
Wizabeasts is a monster-taming RPG with tactical battles! You will deal with a dangerous gang, have weird dreams of past events, and pay off your student debt!
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You encounter wild Wizabeasts when you feel like it. These Wizabeasts can be tamed by damaging them and downloading them with carts. There are many cool and/or cute Wizabeasts to meet! All Wizabeast species are viable in battle so you can pick your favourites!



Elemental matchups and positioning your Wizabeasts are important aspects of battle. Wizabeasts share experience after battle even if they're knocked out, so you can focus on your winning strategy! Your party is fully healed after battle so you can keep your momentum after winning! That being said, you can enter battles with a health or magic handicap if you want extra challenge.







You play as Nash, an ambitious commander who moved to Chademars to attend Oscar's Academy. Oscar's Academy is prestigious, but it costs $5,000,000 to attend!? Your student debt gets lowered with each victory against a champion, and is entirely forgiven if you graduate. You'll encounter Plume Gang, who steal Wizabeasts and have a dangerous leader. In addition, you're having strange dreams with connections to events in the past and present...


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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Short Version: If you like creature collector games with fun worldbuilding and novel creature designs you can build into a team and grow to overcome all enemies, you'll enjoy this. Varied original designs with characters that you can tell were crafted with care. If you're looking for pokemon fire emblem, you will likely be disappointed by the "tactics" part of this. Wizabeasts sets out to be a creature-collector/tactics hybrid, and while it succeeds pretty strongly at the former, it leaves something to be desired in the latter. As far as being a creature collector is concerned, you have a pretty strong variety of creatures (I wanna say it's at least 50, with 3 stages each + like 10 legendaries?), with no real generic throwaways (e.g. this is a bird, this is a rat, this is a slightly different bird). Pretty early on I saw creatures I wanted on my team, and there aren't any that seem just useless. Unfortunately a lot of the balance is due to movesets being very "samey". It's basically 3 tiers of physical and special attacks of each type. You can mix and match them on the creatures (you get a default set of 4 different elemental attacks each evolution also) but in the end it's pretty simply just "get coverage, use the right stat type". Most creature collectors end up in a similar spot, but this game is on the low end for interesting movesets. The story is fun and the characters are distinct. It has some QoL features that I really enjoy, for example the game has autoheal after each fight. Normally this would make the game very easy, but the trainer battles in this game are balanced around you having a fully healed team each time, so rather than spending a bunch of time running back to the pokemon center every X fights, every fight requires a fair amount of team depth and back and forth. It's nice to have the fights all be engaging, rather than just frustrating when you catch a stray move and have to run back to heal. If you do want that "fight and get worn down experience" then you do have the option to scale how much, if any, you heal back after fighting, and you get bonus money for taking more risk. The tactics portion of this game had a lot of potential. Very little of it is realized. The grand majority of fights come down to wait until enemy team comes in range -> get first attack -> trade blows until someone runs out of creatures. All the arenas are just blank grids (no obstacles), there are no AoE skills (there are a couple skills that "splash" but no real AoE), no positioning skills, no ground targetting or zoning, there's an energy system for allowing you to manipulate turn order but the effects are so minimal that you can't really build around them, you can't kite because you attack after moving, diagonal is 1 move so you can move in a giant square meaning you can't really disengage, you can move freely through enemies and allies so there's no body blocking, every attack is ranged just loses accuracy at range, overall it just feels extremely basic. Artistically the game hits the GBA aesthetic pretty strongly. The pixel animations on the attacks are all well done and distinct, although I do have to say the sprites themselves are just a bit too low res for my taste. The creatures seem so cool and when you encounter their portraits the designs show, but the sprites are so tiny that it's hard to really make out anything a lot of the time. It gets better once your creatures all reach their final stage, but most of the game you're looking at fairly low res and simple sprites. Final pet peeves: There's no combat speed setting, and animations aren't skippable or able to be accelerated. Also the creature cries are quite loud compared to the other sounds in the game, and many of them are harsh on the ears. Overall, if you like creature collectors because of flavor and don't mind mechanics that are pretty straight forward, this is worth picking up. If they make a sequel and flesh out the tactics system (i.e. make it actually tactics combat) it could be something pretty spectacular. The developer said this game was a labor of love and it definitely shows.
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The game has potential, but it really needs a lot of quality of life improvements. For example, the beasts are too small for the window, and their designs are too compact, to be able to easily tell what each one is. I've only played a small amount so far, but from what I've seen the combat maps leave a lot to be desired. The one map I've played on is just a flat plane. Later combat maps might have actual terrain and elevation, but I kind of doubt it. In combat, you can see what type any beast is when you target it, but you don't see how the types interact. The game displays different information about each move, but it's opaque and unhelpful. What is EFF? I dunno! The dialog is kind of stilted and awkward and really needs a good proofreader. Overall, the game isn't exactly bad. I'm just kinda bored.
La verdad es que es muy original y currado, me encanta que combine los siistemas de Fire Emblem + Pokemon Recomendado
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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