
"With Loneliness" is an athletic VR game that aims to escape from "garbage world" by clearing obstacles.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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Reviews
TL; DR: is a GREAT game that screams GIT GUD take it or leave it This is one of those moments when it would be good for Steam to have a more neutral vote. the game and its immersion are really great and its controls are simple and easy to understand but even so I did not have a really good experience, the learning curve is exessive, there is no intention of the game to explain what is what you are supposed to do even in the first level, you have to try several things to know if that is what the game wants you to do and with that you die several times forcing you to start over from the check point, return to the place where You died and try to get it right this time or try something different because you dont know if what you tried the first time was right. and that in a virtual reality game is exhausting. to be honest, for the price I recommend you to try it
This game had one job, let me grab. But no vibration or visual cue indicating that my hand is in the right place to grab means... Grabbing is ♥♥♥♥.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 27 reviews with recorded playtime.
An Climber Game with an Abstract Art Style (and a Weird Title) Not having played a climber-type game within the last 9-months (last one played was 'To The Top'), this game reminded me of why I enjoy them. Pros: - An abstract, minimalist art style that makes you feel like you are on a different world, without getting distracted by how next-gen the world looks. - Some backgrounds remind me of a PS VR game I played called 'Bound', and those metallic hands you stand on scream out the movie 'Logan's Run' to myself for some reason. - Gameplay is challenging at times; hard but fair. - Saves points are reasonably spaced out (although the wimp in me would love to save anywhere) - The pricing for this game almost makes purchasing the game a no-brainer (unless you're feeling extra cheap). - Maybe I haven't gotten far enough into the game yet, but the game title would not have made me think about a climbing game. The title weirdly adds some appeal to myself. Cons: - Using Oculus Touch controllers, the hand orientation feels off by about 45 degrees. The good news is that it is mostly a visual distraction, and has no tangible effect on gameplay. - On occasion, I felt confused on what to do next (e.g., how to open those blue double doors? just touch them. I tried jumping over the wall a few times before realizing that wasn't going to work). - While the controls work well (grip, release), my own stupidity in forgetting to release one while grabbing the next gives me the false justification I need to list this as a Con. - For how many times I've already died in this game, if I get one Achievement in this game, I'll be happy. Overall (so far), a solid climbing game with responsive controls, a minimalist art style that accentuates its 'other worldliness', that is fun.
Je ne recommande pas ce jeu. Ce qui est vraiment dommage, parce que le problème majeur pour moi est le fait de devoir être au millimètre sur les surfaces "attrapables" et ensuite de les attraper. Si vous êtes à 5 millimètres : C'est mort ; Si vous "gripper" avant d'être sur les surfaces "attrapables" (même si vous êtes en plein dedans) : C'est mort. Ce qui ne laisse aucune place à l'improvisation et à l'optimisation du trajet. C'est donc une pale copie de "The climb" de l'oculus store dans un evnironnement Meca/post-apo. Vraiment dommage....
This game will beat your butt, in a good way! Back in the days most games did not have any in game tutorial, you just learned as you go. Often you had to learn the hard way, but in a rewarding way! This game is one of those unforgiving games that forces you to master the art of climbing yourself, with no one to help you. From a developers perspective, this demands alot of thought being put into the learning curve to make it JUST difficult enough - it is an art really, and the makers of this game has done exactly that, which goes into showing how well made this game is in general! Try it out!
Very simplistic logical escape room game with simple yet effective visuals. It is definitelly cimbing game which could have benefit from more haptic feedback however can be real fun to beat. Got it on sale and am satified with it so far.
its hard as ♥♥♥♥ and youre the one to blame for your failures
Let me just start out by saying i really wanted to like this game, its grafics are really nice and sound design is pretty solid aswell, and ive hear this being recomended by a lot of other people, but damn does it not market itself the way it should. It is a rage game by design, and i like these type of games but you gotta be clear that you intend on being one. I mean seriously the tag on the store page says casual, and its literally the FARTHEST away from the truth. The "movement is not always easy" is also very misleading, it sounds like its refering to the actual obstacles themselves, and not the actual mechanics. But i would have let it slide if it didnt feel like there was a real oversight with the controls: I did the first ~3 checkpoints with about 2 deaths, i was really enjoying the game, despite the fact that my "hands" were oriented wrong (it was about 90 degrees from how they should have been) and it used the trigger button instead of the grip button (it was really weird why they didnt just use the most natural "grabbing" button) (also, im using a rift s so maybe that isnt a problem for other headsets) Then came this HellishWall™ climb with rocks falling down on you. You have to react, and FAST. It was then that i realized how off the actual trigger for grabbing stuff in my hand was, i needed to grab the air in front of the handles and not where it really should. It also really liked yeeting me off randomly (im guessing the game thought i was pushing myself away from the wall?) and there is also NO way to catch yourself after you fall, even if you try grabbing onto stuff on your way down it feels like the game deactivates you ability to do it. I died 58+ times (including an attempt where it spawned all 3 rocks at the same time where i was near the top) and finally got up to the top. Guess what? i needed to go all the way around to click a button, and for that i needed to go back onto the HellishWall™ to be able to click it. I died trying after the game yeeted me off for the 200th time. For you to have a rage game, you have to be clear that whatever killed the player was the players fault, not of the game, so you gotta have consistent controls and mechanics, they must understand WHY they died. Otherwise it just feels like (or sometimes literally just is) a badly made game. Overall, not recomended, at least until fixes to the contol bindings, collisions, and the weird hand rotation. I would refund this game if i didnt think it had potential, but it clearly does, just not right now, im hoping the devs polish this one up more.
VRで壁を登ったり棒を辿ったり、要はロッククライミングゲーですね。 ゲーム起動直後は「最初から」と「続きから」の簡素な画面になってて操作もトリガーで特定のオブジェクトを伝っていく簡単なものになってます 設定も開けますが自分は特に弄ってないのでまぁ必要ないと思います、あっても音量とかぐらい…… 主人公が喋ったりするわけではなく物語が突然始まりどんどん奥へとりあえず進んでいくタイプなのでシナリオはいまいちよくわかりませんでしたがクライミングゲーとして私は普通に楽しめました。 ただ少し引っかかるところがあって壁オブジェクトに掴む際の判定がいまいちわかりづらいです 当たり判定にぶつかるとコントローラーがブルッと震えますがそもそもの判定が小さいため距離感を何度も誤り簡単な場所で何度も落ちたりします、それを掴むまでが大変で分かってしまえばスイスイと行けて中々楽しめました。 ですのでゲームの内容的には定価でも買って良かったと思える作品でした。 あとは自分で納得のいくラインまで頑張れるかって感じですね(適当)
This game is brutally hard, but I like it. You'll die a lot. Just keep climbing.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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