
Witchfire is a first-person dark fantasy RPG shooter in which you play as a wicked sinner turned witch hunter on his final mission to reach salvation.
Modeled estimate, not a reported figure. How we estimate →
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About
Witchfire is a single-player RPG shooter from the creative minds behind Painkiller and Bulletstorm. Embark on perilous expeditions, vanquishing foes to enhance your powers and arsenal. Scavenge valuable resources and retreat to your sanctuary, or push your luck by confronting Familiars— the powerful guardians of the witch.

Skill and knowledge are essential for success against the Witch of the Black Sea and her witchfire-fueled army. If you die, return to the battlefield for a one-time chance to reclaim what you lost, or attack again with a new plan.

Explore vast, immersive biomes and choose your battleground to confront the witch's forces. Each completed encounter strengthens you and your arsenal through the roguelite system called Arcana. There are countless ways to build your preyer and dominate the witch.

Only the most wicked sinners are transformed into preyers, undead assassins sustained by witchfire flowing through their veins. In the base of operations known as the Hermitory, you can choose from a wide selection of distinctive weapons, spells, and artifacts to build your own preyer.

On each expedition, you can extract your looted items or, if you feel confident, confront the witch’s Familiar to unlock new areas and powerful items and upgrades.

Piece together a story from the past to save the future. Investigate ships crashing on the verge of the witch’s land and locate the artifact that can tip the scales in the ongoing war between the Church and the witches.

During the Early Access period, Witchfire will undergo changes, including new areas, enemies, weapons, and tools of destruction. Help us shape the game to reach its full potential!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +3 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 685 reviews with recorded playtime.
Reviews
Themes across 683 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Can't wait to be able to face the Witch when 1.0 releases. This game has been the best surprise for me this year, bought it on a whim because it looked cool and was not disappointed. Witchfire is an incredible blend of mutiple genres that the devs have managed to mesh perfectly. Doomesque FPS, Souls Like atmosphere and difficulty coupled with extraction shooters and rogue-like elements. It is unique and challenging, even frustrating at times, but if you persevere it gets extremely satisfying when you understand how to properly set-up your loadouts and how the four elements synergize with each other. Seriously, if you like high action packed FPS with a Souls like direction, give Witchfire a try, I don't think you'll find anything like this game out there.
First off, I have to commend the devs with how they've been able to get the game to look. Is this one of a handful of games that has pushed Unreal Engine 4 to its limits? It sure does looks beautiful. You could take a screenshot anywhere in this game and it would look awesome. I believe this is one of the last engines, where 'hand-crafted' art direction could still shine through, and the whole team responsible for graphics did a top notch job here! The story and theme is also very interesting. You play as an "unrepentant sinner" whose sole mission is to rid this world of 'pure evil' spirits. You have been guided to carry out this mission by the powers who be. The character you play as is something akin to an anti-villain. So basically it's a very gnarly world. Loads of biblical and spiritual imagery/ dialogue. It's inspired work. I liked it very much. The major problem with this game, is it's gameplay. Taking inspiration from 2014+ gaming culture with the likes of Destiny, the game has you grinding again and again to unlock this or unlock that, and to eventually progress to the next level. Numbers popping up on the screen when you shoot an enemy, 'roguelite-esque' unlocks pop up every time you defeat a mini horde, and just the overall grindy gameplay loop, is just manipulative. I can just feel myself being sucked in, and being forced to dump hours upon hours, when the gameplay is just not that fun. That's what I mean by manipulative. You sort of get addicted to the game without realising. And no, its not a good thing. What happened to that time when people were fine with progressing to the next level in a linear-driven story game, or playing a game that didn't act as if it was a second job? The gaming culture of 20 years ago had a big emphasis on one thing: FUN. Grinding in a game is not fun. The gaming industry is a nasty and manipulative industry now.
Всё хорошо, но как же не хватает кооператива...
It's like the first time you try Cucumber Lime Gatoraid. You're not sure if you want it but it's totally different from the normal flavors and you decide to give it a shot. So you pick it up, try it, and it's amazing. Totally refreshing. Where have you been all my life, Cucumber Lime Witchfire? A truly extraordinary single player experience made by extraordinary people who know how to make extraordinary shooters.
Now this is how a singleplayer extraction game is supposed to be. Super high replayability, they provide a huge variety of guns, rings, spells to mess around with. They created an atmospheric world where every map possesses its own distinct flavor and mobs. Mobs are designed in a way to challenge the player's tactical approach rather than just annoying the hell out of you. The visual effects is top notch along with the weapon designs. Took me 50 hours to 100%. 10/10
Спасибо разработчики что добавили русский язык
that witch do be fire
♥♥♥ ребят ну вы либо крестик снимите либо трусы наденьте А именно либо добавьте кооп либо сделайте какую никакую сюжетную кампанию (лучше кооп) И будет вам успех. Лично приеду в офис и всем там отсосу
Gunplay alone makes this game worth a purchase - I can't quite explain why but it reminds of what I used to love about Destiny, the gun's just feel good to use (the one's I've tried so far anyway), and adding spells into the mix makes me feel like a warlock. I'm really excited to see what this game is like at full release. So far it's fun and challenging in all the right way. The art style is pretty great, although I'm not the biggest fan of the Preyer and Mesel's designs, they're ugly in an off-putting way. The four maps I've played so far are unique and I haven't gotten bored of exploring them yet, the different events and quirks of each map makes them distinct; although I'd like a bit more variation colour-wise, I know this is a grim world but everything is a bit too drab for me personally and I'd like to see some of the environments feel more visually distinct and interesting to look at. The story very much takes a backseat, but the general framing of the Preyer hunting the Witch is more than enough of a drive for this kind of game, and the bits of religious lore sprinkled in help to build the atmosphere of the world quite well in my opinion. I wouldn't want to be stuck watching cutscenes or sitting through dialogue when all I really want is to jump back into another run and try out some new manifestation, gun, and spell combos. I absolutely hate grinding these days, it's what put me off Destiny in the end, but with how the runs work and progression feeling consistent, I haven't felt like I've wasted my time at all in the past ten hours (a couple of bugs that killed a run aside). Overall, very much recommend this game, even in early access it feels very good to play, with a bit more polish and some minor tweaks I genuinely think this could be a masterpiece.
dünyanın en iyi vuruş hissine sahip oyunu olabilir. epic gameste almıştım daha önce orada uzun süre oynamıştım ama artık türkçe olduğu ve 1.0 olacağı için steame yakışır diyerek burdan da aldım. bu oyunu birazcık oyunsever olan her insan mutlaka oynamalı. olağanüstü.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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