
Craft magical weapons. Uncover synergies. Unleash your creativity. A top-down weapon-building roguelite dungeon crawler. Jump into the Magic Well, gather powerful scrolls, build your magical weapon and fight unique ink monsters your way!
Modeled estimate, not a reported figure. How we estimate →
About
Jump into the Magic Well to enter the world of books. Traverse procedurally generated arcane dungeons, fight unique ink monsters and become a powerful wizard who gathered all the wisdom.

Combine magical scrolls and spells found in the books to craft a customizable magic gun as you descend deeper into the well. Create a single, devastating projectile unleashing immense destruction in a single strike or trigger a chain of projectiles one after another. Experiment with builds to reach mastery.

With each run, unlock new items, spells and dungeon rooms that permanently expand future playthroughs. Level up your wizard and adapt your builds to face new challenges.
Every run is a unique experience. Unlock new scrolls, discover powerful spell combinations and synergies and create builds that best suit your playstyle.
Create a custom magic gun using powerful spell combinations
Procedurally generated levels ensure no two runs are the same
Fight ink monsters and challenging bosses
Unlock dozens of scrolls and magical items
Easy-to-learn combat system
Hi! We're Adrian and Krzysztof, two friends creating this game. We've put a lot of love and determination into making our dream come true with our very first title - Wish Me Well.
Please keep in mind that we're very small studio at the beginning of game-creating journey and while we've done our best to give you the best possible experience it may have its flaws.
Thank you for giving us and our game a try and have fun playing it!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Polish**languages with full audio support
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Random Scuffed Games #462 https://twitch.tv/DitoMido Aktuelle Spielequeue: https://rsg.ditomido.de Bisherige Reviews Archiv: https://rsg.ditomido.de/archive Vorgeschlagen von: anyNudel Wish Me Well ist ein Action-Surivor-Rouglike und dungeon-crawler in welchem wir Waffen mit eigenen Triggern und Modifikatoren versehen können. gleichzeitig gibt es Passives, permanente Upgrades, Synergien und viel freischaltbares. Man darf sich das Spielprinzip im Kern etwas wie bei Binding of Isaac vorstellen. Macht sehr viel Spaß für wenig Geld und hoffentlich bleibt der UVP bei unter 5€ aber für das was es ist, bereits sehr sehr gut. Rating: Dito: 4.6/5 Chat: 4.26/5 Gesamt: 4.43/5
Nice game
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Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The little “hat paradox” — hat on the library floor when you teleport, but back on your head in the dungeon — really puts a smile on my face. The wizard’s hub tucked between the bookshelves is a great touch. 🎮 The Vibe: Think Magicraft or The Binding of Isaac, but much lighter. Perfect if you just want to unwind and relax after a long day. 🛠️ Minor QoL Feedback (Just personal nitpicks that don't impact the fun!): • Keybinds: Custom rebinding (like swapping WASD to arrows) would be a nice bonus, though the default layout is honestly perfectly fine. • Progression: It'd be awesome if the character's look evolved to match their growing power. • Menus: A “Return to Main Menu” button under ESC is just a preference, but it would make sense if the devs ever add multiple player profiles (e.g., three save slots) in the future. Verdict: A super cozy and relaxing roguelite. Highly recommend!
enjoying my time with it but gonna let it cook longer before i come back, probably not till 1.0. has good bones but needs some good QoL things to really make it spectacular. 1. spells that trigger after the initial spell shouldnt use mana until it is triggered. there are enough trigger effects with specific mechanisms that make them useless against a boss that i would rather have the main spell be able to be used more often without the massive mana penalty you get for having multiple spells atm 1.5. should be some way to manipulate mana usage in a run other than the mana regen item and selling scrolls (which honestly isnt very good right now). if there is something to help, i never found it in the 2 1/2 hours i played 2. there is no "compendium" kind of item, either a menu or in the hub area, that will tell you a list of items, spells, ect, in the game 3. there is some kind of synergy mechanic but no explanation on what it does, or how to use it 4. if you play on controller there is no reticle to judge where youre actually aiming, making it very difficult to use any spell that has any kind of precision 5. would be nice to have different base guns that either have different starting stats or have different effects that apply to all the spells used
very short and pretty medium in conent. i'd not spent my time on thise
Even after only a few hours playing I feel like this game has super potential; and one of the few games that have come reeaally close to scratching that Magicmaker itch. Like Nova Drift, you'll see almost everything the game has to offer quite early on, but the way you can combine those things more than makes up for it and you can just keep on playing with every other run feeling just different enough, especially when trying out Spell Modifiers in different ways. One new favorite of mine is Laser + Electricity/Bubble since it gives Stygian Zinogre fulgur bug vibes, and Cloud/Electricity + On Hit(+) + Laser (Split) gives a recursive Chain Lightning style effect that keeps bouncing between enemies long after you've stopped shooting! Some scattered thoughts: - Would be nice to see what Spells have how many Slots before equipping them - Scroll Fusion I've yet to be able to use since it requires three duplicate scrolls, and with a limited inventory + the randomness of maybe never seeing a second let alone third scroll.... - "Hard Level" modifiers don't seem to be any different than regular floors - "On Kill" spell-mods don't seem to work with Boss spawned minions. - Playing on controller, RB opens Inventory and moves left/right in the inventory. While in the Scroll Fusion table, RB kicks you out of the Table interface and opens your inventory - making moving through the menu tedious - Tiny suggestion: It'd be neat if the Ice/Fire modifiers changed the color of attacks. Ice == White or Blue lasers/clouds/etc - Boss music is greeaaaat! - "You need to wait..." for future updates! Right now the game ends just as things feel like they're getting good, which admittedly is kind of how Slay the Spire feels too: "Things are just getting good and- What? It's over already??" - I get Pagemaster vibes from the setting for some reason, maybe its the World of Books and stuff. It'd be super cool if there was a Dragon boss or NPC or something!
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peak
I bought the game after friend's recommendation and had a lot of fun. I'm not good in such games, however, it brought me some memories from 30 years ago while playing Diablo :) And the main character in the hat - is it inspired by that small creature from He-man?
Ehh... apparently there was some new update that gimped the early game a lot. As a new player, I'm feeling it. Progression feels slow. Having 'beaten' the game once, I don't feel a drive to continue because why would I when it doesn't give any indication that anything will change and get more interesting?
Players by region
Where this game's players are, estimated from review languages.
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