
Join mage-in-training Lily on an epic adventure! Explore a multitude of worlds, including forests, deserts, and dungeons, in hopes of becoming a full-fledged mage!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 27 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A metroidvania action game depicting one young girl's journey to become a mage!
Outside heroine Lily's hometown, you'll find all sorts of expansive lands. Make the leap to venture through East Village, Oak Forest, Hidden Cave, Dragon Ridge, Zalam Kingdom, and more. The order in which you proceed is up to you! Travel the world in search of new discoveries!
Beware of mighty monsters and vile villains. Orc lords, assassins, sirens, and wicked dragons await you in battle. Gain experience through combat, defeating strong enemies to help Lily grow as a mage.
Use the magic and gear you acquire on your adventures to strengthen Lily!
・Master magic for each of the four elements—fire, ice, wind, and lightning—each with their own strengths and weaknesses.
・Make full use of support magic to breathe underwater, guard against missiles, and sacrifice HP to recover MP.
・Collect gear to enhance Lily's magical powers, defense powers, and more.
Magical training can be a difficult journey, but Lily has a powerful companion to help her along the way: a mini-dragon who will lend you support during travel and battle. Plus, learn a range of skills by obtaining training books.
Jump into a world of magic and adventure with Witchroid Vania!
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99 | 86reviews | 92% | — | $24.3K |
| $11.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
For what I expected to be a decent palette cleanser, Witchroid Vania was surprisingly good. There's a strong variety of magic spells of elemental types (with enemy weaknesses), along with a few support summons, situational debuffs, and self-enhancements. Each individual spell has its own level that you're pretty much going to be casting and swapping around all the time. Lily-chan adventures to become the greatest witch in the world. That's it, that's literally the whole plot. Oftentimes it really feels like a Dungeon RPG crawler, with its exploration having a number of secrets here and there with its regions and dungeons being fairly large. Wander around, observe the environment for hidden things, break open chests for loot, permanent stat bonuses, and potentially equipment, and level up both Lily and her spells to get stronger. Surprisingly there aren't any actual movement abilities at all, no double jump or whatever. All the progression is gated by magical spells or tools. It does feel somewhat amateurish and the English script has some noticeable typos but it does not erase the shine of the adventure.
とても楽しめました。 ボスの種類も豊富でキャラクターもかわいらしく、想像よりもマップが広くて探索するたびに新しいエリアが見つかって興奮しました。 気になった方はぜひプレイをしてみてください。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A good game, it was fun to play.
体験版が出たときは衝撃だった 初期魔法を連打しまくれるし、ドラゴンのブレスに一瞬触れただけで死ぬし、銃を売ってくるデブは ジャンブして避けるとジャンプした先を銃で攻撃してくる 最初から遠慮ない難易度で、最近だと珍しいと感じた その高難度が新鮮で面白かったが、ワープが不便すぎた 改善されてよかった メニューや画面切り替えに殆どウェイトやエフェクトを掛けて無いのも非常に良いです 今の難易度でクリアすると、制作者が最初に考えていた難易度がどんなだったか気になったので ワープだけ改善されたハードモード(発売前の高難易度)とか実装されると嬉しいです
シンプルイズベストなメトロイドヴァニア。10時間ミッチリ楽しませてもらいました。 とにかくマップがよくできており、探索すると必ずご褒美がもらえる。それが本当に楽しかった 後半敵がめちゃくちゃ強く、油断するとほぼ即死なのでそこだけ残念かな?という程度。慣れたら程よい緊張感と魔法のレベル上げの意味が出て面白かったので、個人的にはそれほど悪い要素ではない寄り
2025/05/18アップデート後でのプレイです。 過去のレビューを読むと、アップデートにより難度が下がってかなり遊びやすくなっていると思われます。 クリアまでは15時間くらいでしたが、クリア後にマップ埋めや取り逃し宝箱 未完了のクエストなどを済ませて、総プレイ時間17時間。 女の子の絵に釣られて軽い気持ちで始めたけど、予想以上に面白かったゲームでした。 マップは広いですが各所に転送ゲート(近くに回復&セーブあり)が設置されているので移動は苦にならない。 このゲートを拠点に様々なギミックのあるマップを踏破していくのですが これらのギミックのクリア方法を理解した時の楽しさが良いですね。 ただ、数多くの魔法のうち特に攻撃魔法系はキャストタイムのせいで使いにくい物が多く 使い続けることで魔法レベルが上がる仕様だったのに決まったものばかりの使用になってしまい、やや残念だったかもしれません。 また、この魔法を使って解くギミックもいくつかあるのですが個人的にひとつ…… [spoiler] 風の鎌[/spoiler]を使って解く物だけはずっと分からずゲームをあきらめる所でした。 分かっていれば確かにヒントは出ているのですが、知らないと分からない気もします。 ともあれ、普段あまりレビューを書かない自分がレビューを書きたくなるほど 楽しく探索できる良ゲーだということで自分はオススメしたいと思います。 ※衣装チェンジは途中からずっと狐コスチュームで遊んでました(笑)
Feedback for the game Witchroid Vania: A Magical Girl’s Fantastical Adventures The game is a 2D sidescroller that’s easy to pick up and not overly difficult, with a few light RPG elements. I played it through to the end, and overall it was a fun and enjoyable experience. That said, I do have a few criticisms. The path forward is sometimes hidden behind secret routes that require specific items or conditions to access. This caused progress to stall at several points. Having secret areas for exploration and extra rewards is great, but making the main path a secret feels like a design misstep. Most of the spells in the game are useful for combat, but there are a few that felt almost useless—I encountered at least one spell that I barely ever used. Overall, it’s a solid game. Not outstanding, but not bad either. I’d rate it around 7–8 out of 10. And finally, the flying shrimp boss really frustrated me—the controls during flying, combined with casting spells, made the fight quite difficult. P.S. I really like Lily—she makes a very cute elf!
