made me feel nauseous. After playing it for about half an hour I ended up feeling frustrated and confused. The soundtrack is okay though, I believe that's the only thing I liked about this game. The game looks nothing like the screenshots, and it was extremely buggy on my end. Don't buy it, you'll end up refunding it.
The screenshots for this game made it looks a lot more visually attractive than it is in reality. I was looking forward to a mysterious atmosphere and a beautiful world to explore, but the poor quality graphics ruined the immersion. The strange swirling static around your field of view was quite nauseating.. and there was quite a lot of glitching and stuttering that made it unplayable in the end. I got a refund.
It would seem that I am lacking some obscure culture, esoteric education, or psycoactive drugs that would otherwise enable me to understand this "visual poetry". This game makes up in obscurity and obfuscation what it lacks in narative and direction. Not as colourful as The Witness, but way more pointless.
I did not like this game. I tried all 6 chapters, but I did not find any fun in it. I so much preferred Mind path to Thalamus as a surrealist game. The art in Cylne is interesting and beautiful, and the game might be qualified as a walking simulator, or an art project as it consists mostly of looking around a succession of surrealist 3D drawings. But in the end it felt more like experiencing a succession of dreams/nightmares, giving me nausea at some point. Here are the two main aspects of the game I did not like: - While walking around the 5 first chapters, the player experiences some permanent blurry vision (halo) on all sides of the screen, which worsens if you go in the wrong direction giving you the illusion of being sick, or hurt. In one of the chapters, I even got a complete black screen and did not know anymore in which direction to go back to, it was getting tedious so I just jumped to the next chapter. I love exploring, and taking screenshots of sceneries I like, but this aspect kind of killed it. I would have so much preferred hitting invisible walls instead of diminished vision, and having less or no fog and less light glares. I understand that this is part of the game, but it felt like looking at some landscape behind curtains, or without glasses. And I do not understand why this halo had to be on all the time. I did not see any way to disactivate this. - Also the game consisted mostly of walking around and moving to the right spot that will start a cutscene before accessing the next scene or activating some object. I don’t mind losing control of the camera for a bit, but here, it was just too much. Sometimes, I had only made three steps, and already I was activating something... At a point, it felt more like watching a film than being part of a game, killing the immersion… With a clearer vision, and more control of the game, this could have been a much more enjoyable game.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
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