
Craft magical weapons. Uncover synergies. Unleash your creativity. A top-down weapon-building roguelite dungeon crawler. Jump into the Magic Well, gather powerful scrolls, build your magical weapon and fight unique ink monsters your way!
Modeled estimate, not a reported figure. How we estimate →
About
Jump into the Magic Well to enter the world of books. Traverse procedurally generated arcane dungeons, fight unique ink monsters and become a powerful wizard who gathered all the wisdom.

Combine magical scrolls and spells found in the books to craft a customizable magic gun as you descend deeper into the well. Create a single, devastating projectile unleashing immense destruction in a single strike or trigger a chain of projectiles one after another. Experiment with builds to reach mastery.

With each run, unlock new items, spells and dungeon rooms that permanently expand future playthroughs. Level up your wizard and adapt your builds to face new challenges.
Every run is a unique experience. Unlock new scrolls, discover powerful spell combinations and synergies and create builds that best suit your playstyle.
Create a custom magic gun using powerful spell combinations
Procedurally generated levels ensure no two runs are the same
Fight ink monsters and challenging bosses
Unlock dozens of scrolls and magical items
Easy-to-learn combat system
Hi! We're Adrian and Krzysztof, two friends creating this game. We've put a lot of love and determination into making our dream come true with our very first title - Wish Me Well.
Please keep in mind that we're very small studio at the beginning of game-creating journey and while we've done our best to give you the best possible experience it may have its flaws.
Thank you for giving us and our game a try and have fun playing it!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Polish**languages with full audio support
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun roguelike, great for picking up for short session. Works well on Steam Deck
So far its quite fun! Need more!
半成品,不如魔法工艺。
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Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Get it, it can only get better...hopefully. Only 5 buck-a-roos! 5 greens! 5 fish skins!...only 5 puppy livers! dried, preferably.
fun game, tho 3 stages is too short, looking forward to new enemies/bosses! some suggestion: 1. probably add two difficulties for different players, the easy one have more heal and less punishment, while the hard one is become more challenge and can make more precise bullet-hell. 2. add a collection function where you can check all the spell/modifier you have collected in the run. 3. boss are too easy to kill once you get the combos, also their attack mode is bit boring, also can you give the defeat flashback a bit bgm?
The only thing more I could ask for is an endless mode, I feel like after becoming strong enough, I just clear the game too quickly.
Nice game so far, havent gotten far so far but things i would like would be: ingame codex accessibility settings like cursor size and character/cursor highlights to make it easier to stay ahead. maybe even enemy projectile highlighting after some funny runs i had and didnt know which light (color vision problems) was mine and which one was from the enemies xD if i remember it i will update the review with 20+h into the game edit after 16h, the update that dropped today the 3rd april the game made a leap in quality and fun. Keep going :D
Initially the game is quite hard, but once you understand the mechanics, learn some patterns and use the dodge properly... its really fun and the challenge becomes quite enjoyable. I really look foward to the release of more gun modifiers and extending the run length, I only feel like a build is just coming together and then the 3rd boss appears and the run is over. Bring on the next release!
I'm sorry, but right now this game is just annoying. It's a cheap copy of Magicraft, and it's extremely tedious to make progress in the game. You don't get any useful spells or passive skills. The game punishes you way too harshly, health points drop extremely rarely, and you end up with a bunch of useless spells and spell modifiers. The only goal is always to collect money in the hope of buying useful items in the shop. That’s it. I don’t feel like grinding for 40 hours just to finally unlock a few useful features in the game.
I really wanted to enjoy this game. The idea is great, the builds look amazing. However, as a new player, the early game progression is abysmal. It’s just down to endless grinding until you get lucky enough with your build to beat the first boss then repeat. I can’t even try different builds because there are times where I don’t even get a spell in multiple rooms, in a row. And added to that I get all triggers, or no triggers, or no new spells. It really sucks to want to experience the game but the game itself won’t let you.
Players by region
Where this game's players are, estimated from review languages.
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| $356.3K | 964 | 89% | $14.99 | |
| $31.9K | 205 | 78% | $7.99 |
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