
Witchfire is a first-person dark fantasy RPG shooter in which you play as a wicked sinner turned witch hunter on his final mission to reach salvation.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22.11/day in the week to Aug 4 → 46.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Witchfire is a single-player RPG shooter from the creative minds behind Painkiller and Bulletstorm. Embark on perilous expeditions, vanquishing foes to enhance your powers and arsenal. Scavenge valuable resources and retreat to your sanctuary, or push your luck by confronting Familiars— the powerful guardians of the witch.

Skill and knowledge are essential for success against the Witch of the Black Sea and her witchfire-fueled army. If you die, return to the battlefield for a one-time chance to reclaim what you lost, or attack again with a new plan.

Explore vast, immersive biomes and choose your battleground to confront the witch's forces. Each completed encounter strengthens you and your arsenal through the roguelite system called Arcana. There are countless ways to build your preyer and dominate the witch.

Only the most wicked sinners are transformed into preyers, undead assassins sustained by witchfire flowing through their veins. In the base of operations known as the Hermitory, you can choose from a wide selection of distinctive weapons, spells, and artifacts to build your own preyer.

On each expedition, you can extract your looted items or, if you feel confident, confront the witch’s Familiar to unlock new areas and powerful items and upgrades.

Piece together a story from the past to save the future. Investigate ships crashing on the verge of the witch’s land and locate the artifact that can tip the scales in the ongoing war between the Church and the witches.

During the Early Access period, Witchfire will undergo changes, including new areas, enemies, weapons, and tools of destruction. Help us shape the game to reach its full potential!
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 17.9Kreviews | 91% | — | $16.3M |
| $39.99 | — | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1938 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
角色机动、枪械手感、音效、美术之类的地方打磨地不错让游戏体验还可以,因此好评。但是数值问题非常严重,官方应该考虑着重调整这里: 1.刷怪点。刷怪点经常非常靠近出生点不说,还经常挤在一起。于是一进图就会遭遇相当多敌人的围攻,有时甚至连Boss都会来,导致手忙脚乱。刷怪点过于靠近,导致我闪转腾挪的时候又会ADD到其他刷怪点的怪,进一步雪上加霜。考虑缩小敌人的仇恨范围,或者干脆调整一下刷怪点,让它们之间的距离以及和出生点的距离离得足够远。 2.局内局外成长非常有限。忙活一整局好不容易清图,出图给的火只够升一级,那点微不足道的奖励根本让人体会不到任何正反馈。血量的收益过低,导致我加到30依然脆得像纸,血瓶也回复不了多少。综合1来看,稍有失误就是提前返回或者当场饮恨,负反馈爆炸。强烈建议提高血瓶的回复量,或者提高局内的生命值回复量。 3.难度梯度过大。到了城堡,敌人增加了掘墓人和蜘蛛,都不是太好对付,综合1和2,容错率进一步降低的同时还缺乏好的奖励,要刷非常久才能有把握升级灵视进入下张图,导致游戏体验从这里开始非常枯燥。
Muito bom! Souls Like com movimentação rápida e combate intenso em primeira pessoa.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +3 more
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The gunplay in this game feels amazing. The enemy variety is also really good. There are a few things to be aware of before you buy it though: 1. This game is pretty unforgiving, at least in the opening hours. The enemies have good range and accuracy, so choosing a class will greatly affect your success in the early game. I chose the butcher, and until I upgraded my range, I was getting hit quite a lot because of how close I would have to be to hit enemies for effective damage. Unlike Destiny too, which it is often compared to, you don't have a rechargeable shield, and healing is fairly sparse to start off. 2. The game doesn't want you to get cozy with the difficulty. You pretty quickly have to increase the difficulty or you can't unlock most of the weapons and spells in the game. You will also find that witchfire amounts start to lose value on Gnosis 0 when you hit about level 15. You can still level up, but it will take time. 3. I originally had a point about sparse tutorials here, but I have since been given tutorials for things that I had mentioned before. They were simply delayed by world events in the game. So my complaint for this has been addressed by the game already. All in all, I think it's a great game that leans more into the challenging side of things than I was expecting, but not to it's detriment. The atmosphere, the music, the weapons, and the effects all come together to provide an incredible sense of immersion. It feels like a mash-up of Van Helsing, Season of the Witch, Dark Souls, and a bit of DOOM and Destiny. If you like all those things, you'll like this game quite a lot. Also Performance is fantastic. I wouldn't even know it was early access to be honest. And my computer is 6 years old at this point.
Ведьм у нас сжигают! Стильный шутер - рогалик, что ещё нужно?
I played that game for a while, until I hit the wall. I was mad, I was furious. I was ready to create an account on their socials to write, that they optimisied the game for hard-core's and no-lifes. But then I remembered what my grandpa always told: "when it's hard and you are failing, you must git gud" I went back to the safe place, switch my gear, went back I it worked. I just finished last arena on Gnosis V. It was good game.
Witchfire is genuinely fun for a while. The gunplay feels snappy, the witch-hunting vibe and art style are cool, and the combat has some real weight to it. I had a good time blasting through the early game. That said, the endless grinding eventually kills the momentum. You spend more and more time farming the same areas for materials and upgrades, and it starts feeling like a chore instead of something exciting. The loop just doesn't have enough variety or meaningful progression to keep it fresh. What really stands out is how it lacks that special "FromSoftware magic." In a Souls game, you can be 2 seconds away from rage-quitting and breaking your controller, but when you finally beat that brutal boss it feels incredible. Witchfire never quite delivers that same hard-earned satisfaction. The difficulty is there, but the payoff just isn't as rewarding. Recommended with the caveat that you'll probably enjoy it, but will sink hundreds of hours into it. Solid game, but it runs out of steam (no pun intended) once the grind takes over.
底子不错,音效美术都不赖,地图设计还可以再提提,希望正式版能有类似遗迹2的多人联机和箱庭探索
highly playable and addictive!
super satisfying responsive and forgiving gunplay. has many features from many games and its clear its developed by a group of gamers. Dark souls memorabillia and difficulty, CoD quickscoping, Roguelite elements, gothic fantasy
yes
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $16.3M | 41.3K | 94% | $14.99 | |
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