
Witchfire is a first-person dark fantasy RPG shooter in which you play as a wicked sinner turned witch hunter on his final mission to reach salvation.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22.11/day in the week to Aug 4 → 46.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Witchfire is a single-player RPG shooter from the creative minds behind Painkiller and Bulletstorm. Embark on perilous expeditions, vanquishing foes to enhance your powers and arsenal. Scavenge valuable resources and retreat to your sanctuary, or push your luck by confronting Familiars— the powerful guardians of the witch.

Skill and knowledge are essential for success against the Witch of the Black Sea and her witchfire-fueled army. If you die, return to the battlefield for a one-time chance to reclaim what you lost, or attack again with a new plan.

Explore vast, immersive biomes and choose your battleground to confront the witch's forces. Each completed encounter strengthens you and your arsenal through the roguelite system called Arcana. There are countless ways to build your preyer and dominate the witch.

Only the most wicked sinners are transformed into preyers, undead assassins sustained by witchfire flowing through their veins. In the base of operations known as the Hermitory, you can choose from a wide selection of distinctive weapons, spells, and artifacts to build your own preyer.

On each expedition, you can extract your looted items or, if you feel confident, confront the witch’s Familiar to unlock new areas and powerful items and upgrades.

Piece together a story from the past to save the future. Investigate ships crashing on the verge of the witch’s land and locate the artifact that can tip the scales in the ongoing war between the Church and the witches.

During the Early Access period, Witchfire will undergo changes, including new areas, enemies, weapons, and tools of destruction. Help us shape the game to reach its full potential!
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 17.9Kreviews | 91% | — | $16.3M |
| $39.99 | — | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1898 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Better than DOOM[/h1] [i]Сегодня эта игра ощущается как глоток свежего воздуха среди однообразных шутеров. Для 20 с лишним человек в студии работа проделана колоссальная, здесь есть всё, что нужно - красивый мир с интересными секретами, сочный ганплей, сверхбыстрый и жесткий геймплей, сложные испытания, приятный эмбиент и интересный сюжет. Не хватает только метал-саундтрека для эпичных сражений, и тогда эта игра сможет потягаться с думом (и, возможно, даже победить). Пока что доделано не всё, но в данный момент версия 0.9.6 уже ощущается как полноценная игра. Единственная проблема - это производительность. Игра отвратно оптимизирована и очень нуждается в доработке, особенно на Win11, где играть просто невозможно - сплошные статтеры, падения кадров и иногда игра даже вешается намертво на какое-то время. На десятке ситуация в разы лучше, играйте на ней. А так рекомендую всем и каждому к приобретению и прохождению. Маленькая инди-студия смогла сделать то, чего не могут сделать огромные корпорации - действительно интересную игру, в которую хочется возвращаться снова и снова.[/i]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +3 more
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
absolutely fantastic, progression changes the game substantially and feels tangible. GREAT gunplay, im talking some of the best gunplay in an FPS I have ever had. if anything about a gritty dark fantasy with magic and sick ass old guns intrigues you, pick this game up. 10/10
Witchfire is one of those games that immediately grabs you with its atmosphere and keeps you coming back. The difficulty is definitely on the higher end, but it never feels cheap or unfair. Deaths feels like the result of my own mistakes rather than questionable game design, learning enemy patterns, attack timings, boss mechanics, and etc. genuinely feels rewarding. The gunplay is easily one of the game's biggest strengths. Every weapon feels responsive, impactful, and smooth to use. Performance has also been excellent. I haven't experienced any frame rate issues. Visually, the game is gorgeous. The environments are detailed, the lighting is impressive, and the overall dark fantasy aesthetic really stands out. Despite the creepy atmosphere, I haven't run into any jump scares (at least none that I'm aware of), so it's more unsettling than outright horror. There's a solid amount of content already, and the roguelike/extraction gameplay loop gives it plenty of replay value. Even after multiple runs, I still find myself wanting to jump back in to experiment with different builds and weapons. As of writing this review, I'd give Witchfire an 8.5/10. If you're looking for a challenging but fair FPS with excellent gunplay, beautiful visuals, strong performance, and a gameplay loop that's easy to sink hours into, this is definitely worth checking out.
