
Lead The Rebellion, build your army, and shape the world with your choices. A story-heavy adventure game with multiple endings, romance options, and non-linear storytelling. A vast fantasy world waiting to be explored. Inspired by Dragon Age, and Mass Effect. Fully voice acted by a stellar cast!
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Winds of Change is a 2D Visual Novel/Point-and-Click Adventure Game set in a living, breathing fantasy world. Embark on the journey of a lifetime! Join The Rebellion, amass an army, and liberate the world! Fully voice acted, with romance options, side quests, and optional content! Inspired by Dragon Age and Mass Effect. A huge amount of dialogue choices let you role play exactly as you want! Huge conversational trees! A game-changing 2D adventure project!
You are The Seer of Valinorth.
Blessed by the realm of spirits, you are given visions of the future in order to steer your nation's history down the right path. However, one night, a vision shakes the very foundation of everything you know. Forced to leave your home for good, you are thrust into the larger world of Alestia, and taken in by the arms of The Rebellion. Vying for freedom from the tyrannical rulers of the world – The Triumvirate -- The Rebellion fights for liberation.
At the center of this conflict is the mysterious “Blade of Exodus”. Once belonging to The Triumvirate themselves, it seems the key to victory may lie in using their own weapon against them. But who can wield an artifact of such immense power? Is victory really within reach, or will The Rebellion fall and be lost to history? The fate of everything rests on your shoulders alone, Seer.
Choose wisely, and enjoy your adventure...
In-Depth point and click interface!
Massive story line set in an incredible fantasy world!
Fully voice acted by a stellar cast!
Bond with your comrades!
Pursue friendships, and even romances! (not limited by gender)
Non-linear story flow! Feel free to stop and explore!
Open world atmosphere. Return to past areas at any time!
Find hidden objects and books in the environment! Learn about the world!
Stop and chat with your party members at any time!
Watch your party members interact with each other in skits!
View parallel scenes taking place all across the world! Multiple stories at play!
Experience side quests and optional stories!
Winds of Change features a massive voice cast, featuring top talent from the industry!
Voice actors in Winds of Change are best known for performing in franchises/games such as:
The Legend of Zelda
Persona 5
Fairy Tail
Hunter x Hunter
Danganronpa
Zero Escape
Gundam
Mob Psycho 100
One Punch Man
One Piece
Secret of Mana
Fire Emblem
Re:ZERO
Dust: An Elysian Tail
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I hate it that this games gives verbose dialogue in the first half (This is the reason why it takes me three years to finish this game). I hate it that [spoiler] in Act 3 and Act 4 the author just fools me with no actual casualty in the main characters. [/spoiler] I hate it that someone who sold out all his comrades for info on his parents would claim loyalty to you if you do NOT encourage him to get to the bottom about his parents after all these efforts and sacrifices. I hate it that all my careful choice of language doesn't matter at all. I hate it that I was given the chance to have multiple dates, and in the PPT ending I just seem to be participating in multiple weddings (I was hoping for a change to break up with people and choose my final mate). I hate it that the Monarch is easily adored and given credit and trust for doing absolutely nothing. I hate it that my serious relationships doesn't affect how the characters act in the main story at all. I recommend this game for its completeness as a furry visual novel. I love Damek for his integrity, charm, leadership, and him being sensible. Fortaime is so cute! Please take a look on Sinatelli's detailed downvote criticism on this game. I post the link here: https://docs.google.com/document/d/1oNkDEYhm8xVEzkIZZ29YSz4dL7v5Gk8a4dLOU7AodjQ/edit#
I dont usually play visual novels but the worldbuilding and story have already grasped me well! highly recommend for those who are interested in playing a VN game!
amazing one of the best furry vn ive played
A nice (and complete !) visual novel that took me around 12 hours to both complete and 100% all the achievements. I bought it during a sale where it was at 2€, and it was a really good experience (especially with this price tag !). Every character you interact with is voice acted, the OST is pretty good, and there's some gorgeous backgrounds to illustrate the places you visit. The character art is overall good, although some characters (notably one in Act 4 of the game) can look quite off, and even goofy compared to all the others. As for the story, I liked its twist and turns during my playthrough, some of which did blindside me, but I'm not sure about how the story would "change" if I had made drastically different choices, as there's not that many in the game, none of which (to what I can infer) would drastically change the events happening (tho I'm sure the events themselves would play quite differently). All I all, I quite enjoyed my time with the game ! An enjoyable romp in spite of its flaws.
A great story paired with beautiful art and music. The beginning can feel a little slow and somewhat confusing, but once the plot picks up and the revelations start unfolding, the game completely drew me in. I was so hooked that I had to finish it in one sitting.
