
Witches Brew is an adult visual novel game following Selene, the new witch in town.
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Languages: English
Reviews
This isn't a romance novel. It's a short story across 3 days, about a witch making potions so she can rent a house in a town full of promiscuous lesbians. It looks like there were more than just the two paths I played. However the paths that I did try were so bad and incoherent that I just couldn't bring myself to try to find every single path. The art is nice enough, although the proportions/perspective could do with some work, especially when it comes to breasts being lopsided or changing proportions. The "skip seen text" option doesn't work properly - it skips some, but not others. The story is completely ♥♥♥♥♥♥ up. It has almost no continuity - sometimes things are missing, sometimes things happen twice, sometimes things that happened are forgotten/ignored. [spoiler] The first day, Selene went to the stablemaster, told her she was a witch, and the stablemaster denied needing a potion and sent her away. So then she went to the sorceress and made her a potion. Later on, Selene states that she knows what potion the stablemaster needs. She also stated that the stablemaster chased her off before she could mention that she was a witch... but in the previous encounter she had very clearly stated that she's a witch. The second day Selene went to the stablemaster, stating that she knows what potion she needs (despite no one ever telling her). The stablemaster is surprised to learn that she's a witch, despite their conversation yesterday. Selene makes the potion, and then leaves stating she needs to try to find the sorceress (even though she met her yesterday and already knows where the sorceress lives). She meets the sorceress, manages to remember that she already met her yesterday, makes the potion, gets enslaved & paid, then leaves.... saying she needs to find the sorceress "if I can find her that is". SHE JUST LEFT THE SORCERESS, SHE KNOWS WHERE THE SORCERESS IS. She then complains that she messed up badly, even though she just had her first successful potion sale. She also says she can't afford more than one more night at the inn, even though she just got paid 250g, which is enough for 25 more nights at the inn. The next day she goes and makes a potion for the stablemaster and gets paid 250g, so now she has 500g (the amount she needs). So what does she do? SHE SAYS SHE STILL NEEDS 250g and she hopes the sorceress will pay her today. Even though, y'know, she GOT PAID YESTERDAY. And the sorceress implied she'll only be buying one potion per week. So I have no bloody clue if she's going back to the sorceress today or not. I mean, at this point I don't even care that she was at the stables at daybreak, then walks back to town and it's already past sunset. On another playthrough where I managed to make two successful potions & get the house on the first day, without sleeping with any customers, the main character still says she's worried about her reputation if anyone found out she slept with a customer... even though she hadn't in this timeline. [/spoiler] The main character is a terrible witch. With every potion she comes to the last ingredient and "it's a toss up" between one ingredient that will make the potion correctly, and one ingredient that will make the potion backfire. She may also be terrible with money since she signed a lease for 1,000g per month... when she could sleep at the inn every night for 300g per month with free meals. She has no sense of self preservation. In one path the sorceress casts an enslavement spell on her, but it backfired. Then the main character decided to help her break the spell, apologised that her potion had made it backfire, and then promised to come back tomorrow to make her another spell.... completely ignoring the fact that the sorceress had tried to enslave her. Aaaaaand she goes back the next day, makes another potion, and the sorceress immediately casts another enslavement spell on her. Personally I wouldn't have helped her break the backfired enslavement spell to begin with, and certainly never would have gone back to her and let her cast another spell on me.
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Barely has enough text for a hour of reading but that's not surprising it's a salvage operation by publisher after original Kickstarter dev burned out and abandoned the project that promised actual game and world. "Story" as little as there is of it is basically you arrive to the town and secure your future base of operations and after 3rd day you get booted back to main menu, that's it.
行吧,还算有点H内容
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