
A high speed ambush tactics shooter, it's you (and maybe a friend) as foxes or wizards against an army of bumbling spellcasters and their demon reinforcements. Sneakily nip wizards in the ankles on foot, or get the jump on a whole room of them in a tiny machinegun-wielding tank.
Modeled estimate, not a reported figure. How we estimate →
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About
Wizard Hunter 2348 is a far cry from being a bloated open world stealth game. Rather, it is a tightly focused ambush tactics game about constantly creating openings, managing enemy awareness and ruthlessly exploiting their predictable behaviors. A single wizard can gun you down in moments, but with a bit of trickery you can pull a whole mob of them while you run around the corner to slaughter them all from behind.
If you're not careful, enemies will be alerted by all the bloodshed and summon an endless parade of powerful demons from the summoning circles, making your life much harder.
Play Your Way
Each of the many maps is complex, with many alternate routes and exploitable features, like gas stoves and welcome mats. There are three playable characters, which each play differently, and they each come with a variety of equipment to customize further:
Zero-Tank Hunter: Nips wizards in the ankles, killing them instantly, while zipping around the map almost too fast for the enemies to see.
Tank: Wields a variety of heavy weapons like machineguns and firehoses to blast away small groups of wizards or even, with some care, the occasional demon.
Traitor Wizard: Turn coat and turn the tides of demons against the enemy, walking past enemies without alerting much suspicion, only to claim summoning circles for yourself and begin the slaughter.
The three difficulty settings have been carefully tuned for different kinds of players: Easy is hard if you're a newbie, Challenging is hard if you're experienced, and Ultra is easy if you're a masochist.
Make Other People Play Your Way
Make your own levels with the same tools used to make all the levels in the game, and upload them to the Steam Workshop.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Playing this game makes you feel like the killer bunny in Monty Python and the Holy Grail. The lore is charming, and the gameplay does a very good job of letting you choose between going aggressive or stealthy. You will very often find yourself in over your head, but there is never a situation that is impossible to escape. Definitely a good investment for indie enthusiasts.
Fun and quirky game with an offbeat sense of humor! Overall a cute and memorable indie title, with a few fiendishly challenging levels near the end.
This game definitely delivers on the promise of a condensed stealth game experience. The mechanics are simple, and while you only have 2 abilities at your disposal at any given time, just the very act of deciding when to and when not to engage enemies is exciting. If you're not off-put by the game's eccentric art style and apparent lack of professionalism, and just wondering if the gameplay is solid, it absolutely is.
I've learned today that foxes don't like wizards. This game is hyper violent: trees are murdered.
Very nice isometric stealth top down. Really orginal flavor concept. Really like the interactions even if it takes a bit to figure out exactly what you are doing. A good stealth game purchase with lots of playtime.
A fun indie game with pretty unique style and theming. If a stealth game with wizards that summon wizards that summon demons sounds like it might be your thing, check out Wizard Hunter 2348.
It has a lot of charm (the silly lore and details), the gameplay is reasonably solid, it's just so low on QoL (try playing at 4K for example) that it's hard to recommend. But I don't really begrudge the $2.50 I spent on it.
Nice!
cool
It's actually pretty good with controller. I used a nacon compact controller. moving can feel pixel perfect, but you are really fast and decently powerful as the fox so there's some leeway.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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