作为一名760h猎杀对决715h法环400h魂三pvp的老吃家 给到了一个夯 巫火确实做出了自己的特色。作为一个先行版本游戏已经非常惊艳 但也还有很大发展空间 简单列一下优缺点 优点: -清一色褒美的枪械手感,不输猎杀对决。 -美术风格细腻,枪饰精致,地图做出了魂1似的末世感。 -正反馈做得很好,玩起来不会无聊,探索总会带来收获,战斗永远都有奖励,敌人真实hitbox胖一圈不容易打空红温。 -战斗丰富性和可自定义度极高,枪械与近战的常规fps系统上延伸出了拓展战斗深度的法术栏位与异常系统。念珠组装、熏香系统和圣物、护符、戒指更是大幅丰富了build的多样性。 -独特的灵知系统将完整的复杂游戏机制分割成数层逐层放出,保证持续的新鲜感的同时还允许玩家根结自己的状况来决定当下是否要接受更复杂的机制和更多的内容。 -Rogue要素的随机性点缀了游戏体验同时不喧宾夺主,战斗既不会次次随机也不会永远一样。 -好钢用在刀刃上,大部分敌人设计避免了做单纯的换皮而是给地图增添独特的敌人,使得进度推进同时包含了数值对抗提升和机制对抗提升。 -战斗节奏舒适,遭遇战(据点)保留了宽松的喘息空间以供探索恢复,但额外事件、追猎者、传送门敌人又确保了战斗松弛有度不会死板且玩家清图后不会无聊。 接下来是可以改进的点: -剧情占比偏低,想要一些扣人心弦的故事绝对是没有的,只知道自己要大开杀戒了。 -开局职业强度差距极大,某些职业选了彻底坐牢有些则是爽玩。 -装备强度不一,虽然都很有特色但是不同武器和build的体验完全可以分割成从割草到坐牢的18层地狱。 -加点选项对半分,一半完全下水道一半则是必点。 -难度曲线诡异,不同地图强度是不同程度提高的。 -沦为陪衬的搜打撤系统,巫火同时学习了魂类的尸体掉落回收和搜打撤的扫图收获撤离,但是实际做起来缺少搜打撤的反复扫图价值,你不会想扫你目标以外的图,尸体掉落也导致撤离失败并不令人可惜。 -奥秘本质上没有那么Rogue,数量很多但是没用的也不少,预言书和白鸦羽毛导致奥秘就是局内任意点的技能(也可以是优点?)虽然强度还是不低的。 -魂1式跑图,这年头还要在火鸡场里跑图的游戏其实蛮夸张了,直线的火鸡场设计导致功能使用非常麻烦。不幸中的万幸是奔跑键可以按死,空耐并不会导致你被迫减速,空耐后还有一层透支可以用,而跑步不触发这个透支。 -引导弱,很多东西都需要自己摸索。 -灵知系统和疯狂都不够克系!!(个人意见) 总体来说还是很好玩的,可以说做出了让人眼前一新的游戏体验,属于越玩越顺的那种。现在买不亏打折买更好,不急着玩也可以观望1.0版本,因为根据经验先行版本的结束是一个分界线,要么这个游戏已经到头了要么才刚刚开始。 下面是个人的一些经验总结,长篇口语警告!如果需要前期攻略可以阅读一下,少走很多弯路。 加点: -堆怪是真的无双也是真的 区别只在于配置打法 开局除了圣徒别的千万别选纯牢 进去之后前期点些鲜血然后多点信仰- -肉体(血量)思维(san值)和武器作为升级项性价比极低被信仰(幸运)鲜血(敏捷)和巫术完爆 其中信仰=舒适 鲜血=容错 巫术=强度- -信仰带概率免伤概率挡恶性事件还增加弹药&血药掉落同时还是暴击的加点项 加掉落不仅弹药血药还有物资箱钥匙等等 物资钥匙多可以随便开路边一堆箱子=大量白鸦羽毛(还可能有免费血药)=奥秘(rogue内容)随便点 奥秘给的技能数量直接翻三倍 暴击也是很多特效的基础 T0的回声斯特里加这类都刚需 -鲜血加耐力加机动性而且冲刺(闪现)还是这游戏大量极其方便道具特效的基础 顺便一提被怪打会掉耐力最好点点鲜血不然就是靶子 血再高也是杰洛特被村民草叉铜丝- -巫术基本直接等于你的输出乘以续航的上限 巫术越高就越能常态高输出高生存(前提得先有好法术!)