
Vinty is off to Melbourne to meet her idol, Excelia! Will Vinty learn the star's secrets and finally blossom into a celebrity? (hint: no)
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Кинетическая (без иллюзии выбора) визуальная новелла о поездки Винти на конкурс художников в Мельбурн. Чуть меньше половины времени повествования посвящены прогулкам и поездкам на общественном транспорте, но так же сюжет полон эмоций и драмы! На протяжении новеллы выводятся ссылки на короткие ютуб видео, иллюстрирующие места с прогулок, а также сцену в душе. Чего я не ожидал, так это невероятно приятного саундтрека. Обожаю пианино, и тут его много. Купил саундтрек и уже пару раз прослушал весь альбом (47 минут) на повторе. Делать настолько ламповые вещи должно быть не законно, но тем ни менее оно существует.
Nice, short story. No choices (kinetic VN). Sense of humour and artstyle similar to the first part. 6/10 Not masterpiece, but it's ok.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Кинетическая новелла, больше похожая на туристический справочник[/h1] Есть интересные моменты, но в целом история скучная и хоть какой-то интерес появляется только к концу. В предыдущей бесплатной части хотя бы были выборы, которые не влияли на историю, но создавали забавные моменты. Озвучки нет. Музыка не плохая, но быстро надоедает.
Небольшая кинетическая визуалка на вечерок о том, что не все измеряется деньгами. Далеко не лучшая работа этого разработчика, впрочем и цена невелика.
maneiro , bem fácil de pegar as conquistas , recomendo.
Silly
In the second game, the protagonist is still our calligraphy girl. This time she set off for Melbourne to attend the calligraphy exhibition. Know a calligraphy star and see the true face of the calligraphy star. Have some life insights. Then she returned home. The plot of the game is as bland as ever. It feels as boring as a composition written by a primary school student. When I yawned and read the whole game, I felt very confused and boring. So what the hell am I doing? Where am i? Who am I? Am I stupid? It's time to go to bed. Thank you for your little sleeping story. -------------------------------------------------- Manual achievement: 6/6
Without Within 2 is not a game, it's an e-book that's been dumped on Steam masquerading as a game. As a visual/interactive novel, this doesn't feature any notable gameplay, it's just a lot of clicking through badly written dialogue that would never have been accepted or published in print, which poses the question, "How did something this badly written end up on Steam?". When someone hoping to become an author is unable to get published in print, they spend $100 and dump their high school fan-fiction onto Steam, under the guise of a game. This e-book was slapped together with the godawfully bad RenPy Visual Novel/E-Book construction kit, so just like no professional writing took place here, no professional game development took place either, it's just a product of filling out templates in the construction kit. This is a particularly bad anime club dropout fanfiction about the authors imaginary girlfriend/waifu who goes to Melbourne and presumably gets accosted by a meth-head outside Flinders Steet Station, who knows. Almost nobody could stomach reading this garbage (less than 1/4 of gamers made it past the first few pages of verbal garbage before uninstalling according to the achievements), so it's hard to say really what happened. If a tree falls in the forest and nobody cared, etc. Visual novels/e-books are tedious at best... imagine the best novel you ever read, be that Hitchhikers Guide to the Galaxy or 2001: A Space Odyssey or Twilight (if you have terrible taste in literature), but then translate that to a format where the words dribble out and you have to click your mouse every time you wanted to read the next sentence, instead of just turning the pages. You'd think it was garbage. Now imagine that experience, but with much worse writing (because if these guys could write professionally, they'd be published authors and this would be on shelves in bookstores, and they wouldn't have to pay Valve $100 to self-publish this on Steam), and you have your average Steam e-book. One of the chief problems with failed authors polluting Steam with non-game E-books is that E-books can easily just be presented in a web browser... there's no justification for charging money on Steam for what might as well be a webpage. We don't spend thousands on buying a gaming rig to spend money on Steam for something Chrome or Firefox could do. Without Within 2 didn't appeal much to the people who own a copy of the E-Book, either. It has achievements, and they show us a very clear picture that the E-Book didn't really capture any interest from gamers. The most commonly and easily attained achievement is for reading the first page of this crap e-book, trivial to get, but less than 37 percent of players bothered to get that far before uninstalling the E-Book. Hardly a success story, gamers just weren't all that interested in the E-Book. Reviewing SteamDB to check how popular this E-Book was with readers reveals a surprise... there's a modest spike in reader counts for the E-Book. But this only happened once, around the same time that trading cards were applied to the E-Book... so this is just card idlers getting their cards and moving on. A closer look at the numbers shows the E-Book just has a couple of readers every week running up the E-Book and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many E-Books like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards. Without Within 2 has the greedy, cash grab price of around $5 USD, it's not worth it given the defects and shortcomings with the product, especially considering the sheer number of completely free, much higher quality games on Steam. For comparison, the $5 asking price for this game could get you games like "DOOM", "The Forest" or "Left 4 Dead 2". You can get better quality books and comics for free online or from public libraries, or from bookstores for a fraction of the price of this "game". Steam isn't a comic book store, neither is it Netflix, it's for games. Your gaming rig is not a Kindle. It's impossible for me to recommend things to PC gamers that aren't really games.
Without Within 2 - A visual novel. I don't know what the story was about. I just held in control and the achievements came rolling in. I read for a living, I'd love to not have to read in my time off as well.
=v= when i was a boy,i played this game,i always remember this 美好的回憶
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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