First review I've ever made on steam - i just gotta say that this is a great Visual Novel I'm really glad one of my closest friend gifted me this. my first time reading a VN infact Honestly, i thought this would have me bored for the first house or at the start until the end, but no i was completely wrong The fact that the choices you make changes the story as a whole - makes it more fun Great characters, good voice acting, the background art is amazing, and although the story is quite average imo but the plot twists though There was genuinely A LOT of plot twists that actually left me flabbergasted (wont spoil it :P). Enjoyed the whole 19 hours on my first run ^^ Would recommend to people who sees this and have never gotten the game Also, Fortaime is literally so me. He's so fun and silly Props to the devs for making this game Satisfied and had fun playing this VN and my first as well
Winds of Change, developed and published by Klace, is an atmospheric narrative adventure that immerses players in a richly detailed world where choices, memories, and personal connections shape the unfolding story. The game stands out by blending evocative storytelling with a unique visual style that uses silhouette art and layered environments, creating an intimate yet mysterious atmosphere. Rather than relying on traditional gameplay mechanics, Winds of Change invites players to experience a reflective journey that explores themes of loss, healing, and the impact of decisions over time. At its core, the game follows the protagonist as they navigate a dreamlike landscape filled with symbolic imagery and fragmented memories. The story is deeply personal and poetic, focusing less on a conventional plot and more on evoking emotions through exploration and interaction. Players uncover pieces of the protagonist’s past, relationships, and inner turmoil by moving through surreal environments and engaging with subtle narrative cues. This method of storytelling encourages players to interpret and connect the dots themselves, making the experience feel highly immersive and introspective. Gameplay in Winds of Change is minimalistic but meaningful. Rather than presenting complex mechanics or fast-paced challenges, it focuses on exploration, observation, and interaction with the environment. Players control the protagonist as they walk through shifting landscapes, unlocking memories and triggering short vignettes that reveal more about the character’s emotional state and history. The pacing is deliberately slow and contemplative, designed to give players time to absorb the atmosphere and reflect on the themes presented. This makes the game more of an interactive experience or digital poem than a traditional adventure game, which may appeal strongly to players looking for something meditative and emotionally resonant. Visually, the game impresses with its striking silhouette art and layered backgrounds that create depth and mood with limited color palettes. The environments often feel ethereal, balancing between the real and the abstract, which perfectly complements the game’s focus on memory and emotion. These artistic choices work together to craft a sense of quiet beauty and melancholy, with lighting and subtle animations adding life to the scenes without overwhelming the narrative. The aesthetic supports the storytelling by evoking feelings of nostalgia and loss, inviting players to linger in the moment. The audio design plays an equally important role in shaping the experience. A subtle, atmospheric soundtrack underscores the game’s emotional beats, while carefully placed sound effects—like the whisper of wind, distant voices, or soft footsteps—enhance immersion and mood. The combination of sound and silence is used effectively to draw players into the world and reflect the protagonist’s psychological state. Dialogue is sparse and often poetic, delivered in a way that feels intimate and contemplative rather than expository, reinforcing the game’s reflective tone. While Winds of Change excels in mood and storytelling, it may not satisfy players looking for a more traditional or action-oriented game. Its minimalist approach and abstract narrative can feel slow or elusive, requiring patience and openness to interpretative storytelling. The game’s short length and limited interactivity might leave some wanting a deeper gameplay experience or more concrete plot resolution. However, for those interested in games that prioritize atmosphere, emotion, and artistic expression, Winds of Change offers a unique and memorable journey. In summary, Winds of Change by Klace is a beautifully crafted narrative experience that uses its visual and auditory design to explore themes of memory, loss, and healing. Its emphasis on mood, subtle storytelling, and exploration creates a contemplative space where players can engage with the protagonist’s inner world on a personal level. While it may not appeal to everyone due to its abstract and minimalist nature, it stands as a powerful example of how video games can evoke deep emotional resonance through artful design and narrative subtlety. For players seeking a poetic and introspective adventure, Winds of Change offers a hauntingly beautiful and thought-provoking experience. Rating: 9/10
Honestly, I don't see how this game received such outstanding positive reviews. Don't get me wrong, I took my time with it properly and I'd really love to like it. It's pretty, it's well voiced and it's certainly made with love. But the overall writing, the (seemingly) little impact of your given "choices" and the almost non-existent character development left me feeling rather frustrated. It didn't help that I took a dislike to the playable character fairly early on that only grew stronger throughout the gameplay. Quite frankly, to the point that I was desperately looking for the first opportunity to get rid of them. Imo the seer/seeress is dumb as a rock. And there is literally nothing the player can do about it but endure till the end or quit early.
Just a point and click kind of game but its great if you enjoy good story. This is rarely the only game that make a good example of how to implement LGBT in the game. There's always an option to romance any NPC in the game whether it's a guy or girl, no woke BS, no force choice. However, everything just as simple as that: - Every important choice is 2 sided. You choose to side with A or B, Kill or Spare, Yes or No... No more than that - The parallel scene, multiple story which marketed as a feature. Its just an extra screen, scene that take play at the same time. Like any other game had already had its but the different is you manually click in that character scene to play it. It's just extra scene, extra information... nothing new - Weirdly people get defected a lot in this game. It's like a guy in good side turn to bad side, and a bad guy turn into good side, 3 character in this game does this so the story kinda get weak...
I mostly bought this game due to it being on sale for 2 dollars, not expecting to actually like it but I finished it about a hour ago and it’s probably the best furry visual novel game I’ve played. The ending music for the end of it was perfect, the characters are amazing, the story is so well thought of. I went into this game blind and left with tears. It’s not even sad, I was just overwhelmed with the what I was feeling. I’d definitely recommend this game for anyone who loves fantasy. 10/10 game man.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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