
The king asked you to take an artifact to kill the monster and save the princess, but you think it's not too late to kill the king first and then save the princess!?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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傳統的2DRPG,勇者拯救公主,收集寶物擊敗魔王的故事。 可以自己選擇劇情走向,有多線劇情結尾。 戰鬥是回合制,走路半路遇敵,人物升級會自動學到新的強力技能。 只是遇到路上的弱怪,每回合都要重新案一樣的技能有點枯燥,像作業員,如果可以自動記憶技能就好了。 總體來說,遊戲還算不錯。
总体上还挺有趣的,不错,值得玩。完了2个多小时,先测评下,以后看有没有需要改的。 感觉有些地方感觉还没做完善,比如我的光剑砍着0,用光魔法才有用。那你整个光剑干啥。另外什么种类是什么属性,克制属性没有查看方式。 二周目就没玩了,只继承了技能。但对于不想刷怪的人,你不能让我们自己选择是否继承等级、技能、道具和金钱吗?二周目开头出门,下面的人问你要不要跳到魔王军,我选是。然后等级8级,有一点钱(400左右,不太记得了),之前道具装备金币都没了。因为顺着剧情走,没刻意刷怪,在比武大会上不能操作,前五回自动被打死了。而且剧情有点无语,卢修斯是对手吧,谁会赛前喝他的东西,这不是强行主角降智嘛。而且是剧情要求强制喝,不喝不能触发接下来的剧情。跳线,自己不去刷怪,必死无疑,你不能动手挨五发,然后没有。两次看见game over,我就关了。有没有新装备,谁有兴趣刷重复的怪啊。
很有特色的一款RPG,多剧情结局多路线 战斗场景里面的剧情很丰富,也很有趣2333 可以看见致敬了一些游戏的设计 不过随机遇怪还是有点难受,主角的造型有点怪怪的
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Hours played at review time, across 23 reviews with recorded playtime.
很正统的JRPG游戏,脱战后回复状态的设定保证被小怪骚扰时可以用最佳状态迎敌,本人跟着剧情走打出了背叛者和胜利两个结局,总的来说整个游戏都能用鼠标操作,但是鼠标寻路有时候会卡在原地,鼠标和键盘之间的互动也有待加强,在魔王城一楼我用鼠标操作上不了楼但是没有触发对话,改用键盘后才有提示,算是一个小bug吧。在数值方面也比较怪,在打威廉和森林小镇的战斗中本来都是必输的战斗但是打赢后也依然难逃一死,比较可惜,总的来说是一款有完整游戏流程的作品。
一款不错的rpg,但是对鼠标的操作很拉胯
先给个好评,游戏还没通关,晚点给测评(我是聪明逼)
先说体验,还可以! 人物画风和部分对话比较古早……不过bgm也算比较顺耳。最后的boss战的bgm好得很!! 战斗机制有点意思,掌握方法通关就完全不难。只是在冒险旅途中总是会很多次地随机碰到敌人,难免有重复之感。 故事其实比较简单……地图也小,但是作为一款小作品来说,足以放松放松心情啦~ (不好意思最后再笑一笑主角苦大仇深的立绘和说话风格hhhh) 作者加油!!
首先感謝趣遊組和發行商冷笑黑妖給予了我這次評測《迅風的米斯特汀》的機會,其次我給予本作一個8分的評估。 [h1]總體上來看[/h1] 本作講述了勇者為了繼承父親遺願收集四大寶珠前去擊敗魔王的故事。 在這一過程中,勇者結交到了可靠的夥伴,遇到了兇惡的敵人。 但是在真正能够决定王國,帝國和魔族命運的最終作戰中,只有真正的勇者才能做出最正確的決斷。 可玩性尚可,讓利可入的標準勇者rpg,難度不高,想短暫打發時間的玩家可以入手。 [quote]點擊加入[url= https://steamcommunity.com/groups/itgameap ]趣遊鑒賞組[/url],一同探索遊戲的樂趣~ 歡迎關注[url= https://store.steampowered.com/curator/34803254/ ]趣遊鑒賞家[/url],查看更多趣味性評測。 讓我們用愛點亮遊戲之光,加入我們,共同感受更多趣味的遊戲吧! [/quote]
试玩版过来的发现steam版有了然后入的? 剧本还行 能买
多結局的路線+中規中矩的玩法 還是可以的 但怎說好呢....有點亂... 轉職系統怎說好.. 一開始只能互轉三個職業獲取新技能... 可是一來你說的能力繼承並木有..技能繼承而已...這技能還很雞肋 造成技能是多了 但能力不如勇者.... 反正我3種各練到15就懶了...不確定20還有沒有 而且後面發現女主沒練到..好吧 當沒看見 最後的冰雪城裡旅館有轉回勇者的系統...可是不想再轉了= =... 感覺BOSS隨便砍砍就好.反正一回秒 重點:這練功+轉職系統好像沒啥意義耶 PS:二周目跳關後~主角會喪失必殺技...雖然我還是跳了照打魔王..感覺沒影響 瞌藥就是 就是有種我奮鬥是為了啥的空虛感
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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