
Help this girlfailure witch save her failing potion shop in this cute yuri visual novel!
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About
With a rather sparkly magical paper, you look over the job listing for a local witch needing an assistant with making potions before the town festival that weekend. Something so short notice would surely be hard for her to find workers, and you just happen to be in between jobs—so you sign up, unsure exactly what to expect......
A pompous and questionably excellent witch runs a local apothecary in town but finds that if she wants to make enough potions before the festival that weekend to sell (and keep her ongoing potion shop afloat) she'll need some assistance. After a dubious help wanted ad, she gains you as an assistant. Will the two of you see through to the festival? Will you be able to make a single potion? Will this girlfailure capture your heart?!
Character creator to make your female MC
Potion making minigame
A cute yuri visual novel with a variety of ways for the events to happen
A really gay witch to possibly romance
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[H1]Your boss is an adorable pastel witch and yet the least weird part in all this[/H1] Thanks [url=https://steamcommunity.com/id/letarsier/recommended/4253760]Letarsier[/url] for putting this on my radar! You play as a girl desperately hunting for a job to pay the bills as a town festival approaches. One ominous signature later, you’re whisked away to a potion shop with a questionable reputation, now working as the assistant to Mirabelle the witch for a whole week. Each run lasts about 20–25 minutes, and the whole thing comes from a 2024 game jam, so expectations are pretty clear: short, cozy, and easygoing. The brewing itself is simple: you match ingredient descriptions and toss them into the cauldron. It’s not hard, but it’s a nice little loop, especially with the grimoire giving small bits of info on each ingredient. I do wish it evolved a bit more over the in-game week with new mechanics or twists, but for a jam project, it already holds up well. On top of that, it’s free, looks adorable, and offers a surprising amount of settings. You can tweak text speed, check full controls, adjust audio separately, skip personalization if you want, and more. There’s light character appearance customization (+ name choice, but no male option which does make sense here), plus a cute little story with the townsfolk. Achievements are super easy and can all be wrapped up in two playthroughs (it took me around 50min for both endings). On the down side, there’s basically zero friction. Potions are very straightforward, endings are easy to reach, and gameplay is minimal overall. It leans much more toward a soft, cozy story than anything challenging. Also worth noting: it’s labeled as a yuri visual novel, which is technically true, but don’t go in expecting a strong focus on that. It shows up briefly in one ending, and that’s about it. Think relaxing brewing first, tiny yuri sprinkle second. If you enjoyed the brewing, I'd recommend checking out [url=https://store.steampowered.com/app/3415230/Witchy_Business/?curator_clanid=45639970]Witchy Business[/url] for something a bit more complex after that cute short experience to continue the fun in a similar vibe! [quote]For more reviews like this one, please check out [url=https://store.steampowered.com/curator/45639970-Ele%2527s-Little-Recommendation-Corner/][b]Ele's Little Recommendation Corner[/b][/url]! For a smol bat streamer with a side of ADHD yapping, look up [url=https://www.twitch.tv/eleanoramanticore/about][b]here[/b][/url]![/quote] [quote]For reviews covering all types of indies, recent and old, don't hesitate to drop by [url=https://store.steampowered.com/curator/32732116-IndieGems/][b]IndieGems[/b][/url]![/quote]
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
So cute! I've enjoyed playing / reading, I got the good ending on my first try. I've liked the music, the story, the art, well yes - all about it. I also liked the "bad ending", even though it didn't come naturally to me and I felt a bit bad. I might have to just play again and get the good ending again. ;) I know that it's free, but I think 2-3 Euro would have been fair as well. I find it a bit funny to say that. Why? Well, I've just recently tried the demo of another game of the same team and I didn't like that one at all, and uninstalled the demo real quick. So it's a bit funny, to me, that I adore the free game so much but the paid game not much at all (but thanks for having a demo up for that one so I didn't have to bother the lovely steam support with a refund request). Anyway, enough of my ramblings, since it's free and super short, I'd say just play it yourself and hopefully you'll enjoy it just as much as I did. :3
[b]EST Completion Time (1 Playthrough):[/b] 30 minutes [b]Achievements Available:[/b] 5 [b]EST Completion Time (100% Achievements):[/b] 60 minutes [b]Trading Cards Available:[/b] 0 (N/A) [i]Witch You Want[/i] is a Yuri visual novel about helping a local witch save her failing potion shop (which indeed happens to be the worst in town). After signing a dubious "Help Wanted" ad (as you happen to be in between jobs), the witch gains you as an assistant for the week leading up to the town's big annual festival. Each shift you will be tasked with making a potion for a client, which requires mixing 3 ingredients based on clue's from the shop owner. The more potions you mix correctly, the more your boss will appreciate you — potentially even leading to romance (and the "good" ending); however, repeatedly fail at your job and consequences could be disastrous. Given the simplicity of the potion-making puzzles, failure is ultimately an intentional effort (especially considering there is a grimoire detailing the characteristics of each ingredient); thus making choices only meaningful if you intend to see both endings (which is required for 100% achievement completion). Despite its simplicity, however, the potion-making minigame was truly the highlight of the game (& it could've benefited from more of the puzzles each shift, especially as successfully making potions often expanded the story by sharing insights on the customers' lives). Unfortunately, the fun potion-making minigame, cute artwork, and whimsical music is dampened by the story and its protagonist's extremely whiny demeanor (regardless of how well she is or isn't performing at her job). For someone who was allegedly desperate for work, the main character wastes little to no time in complaining about her boss & job — which then becomes a daily occurrence, even in the "good" arc (making the entire romance plot that occurs between the two characters feel extremely odd beyond just the obvious power dynamic issues). Aside from the incessant whining and seemingly forced romance, the dialogues are tolerable (especially in the "bad" arc, which is a bit more comical if you can ignore that you're basically destroying the shop owner's dream & livelihood). [h2]TL;DR:[/h2] Unless you're bewitched by the cute artwork, whimsical music, or prospect of potion-making, [i]Witch You Want[/i] is not a Yuri visual novel that you want. Nevertheless, if you're easily charmed and feel compelled to play regardless, you'll likely find less faults with the game than the main character found with their boss & job — especially at the low price of "free."