一般搭配是一个输出一个控场/防护/嘲讽 不过所有法术基础输出都是附带的 升级特效和异常效应才真正决定了法术强度 有的确实就烟花- -血量怕死也不用升级过多15够用中期直接熏香局内加上限还有复活护符大保底 本质上耐力和掉落概率才代表了你的局内生命线 除了信仰巫术鲜血以外的点够念珠(相当于魂系列戒指)需求后就够 盈余再点- 战斗: -圣徒给的恶魔武器秃鹫很好用 能解决前期棘手的遭遇战叠加变成堆怪场景 清怪突围都可以 感到危机千万不要吝啬 信仰够+弹药箱一局常规武器还可能小缺恶魔武器基本用不完- -早点信仰可以在拿到概率不消耗弹药念珠(15武器30信仰)后立刻用 实战体感接近50概率不消耗 爆发效率和实战续航飙升 配装齐全常态电表倒转 妈妈再也不担心我被追猎者车轮战了 拿也很简单 回新手村把悬崖boss神圣修女打了(新手不用打左拐直接到火鸡场)就是墓地布加迪威龙- -速灵3灵4基本没有坏处 灵知上去能玩的自然多 早点拿到强力法术和戒指护符玩得更爽 巫火配装强度是多一件翻一倍的 灵3就能拉满到遭遇战2秒清场15秒杀完所有波数 而且高信仰能很好降压灵知带来的强度提升(太高会无聊)能升就升灵知虽然提升怪强度但大幅拔高你的成长曲线 整体利极大于弊- -法术一定要多用 巫火全部装备都靠用了才能解锁升级 升一级+属性还解锁新特效 拿腐朽魔鬼(摇铃骨灰说是)来说一级白板边缘ob三级就异常光环+吸怪嘲讽 猎巫人直接站着打异常连锁就行- -怪是有轨迹预判的!不要走直线也不要平地对枪 多用掩体打异常连锁 没异常最好再限流一下 武器搭配一远一近可以处理大多数情况 衰减是真的但是也存在神谕斯特里加这种体感无限射程而且强度巨高的武器 顺便自动步枪类强度最低考虑避雷- -维尔莫恩确实很难 三个boss指挥官可以掩体风筝交替打死(相对低难)高阶刽子手可以站屋顶磨死(不推荐硬打)送葬人前期完全不建议打 真要打只推荐找可以走位的屋顶磨死 因为带远程抛物线大aoe而且吃各类硬控都短 三个boss三个下水道钥匙 小蜘蛛一定要多注意清因为小地图不显示 其他的配装齐还是无双- 前期可以用下方配装很低压很好拿(排名先后): 主武器-斯特里加(灵知房间二楼灵二房)抛物线先行版双异常轮椅/神谕(维尔莫恩广场大瀑布跳下水池水帘后方墓室)栓狙高伤透视穿墙/霜寒(有宏可以用灵2解锁研究)qte拉栓高伤无限冰- 副武器-回响(1研究解锁)0技术的T0火异常霰弹/招魂者(1研究解锁)每发增伤高速霰弹/蟋蟀(灵3研究解锁)自动手枪杀怪回法术击杀叠伤0秒换弹- 轻法-轻松只推疫病囊(1研)aoe毒配斯特里加 剩下的有属性看着配都可以用 重法-首推腐朽魔鬼(3研)法环骨灰/冰球(圣徒开)挡远程冻近战的赖皮技能而且1级半完全体 剩余火刑柱铁十字之类也能用 增益道具强度很高但是很多选择只列几个好用的: 圣物-疯女之眼(电属性补刀)/基尔凡(射击带闪电)/魅惑发辫(冰冻反击回血) 护符-只推曼德拉草(复活还带特效) 戒指-电能/火焰/飞翼 -还有其他一些系统因为内容太多获取复杂还是推荐自己探索,也是游戏内容的一环 探索: -巫火在0.9n版本游戏内的一些事件完全可以无视 比如危险物件和各种局内小任务 直接当野外布景 个人经验全都是浪费时间 金币随手开箱子根本用不完 而且箱子基本是必开因为钥匙不仅爆率高还是局外继承 不死不掉落 中期要神圣精华再考虑事件 诅咒物看见可以顺手拿了 高信仰抵消副作用- -前期不要浪费时间舔图 灵三后有搬珠子可以考虑在灵三搬完前四个地图的珠子 轻松些 每个图三次搬完 搬珠子要的神圣精华开局刷世界腐化就行 多拿女巫的诱惑确实是奖励 不刷世界腐化舔图能舔吐- -制作组的恶意在很多地方都藏了boss 诅咒之塔有一个靠山面壁的小boss小怪体积专偷袭 猩红海岸也刷新一个游荡boss 维尔莫恩也有一个隐藏蜘蛛 还有一些利用思维惯性的场景 初见杀挺多的- -阵亡猎巫人推赛法 因为解锁面具时战斗基本盈余 帮忙清些陷阱玩得轻松不少 最重要0难收集- -灾厄多数时间就是送物资的 麻烦点就幽灵船剩下的有异常配装都是无双 不用怕激活因为掉落物很多而且击败条件不难- -不要陷入叠加场景 同时挂着100%世界腐化灾厄刷新再叠加极危遭遇战很轻松就暴死了 建议有叠加的都游击解决 清遭遇战永远是最优先 不仅清除威胁 奥秘全解锁也会让舔图环节保险- -地图有密室而且限时 也是推荐舔完图再打 遭遇战相当于先给你上buff- 主要的弯路应该都在这里 确实是一个很吃配装的游戏 希望有帮到人
Innovativ, complex. Work of Love.
