
You don't know how you got here, and you don't know how you'll leave. Wander the depths of the Backrooms in hopes of finding something more.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
+1 有成就 没中文 后室之内 游戏简介 《后室之内》是一款阈限空间探索游戏,带有轻度解谜元素。利用沿途找到的各类道具与神秘软盘穿梭异界,揭开后室的种种秘密,弄清自己身陷此处的缘由。 小心别在迂回错综的大厅迷宫中迷失方向;探索破败荒废的废弃商场;在诡异的游乐场重温童年记忆;在平静却透着阴森的泳池空间,感受空灵又诡异的氛围。 游戏世界 广袤的阈限空间等你探索,营造出现实错位、莫名怀旧的诡异氛围感。 本作拥有四个风格迥异的主层级,还有大量隐藏子层级待发掘,处处暗藏隐秘。 开局一无所有,你必须敢于探索、善于思考,对所见所闻、一切说辞保持审慎质疑。 画面风格 《后室之内》致敬复古游戏年代,棱角线条粗糙,远景贴图自带像素模糊质感。整体复刻 PS1 主机时代的美术风格,并采用同款画面比例呈现。 玩家评测 “这款游戏太上头了。整体画风满是九十年代中期的设计感,配乐把氛围烘托得恰到好处,超现实的角色造型与视觉错觉关卡充满迷幻冲击。迷宫般的墙廊里还有大量内容等待挖掘,解谜解锁新区域的玩法也很有意思。很多时刻,我仿佛置身于一个鲜活流动的老式电脑屏保世界。” ——FREAKBAiT
Had this game in my wishlist for a few years now and finally got around to playing it after seeing the new movie. Game is really fun, no hostile entities makes it easy just to enjoy the vibe of the backrooms. The game reminds me a lot of L.S.D Dream Emulator which is great!
This is a short retro backrooms experience. The square resolution with black bars on the side of the screen takes a little to get used to, but it's not that bad. It took me around 3 hours to 100% (I'm slow at games). No jumpscares or evil monsters, it's all about the environment and atmosphere. You explore different liminal spaces and find doorways to other places, as well as floppy disks. These spaces are really cool, and the music is really good and haunting. The areas are simple mazes with some stuff to see and secrets to find. You'll find some items that allow you to unlock new paths too. Theese mazes are all connected through doorways that will bring you to another one. But they don't have a linear order, you just jump around from maze to maze, which is some sort of maze itself. Each floppy disk you find will grant you a different ending once you insert them in the computer at "The End". It's fun to hunt fot achievements, but be aware, the game will reset if you load it after each ending. So if you collected several floppy disks and are at "The End", just [i]Alt F4[/i] after each ending achievement and open the game again, so that you can insert the other disks and get the other endings. Also, be careful to not get to "The End" before you collect all floppy disks, because it seems like you have to restart if you want to collect the rest. (Tip: [spoiler]You get to "The End" by jumping down a hole on the floor in the "Poolrooms".[/spoiler]) Furthermore, I think you can lock yourself out of some areas if you explore another place first, so be careful with which path you take. (Example: [spoiler]I couldn't find any way to get to the "Mall" if you go to the "Playrooms" first.[/spoiler]) These things that I listed in the previous paragraph are quite annoying and can force you to restart the game if you mess them up and want all achievements. But even then, I think the game is quite enjoyable, the locations are cool, and the retro-style adds a nice vibe to these liminal spaces. Just try one playthrough on your own, and use a guide if you want all achievements, or else you might need to restart a lot.
Genuinely one of, if not my least favorite Backrooms experience so far... boring, empty, confusing, & hard to look at. I genuinely got a headache from playing this.
Really good job with the atmosphere, saw other reviews and other people's criticisms. I liked it. I'm not one for horror, yet this one is an eerie walking simulator that goes to show it's all in the mind. This does a good job of mixing bits of Yume Nikki, LSD: Dream Emulator, and literally Disillusion with the odd NPCs and the odd woman in the Flower Room before the Flower Maze. Now, despite me implying it's horror, it's not really. Only has unsettling and creepy elements from time to time, but it's mostly just being isolated and alone or the atmosphere/ambience sounds a bit "off." That's pretty much the rundown of the "horror" feel. The objectives are simple and the game is reasonably short as it is priced. Sometimes walking or sprinting might feel a little slow, but the game isn't that long once you memorize the layout. A simple and sweet game that leaves you trying to distinguish the lines between reality and dreams. A little acid trip if you will, but it's a game that makes you think, "What the heck is this?" after you play it, in a good way. Please remember to save and double check what you have collected or you might have to backtrack. There are some shortcuts, but do pay attention. This is a game meant for exploration and at your own pace, though, so have fun!
This game is a masterpiece, It is how i believe the backrooms should be. I 100% Recommend It provides hour's of playtime (Many different endings)
It had a cool aesthetic too it and it was interesting to explore the levels but I feel like the levels are too finite other than that even though there werent hostile entities it was a good game id love a sequel, prequel or more levels
i 100% it after a few hours and HOLY this was THE best experience i have EVER had with backrooms, i love the idea of it never being about the entities and when there actually are, theyre just chill, thank you for making a game like this!
[h2]This game shouldn't carry the name "backrooms", because it's [b]not a backrooms game[/b] at all.[/h2] I don't say this because it doesn't have monsters (actually, that's a very positive point), but because it lacks that 'terror of being [b]lost in infinity[/b]'. [b]It's a linear game[/b] full of invisible walls with simple, yet time-consuming puzzles and very finite, small, and limited levels. [b]Within The Backrooms[/b] is basically a [b]tiktok dreamcore/weirdcore[/b] with pretty mediocre code, especially when it comes to 'quality of life'... The price is low, which makes sense. It's at best acceptable, but you should [b]never[/b] confuse simplicity with something poorly made. It has its charm, but it's not for me.
Quite an amazing backrooms experience, heavy on weirdcore elements.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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