Story was pretty basic “searching for that new job to do something great in a short period of time.” I didn’t even understand the point of making an avatar for your character since, yeah, you do see it during potion-making, but Mirabelle never comments on it anyway, so they could’ve just not bothered adding it and left it to your imagination. While some people might find the customization options appealing, I didn’t like any of them. It also felt like they were trying to waste your time with avatar because of how short the story is. The potion puzzles went from easy to somewhat harder, but part of the difficulty came from how vague the descriptions of the required ingredients were. That added ambiguity to the puzzles, and you could argue that whatever you put in instead of another ingredient could fit just as well. Even at the price of “free,” I didn’t enjoy it enough (or actually at all) to recommend it.
A very short free "yuri" (girls love) visual novel set in a magic potion shop. -Pros: + Cute graphic style. -Cons: + Everything else. Characters are paper-thin and unlikable, story is so-so, the mini-games are insultingly easy and text-only, character customization is pointless since it's just a portrait that doesn't come up outside of mini-games, the "yuri" content is extremely limited since it consists in a single kiss at the very end of the good ending that isn't even shown on-screen. It's almost funnier making all the potions wrong on purpose to get the bad ending. Don't bother with it unless you're a big yuri enjoyer and starved for this kind of content.
I liked the overall vibe of Witch You Want. Unfortunately, the writing itself felt pretty weak, and a lot of the dialogue came across like filler instead of meaningful character or story moments. Honestly, I think the game would’ve been much better if it focused more on the potion making and customization systems because those were the parts that actually felt fun and interesting to interact with. I'm only going to recommend this because it's free and has nice achievement art.
The game is generally nice, but girls, don't fall for it, if you expect a yuri game. I may describe my experience as pleasant, but there are still things that could be better, they are easy to do and they'd improve playing experience. E.g., if we only see two characters (Mirabelle and MC), then why can't we AT LEAST have some diversity in a textual part of the game? In the beginning, MC acts like we're irritated by Mirabelle, but why? Can't we at least choose how we feel about her hyperactivity? It takes just some lines of code and that's all. Also a game is claimed to be yuri, but it's actually just one fanservice couple that we cannot even see sprites of, and a route of Mirabelle and MC, that is just forced upon us, and just feels weird. So she loves us in a root where we are useful and happen to be good at brewing, and hates us, if we are allegedely ruining things, even though she's the allmighty witch and we're the apprentice. Moreover, we also fall for her for no reason. What I'm pointing at is the fact that the author was clearly trying, the music is nice, the background and character designs are stylish (even though during character creation you cannot realy choose dark green colour), the setting is interesting, I also liked the writing; but the author should also choose what exactly to pursue: the visuals or the writing. I'd go for the latter, since there is poor a choice of hair and clothing, none of the characters besides Mirabelle are present, even though there is a lesbian couple that is part of the main plot. So the person/people responisble should've spent more time working on it, to maybe make a fork or introduce some variables, or at least a possibility of a friendly vs romantic route, so it would feel consensual. I wish all the very best to the people working on WYW and ask everyone to support this game, so Elan could continue giving us their games.
Go for the failure route and you're the girl failure now instead of your boss, heck yeah
I enjoyed Witch You Want's simple gameplay and it's simple story. What I found interesting are the differing paths of the bad ending, depending entirely on the final potion, though seeing the final potion's result being inconsequential to the good ending was a shame in contrast. I liked the detail of not having Sara and Lilian's relationship bloom when taking the bad ending's route, however I would've liked to hear about the result of the confession in the good ending, depending on whether or not you gave Lilian her courage potion. I liked the grimore and it's details, I found it very charming as well as useful thanks to it keeping track of what Mirabelle has said to the player at the top. The character customization, in my opinion, was lackluster - I love a color slider for skin tone, eye color, and hair color, but for darker skin tones the shading looked off, looking more like a highlight rather than shading. There are 6 hairstyles, four of which were similar enough I barely noticed the change, and the shorter hairstyles weren't as appealing. There is one (technically two) hairstyles with black texturing, which has star-shaped space buns and braids. There are 4 accessories and 6 hats, the hats I was more pleased about than the accessories. Having 2 outfits that barely changed was an odd decision, and freckles as an accessory, while cute, if you use them with the second outfit, they layer over it. Art, however, is amazing, which I understand may have affected variety. The lesbian elements were nice, falling in love with Mirabelle and being able to see signs of her falling as well is very heartwarming, but I do think it could've been improved by customization having a bit more. I didn't feel very connected to the character I had designed. I feel like not much would've changed if the player was nonbinary, as I recall about one time in game in which the player was referred to as a woman, but given the game was made to be consumed by lesbians, I understand that may have been a neglected point of building given the devs finding it an obvious point. All in all, for a free game, it is very nice and will not waste your time, as the writing is very nice and the story is satisfying and succinct. Given the detail on the rose petals entry in the grimore, I was expecting maybe a variant of an ending in which a hate potion was given out instead of a courage potion. Maybe there is one and I just didn't see it, but I see potential in these devs and think this game is a satisfying, short experience, and you get something nice for the price of nothing. 7 out of 10, as it could improve, but it is still good quality and a nice completion experience.
Muy simplón y muy corto, al menos los diseños y la musica son buenos, recomendaría meter más minijuegos, más variaciones en los dialogos y hacer una historia un poco más grande.
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