白金了,全武器全收集,评价为难度适中,手感爽快,当之无愧的佳作 建议前期灵知不用提升太快,大部分属性软上限是30和50,前期可以优先点血、精、武器(觉得缺子弹多点几级)、巫术,后期可以走元素或者双喷bd,现版本恶魔武器可以无脑选弩 ps:解锁商人后建议多买三叶草,备一些弹药包和传送门,魂有富余多买可以扫地图隐藏宝箱的宝石(局内基本无掉落,商人卖一颗cd50,要是急着刷隐藏宝箱出的货宝石不够只能硬摸)
I don’t know why I don’t see this game everywhere on YouTube or Twitch – perhaps because it’s not for everyone, but not in a bad way. This game is tough but fair, although there could be a few tweaks, particularly the spawn points at the start of a run, which sometimes plunge you straight into a relentless wave of enemies. Apart from that, I really enjoy the fast-paced gameplay, which still demands precision and quick reflexes; the world is beautiful and the lore holds up very well. There’s no shortage of challenges, and I’m always happy to start a new run.
10/10 no notes, masterpiece even in an early access state.
Gunplay alone makes this game worth a purchase - I can't quite explain why but it reminds of what I used to love about Destiny, the gun's just feel good to use (the one's I've tried so far anyway), and adding spells into the mix makes me feel like a warlock. I'm really excited to see what this game is like at full release. So far it's fun and challenging in all the right way. The art style is pretty great, although I'm not the biggest fan of the Preyer and Mesel's designs, they're ugly in an off-putting way. The four maps I've played so far are unique and I haven't gotten bored of exploring them yet, the different events and quirks of each map makes them distinct; although I'd like a bit more variation colour-wise, I know this is a grim world but everything is a bit too drab for me personally and I'd like to see some of the environments feel more visually distinct and interesting to look at. The story very much takes a backseat, but the general framing of the Preyer hunting the Witch is more than enough of a drive for this kind of game, and the bits of religious lore sprinkled in help to build the atmosphere of the world quite well in my opinion. I wouldn't want to be stuck watching cutscenes or sitting through dialogue when all I really want is to jump back into another run and try out some new manifestation, gun, and spell combos. I absolutely hate grinding these days, it's what put me off Destiny in the end, but with how the runs work and progression feeling consistent, I haven't felt like I've wasted my time at all in the past ten hours (a couple of bugs that killed a run aside). Overall, very much recommend this game, even in early access it feels very good to play, with a bit more polish and some minor tweaks I genuinely think this could be a masterpiece.
Sigmar bless this .44 Magnum.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $175.6K | 562 | 81% | $10.99 | |
| $28.9K | 65 | 80% | $16.99 | |
| $18.3K | 50 | 92% | $13.99 | |
| $14.9K | 38 | 68% | $13.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.3M | 41.3K | 94% | $14.99 | |
| $16.3M | 17.9K | 91% | $49.99 | |
| $16.4M | 44.3K | 95% | $14.99 | |
| $16.2M | 77K | 65% | $12.49 | |
| $16.2M | 22.4K | 94% | $39.99 | |
| $16.2M | 17.6K | 53% | $24.99 |