
The pioneering nakige that made a generation cry... Legendary '90s visual novel ONE. is back and better than ever with updated art, animations, and features!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 10 → 0.29/day in the week after.
About


Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−60% | 393reviews | 80% | — | $228.2K |
| $7.99−60% | 11ratings | 86% | — | not modelled | |
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
挺难评的....每次想写点什么就会回忆起NTR,恶心到极点的一条线,NTR倒不是最恶心的,恶心的是瑞佳这么好但是那条线男主和畜生一样,没智商没情商基本不能算人了....到底怎么才能写出这么恶心的剧情。不过除此之外的线都还可以(除了意义不明的男人线)学姐和茧的线最后还是挺感人的。 话说剧情设定这个永恒的世界只写一半是因为写完ntr线编剧就被看完剧本之后发怒的同僚砍死了吗?
麻枝准我操你妈 多脑残的人能写出男主自己绿自己这种东西的?你想整服从性测试给我滚去隔壁和近月一起 你写那线都像大粪 一条男主80为乐 一条男主自绿 你还是人吗 其他线路都很正常甚至很好玩 特别是茜线 我个人非常喜欢 新时代的重置 引擎和代码的迭代能让你看到樋妈的新时代画风 超级大眼萌 雨中茜真的美爆炸了你知道吗 另外重制版是全年龄的
I've been trying to say something meaningful about this game ever since I completed it last month, but I don't think I can convey a proper sentiment, so I'll just share some sporadic thoughts. On one hand, people are generally right: despite being flawlessly executed as a remaster, ONE's script has barely withstood the test of time when compared to modern visual novels or even later KEY releases, and it has some choices it made that nowadays everyone that reads them are like: "Why would you even do that?". But on the other hand... I feel that people are overreacting and expecting something more rigid and laid out. But this isn't that kind of story. You won't get an explanation about the twist because it's not meant to be explained, and the payoff of your choices is being able to continue the character routes themselves. And Kohei's characterization isn't even that blank, all things considered...? He does feel like a separate character when it comes to Hisaya vs Maeda's writings, but within these writers' routes he's definitely the same character, and his reaction and collapse over the twist happening is more or less as negative; sometimes he runs away, sometimes he fakes it until it's over, and sometimes he clings over the heroine. Even the Nagamori route's infamous section can be attributed as a short fuse of the MC over something that was already teased in the common route (the chalk scene for example), it can only happen because he knew her beforehand. Though you could also simply say it's a remnant from MOON. and it would be equally as valid tbh. I enjoyed the renewed art, I enjoyed the opening, its lyrics and MV, it felt just like the original game, as did the ending. The OST was faithfully remastered from the original release, it did its job. I enjoyed the characters, their little banter, their humor, and the ideas each girl brought to the table. I enjoyed the common route (the first time at least), I enjoyed the scenes for each girl in the common route, and I enjoyed the character routes as well. Some of the bad endings can be very interesting on their own and you're clearly meant to stumble and fail and get them at least once, as this is a game that had no character hints and sometimes the critical choice is not as intuitive as you think. I enjoyed each interlude, originally I believed them to be a little in the denpa department, then I realized they're plain melancholic or peaceful. I enjoyed the proto-nakige mechanics at the end of each route, though I didn't actually cry in any route honestly. That's not to say I found this VN perfect, but the bad things I found ultimately don't impact my opinion that this was a little charming piece on its own. My fav girl was probably Akane, followed by Nagamori.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
| $69.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Performance is awful. Japanese language version is broken - the moment character is supposed to say a line, sound doesn't play and no options are available aside from the quip skip. Trying to replay it from backlog will destroy your ears. 18+ scenes weren't included at all. If you want to play ONE ~Kagayaku Kisetsu e~, just emulate the original using PS1 emulator.
