
Winds Of Trade is a strategy game about running an ocean trading company in the 18th and 19th centuries. Building your trading empire will not be your only goal! Ruthless pirates, shady smugglers, wartime and fierce competitors will make the way to the top a long and hard road for you!
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About
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Italian
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I was hoping for almost a trading mount and blade, with some fleet automation. This had issues with the UI and just getting around and figuring out why you weren't making profit was excruciating.
This PUZZLE game is all about automatic trading. It is fun watching ships sail into port and leave hopefully doing what you wanted. If not rewrite the instructions and try again! Periodically you have to hone the trade routes if your money is vanishing. Sometimes the prices change, making another port a better one to sell at or buy from. I like to have only one or two fast ships to free trade/explore the options/smuggle, while the rest zip about by themselves, hopefully making hay while the sun shines. It is easy to group ships into a convoy so that you can escort a vulnerable capacious slow transport. Turn based combat takes some getting used to but can be fun. (It works better than Endless Legends). As you buy more ships then the attacks seem to lessen and there is a higher probability that your automatic ships in the vicinity will be able to join in the fight! This improves the odds considerably for that one lone ship. It is amazing when you are caught short, with no options and only two of your ships sink all six of theirs. YES! I like that it isn't all a forgone conclusion. Maybe you can get away or bribe them (you coward ACTUALLY AN ACHIEVEMENT) OR fight and get sunk. Upgrading your Captain and the ship will help too. Smuggling is laborious because of the interface and cannot be done on auto but it is fun and lucrative. If the odds are less than 100% you can win or lose big. How much of a gambler are you? When trading: if you only check the headline price before you set sail then you can be disappointed when you arrive and attempt the trade and they don't want most or even any of your goods. I don't remember ANY of the other games giving you a warning before letting you continue with a poor sale - a nice touch! Size of the port is important for trading quantities (and smuggling too). Buy shares or fail at the game. I tend not to invest enough and being too cautious hinders me later in the game. Others sagely advise borrowing early to make investments but when I tried that I failed. I didn't realise that I should have continued until the oh so 'bitter end' (an appropriate nautical expression relating to the anchor chain) to gain the achievement instead of restarting the game. Getting your own mining camp/facility adds another twist to the already established world economy - a new cheap FREE super producer. Many of the trade routes will urgently need fine tuning now! It is a strange game where your role seems to be to make money by trading however you usually have to set up some permanent loss leader routes to kick start a port's economy. Next set up a warehouse to snaffle those lucrative goods to splice into your trade routes or free trade with. There is a lot to this game. It doesn't feel like the other sea trading games. In Port Royale 2 for instance, I played for hundreds of hours, ALL manually trading. I was able to do all of the missions to get all of the player owned new cities manually. It just wouldn't be possible with this game. You have to study what is happening to succeed. Look at the industry tab. If something is pink then you will need to deliver the missing resources to get rid of that problem and free the log jam in the production. Most cites can be stimulated (at a price) to produce most goods. This makes it a huge puzzle. It is best to help the cities of your 'own' nation and ports that you have shares in their economy. Plays fine on Win 10 with a 1060 card. I nearly forgot that there is a bug which sometimes makes it difficult to control the speed of the game. You may not want it to be permanently zipping along at full steam ahead. Even if all is well and it is plain sailing: the spacebar will pause and unpause the game. A godsend. You probably shouldn't write a review late at night while drinking wine but Hey Ho - its Xmas.
Wirkt leider unvollständig entwickelt. An sich gute Ansätze. Es fehlt leider noch etwas. Es kamen seit 2018 leider keine Updates mehr heraus. Dann lieber das gute alte Patrizier weiterspielen. :)
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A poor man's Port Royale. This game satisfied the craving of me " conquer the world" through economy trading that I had but.. it had several problems but its good enough *barely* to get a positive review. First, the combat is simple but bare bones, if you decide to go Pirate be ready to have a bad time and I see a lot of Bribery in your future since all hostile countries will ban trading with you. Second, the automatic route system is TERRIBAD, good for the game to have one, at least, but its just awful. Not to mention, you can rent warehouses that automatically buy goods but dont sell them automatically, which still needs you to micromanage them. Third, the procedural creation of game maps based on seeds is neat but some seeds make some quests and towns inaccessible, so its random, which is good AND bad, i guess. Finally, war ships and pirates are not shown on the map, they are like random encounters.. which is fine but.. Overall, I felt this game has a lot of potential but its half baked, you know? if the developers would work on the game a bit more to make quality of life improvements and make it more challenging it would be very good. Attacking cities or doing some mercenary work when war break out would make the game way better not to mention a way to save and load autoroutes from game to game (just replace the town), auto routes are so damn clunky. Graphics and Sound design is below average.. but its fine. I guess. Achievements are easy but take a bit of time, I guess you can 100% this in 3 to 5 days, a week tops. Anyway, If you like Port Royale/Patrician type games, try this one out, yeah! Winds of Trade gets 56 Tonnes of Opium out of 120 one-hit sunk Schooners.
I can't believe I paid 2 dollars for this!! FOR THIS!!! Ugh, 2 dollars!!!!! Well, at least I took a copy of this game...out of this world, so someone else doesn't accidentally play it.... You're Welcome World
Very fine sea trading simulator. There is no much of building like in Port Royal and such. Buying ships, traveling between cities, trading and doing contracts. Interesting idea is that map is always random. Anyway, really great game for those who like trading games.
A bit of a sleeper of a game. I'm fairly sure this is a bit of a trade sim built with the same engine as Mount and Blade Warband. The achievements are doable, though you'll notice that the game is so rare, a single person can increase the percent completion by a few points. Not a bad pick for cheap if you like to sail around lazily and trade.
There are some good aspects to this game, but I find this very frustrating how difficult it is to get to relevant information. Making reasonable choices seems to involve remembering the price of a good in the city you're in, going to a different menu where the sale prices are listed, exiting out of that screen and scrolling around the map to see where cities with good sale prices are, reopening the trading screen for the city you're in again (which closed automatically as soon as you open something else), and continuing to go through this process that seems like it could definitely have been made much more user friendly until you have a plan for what to buy and sell where. It's not unplayable, just time consuming and frustrating. Maybe there are some shortcuts or techniques I'm missing, but I did I go through all 3 tutorials in their entirety. There does certainly seem to be more depth to the game, like a stock market, automated fleets that you can set up based on knowledge of supply and demand lines,and some combat mechanics. I haven't really gotten to any of that yet and probably won't because I find the basic gameplay so frustrating. If I play some more and figure out a way for the trading to run more smoothly, I'll edit this review.
不错的游戏,内容不少,值得一玩,优化略差,希望开发组持续更新!好评鼓励!
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