SFCチックな良作だと思う。この手のものが好きな人ならばお勧めです。 しかし以下に気になった点をいくつか主観で記載します。 ・直立した時からのジャンプ横移動が大きくて微妙な操作がやりにくい。(慣れですが) ・はしごに上るアクションが何て言えばいいか・・・横にずれやすい?(これも慣れですが) ・マップ部分で移動はできるけど、ワープ時のマップ移動が見渡せないので若干判りにくいのと、封鎖された場所は別の印が付くなどあるとありがたいです。(これは慣れ・・・というか記憶力の問題ですが) ・ネタバレの部類かもですが、平和的なクリアが良くも悪くもあっさりしていて、続きがあるか気になって仕方ない。 て事で、作り全体で見れば今風では決してないですが、だからこそUIの操作に余計なアニメーションもなく操作が軽快に感じますが、発展の余地も感じます。 チビドラゴンの利点にするか、プレイヤーの操作性に含めるか悩むところですが、空中移動要素がパワーアップされれば個人的には満点です。(クリア後の探索面として) 比べるのはいささか違うとはいえ、例えばGBS後期のメトロイド等はその点、強化したら移動の不自由さがまるでないでので快感です。 ともあれ、ギミックも中々良く移動も軽快、中間地点が親切、敵の強さも丁度いい(少し甘めかも?)、探索面も良い感じなので思わず次回作を期待してしまう出来です。 後、、、残るはヤツだけです。(何)
実績がまったく解除されない不具合がある
Well game is very bad that should be played... well not really but is enough good for pay money after try demo... well hope you not do it. The game have big problems in design that when start adding and adding you feel more a first proyect never tested. I will list all problems if after read them you feel is ok, well could be a good play as long YOU NEVER WANT GET ALL GAME HAVE TO OFFER. 1. The game have a easy form to die cause freeze, true you can say hey is your fault for be hit, but at same time, that happen in a lot of places for the same design, spells and other things have a heavy hit valuie without a time delay. When you for example get hit by fire and leave fire behind you have less of 1 sec for move cause hp is all drained, Freeze just happen that you not move (same as shock, but shock appear less only final boss the one that will cause you stop liking game a lot) and then boss will give you a spell usually a spell tht will kill you and boom try again. 2. A map that is easy miss things, at middle game I was well confused, really didnt know where to go, feel that I need double jump ( that dont even know if exist, but seems not exists) go from all places i could think so, talk with all, and after 1 hour of moving finally got the spot in map that I could continue, games no need show all but at least npc must give indications of what to do, now that I remember appear a npc saying that need help and dunno what happend to her or even if I can meet again, cause there is no indication of were to go. 3. Jump and speed is weird, no is not the worst controls I had play, that is for other that not even kill half of bossess, still a lot of times I go fast from small plataforms and fall .. had to go all again up, some times also get in floor with stickes. Now here comes the problem 1 again, if you fall cause there is no much hit delay you could get in places where you simple get hit and hit without ability of jump, I prefere they just kill me after hit a stick than have to see how the control just make me fall to a place that have 80% of death. 4. Game have no completetion indication but you will see parts that still not explore and no indication of how even enter. I put all in my forum comment cause is many, yes you can add stars to map and give indicators, 10 of them but that will not be enough or even with them you well think... hey I see credits and not have any idea of how get that chest, even after get chest are trash coins.... 5. spell grinding is too weird. games says that each spell at level 10 give you more power to all spells, that is fine have 16 slots for spells... well great, but you have more of 16 spells some of attack can be replaced... still not enough cause the first 3 you will need for advance. Now some spells are rarely used and a pain to level up, the shield.. far of lvl 10, the mute... that only work on mages ... well too long too seems that they expect a move map, use skill and use skills, after clear(dps skills only get exp on kill), go back and enter again. Maybe just maybe is not so different an my damage is enough for final boss if its needed all lvl 10 for do enought more damage to final boss refight .. then bad design again. OK and update after developer write the solution to the part that seems the worst, even with patience you can figure were to go, but that you must destroy the bridge in windged to last zone and that last zone cover all the things that bother in map (still miss one thing but not feel important) and kill final boss in refight 4;14 mins (will be honest only use lvl 10 spells on boss cause the weird lvl up system) I will say that if you not see problems with the bad things is a game that let you pass the time.
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Players by region
Where this game's players are, estimated from review languages.
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