Key before their storytelling got good
男主是CS 男主是CS 男主是CS 男主是CS 男主是CS 男主是CS 男主是CS 男主是CS 男主是CS 男主是CS 男主是CS 男主是CS 男主是CS 男主是CS 男主是CS 男主是CS 男主是CS 男主是CS 男主是CS 男主是CS 男主是CS 男主是CS 男主是CS 男主是CS 男主是CS 男主是CS 男主是CS 男主是CS 男主是CS 男主是CS 男主是CS 男主是CS 男主是CS 男主是CS 男主是CS 男主是CS 男主是CS 男主是CS 男主是CS 男主是CS 男主是CS 男主是CS 男主是CS 男主是CS 男主是CS 男主是CS 男主是CS 男主是CS 男主是CS 男主是CS 男主是CS 男主是CS 男主是CS 男主是CS 男主是CS
Misaki is an amazing character. I genuinely love and admire her as much as I would a real person. If you do anything in this game, play her route. It is a masterpiece. Akane's route is not that far behind, I highly recommend playing through that as well. The Mio and Nanase routes aren't bad either. Avoid Nagamori's like the plague though. She is the poster girl, but her route is BY FAR the worst. Half the routes were written by a baby Jun Maeda (of Key fame) who didn't know how to write good, emotionally effective stories yet. No surprise that all of his routes (Nanase, Nagamori, Shiina) are noticably worse than the ones written by Naoki Hisaya. But the beauty of a visual novel is that you can simply not play the bad routes. Problem solved! Anyway, I really recommend this game. It did a great job of creating a lovable, endearing, and fun cast of characters who are all (mostly) well-characterized and full of personality. That's the mark of a good story in my eye: the ability to create believable characters whom you truly care about. - Misaki's route: 10/10 - Akane's route: 9/10 - Mio's route: 7/10 - Nanase's route: 6/10 - Shiina's route: 5/10 - Nagamori's route: 4/10
瑞佳线打的有点红温,各条线重复的有点多。也就动态制作还行,除了这迷之画风。
回憶的冬天kanon、燦爛的夏天air、相遇的春天clannad,最後是這部季節的起始之作,珍惜的秋天one。 ONE.作為key長篇作品的起始之作,我也能從這部作品裡看到各種可能有被用在後續作品的致敬,看故事的同時順便在想這些內容是不是有用在後續的作品裡,像是在找彩蛋一樣的有趣。 "永恆,是存在的",這裡的永恆除了代指世界觀下的奇幻要素"永恆的世界"外,我認為還象徵人與人之間的羈絆,與心愛之人的溫暖,甚至是微不足道的日常,這些點點滴滴的幸福構成了永恆。珍惜與他人相遇相處形成的紐帶,這份羈絆會把我們從絕望中拉出來,再次享受這個美麗的世界,也因此我認為ONE.講述的是一個"珍惜"的故事。 一心一意照顧你的少女長森瑞佳;想成為可愛公主的少女七瀨留美;感受世界卻失明的少女川名岬;承擔悲傷閉心房的少女里村茜;傳達情感卻失聲的少女上月澪;遇別離努力成長的少女椎名繭。與少女們相遇成長,走出過去的絕望,建立只屬於自己的"永恆"。 在玩這部作品前,我已經有看過一些對於這三十年前劇本的批評,也因此可能帶有了一些成見,但在花了三十小時全線通關後,我對於這部季節的起始之作還是很滿意的,特別是以春天作為結尾的表現手法,春天是四季的起始,這個相遇的季節,也是與相愛之人再次重逢的時刻,新的生活再次流轉,一同走向那光輝燦爛的美麗季節。所以我認為one完全可以算做是key的季節作品。 但我對這劇本也還是有點不太滿意的地方,不過主要還是集中在瑞佳線的劇本上,其他無論是留美線還是繭線我覺得都不差,要排名的話是繭≈茜≈岬≈澪≥留美>瑞佳的程度,可以說我對於ONE.的路線評價算是都很喜歡的。 我認為描寫青梅竹馬最重要的就是相遇與相處,並且隨著時間的積累而帶來對應的情感厚度。在這方面我覺得瑞佳不管是人設還是路線故事都沒有處理好,人設方面瑞佳給我的感覺像是在媽媽角色上太過用力了,但卻沒有能夠說服我為什麼她要這樣做的理由,用天性使然這理由我覺得是很差的,換句話說就是沒有足夠的動機去撐起人設,且因為在操心這點著墨過多,淡化了瑞佳身為青梅少女該有的一面,即便後面兩人青梅以上戀人未滿,但我也沒感覺出來九年份情感重量帶來的特別之處。 而故事裡浩平對待瑞佳的行為無論是過去還是現在,說實話都不怎麼好,相遇是瑞佳主動去認識浩平,但為什麼認識我不知道,幼年相處更是各種性質偏惡劣的惡作劇,再加上後面搞出摧毀一切踐踏心意的行為,讓人無法接受也難免,但我覺得這是浩平與瑞佳在人設與故事上的寫法都有瑕疵才導致了這個問題。浩平踐踏心意摧毀一切後悔不已,瑞佳即便被糟蹋也願意原諒他希望能重新來過。要這樣寫,我認為背後一定要有足夠的心理動機去支撐此行為。為什麼浩平要這樣做;為什麼瑞佳願意原諒,要是沒有足夠的描寫讓觀看者去代入角色,那這些行為就會顯得割裂且無法接受,即使後面變得很甜,前面造成的傷害也仍會留在玩家心中無法輕易抹去,也就是我前面所講的角色動機撐不起角色的行為。 除了瑞佳線略有小不滿以外,其他人的故事我還是都很喜歡的,與相遇的少女建立羈絆一同成長,到來年的春天再次相逢。雖然沒有像是後面作品那樣明顯的真女主或是主線,核心世界觀的永恆世界到路線全通也還是很模糊的概念,但對於季節的描寫,刻劃重要之人的羈絆,做為泣系的起點我認為已經很足夠了,畢竟我能從後續作品看到這部的影子啊,所以整體來說我給ONE.的評價為中上之作。
30年前的旮旯噶么不是这样的,20年前的里番也不是这样的,不行,得拉人和我一起赤石
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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