
Winds Of Trade is a strategy game about running an ocean trading company in the 18th and 19th centuries. Building your trading empire will not be your only goal! Ruthless pirates, shady smugglers, wartime and fierce competitors will make the way to the top a long and hard road for you!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Italian
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
18th Century port trading, with threats from pirates. This is a testing micro-management money making strategy game. For those, like me, who need to be able to pause a game ( RL can be a pain ! ) this immersive brain teaser is ideal.
game stops all the time
Adddicted...really good. next step is to find a similar game that is multiplayer.
some world preset seeds would be a cool addition if the community happens to stumble accross some good seeds. Otherwise maybe just improve the cities a little bit so they aren't 100% reliant on the trade you bring.
[h1]Verdict[/h1] At its heart, Winds of Trade is just an abandoned trading sim, but with its, rough edges, and frustrating mechanics, it feels barely worth it's $12 price. [h3]Pros[/h3] [b]Trade Automation[/b] - You can set up automatic trade routes, which is convenient once you get going. [b]Stock Market[/b] - You’re able to buy stock in a company and then profit from trading their goods, which adds some strategic depth. [h3]Cons[/h3] [b]Hotkeys[/b] - The game only has a single hotkey; nearly every function requires clicking through menus. [b]Unbalanced Production & Consumption[/b] - Because the world is randomly generated, most ports don’t produce or consume enough resources to even fill your ship holds. [b]Nation Mechanics[/b] - After more than 24 hours of play, I still can’t tell what prosperity or recession actually do. Wars between nations don’t change the map and the only effect for the player is access to low-paying wartime missions. [b]Border Gore Islands[/b] - Random generation often creates awkwardly divided islands. In about ten playthroughs, I only saw one without messy three-way splits. [b]Few Sliders[/b] - Want to sell more than 500 shares of stock? Get ready to click through confirmation prompts for each batch of 100.
This is my favourite game bc pirates and money
Nice Community feel and obvious room for expansion. Maybe also, and online component should be Awesome !
This game is amazing. I've never played another one like it. Hats off to the developers who came up with the concept and all the folks who put this together. Great game!
GAME HAVE POTENTIAL BUT ITS NOT VERY INTUITIVE, IT TAKES AGES TO BUILD A FLEET. MOREOVER IT LOOKS LIKE 2010
its not a bad game but many other games are better at it(starting with Pirates! if u dont know the game google it)
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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