
Embark on a PvE survival adventure in the Age of Piracy. Fight on land and sea, solo or with friends. Build, craft and explore vast open world filled with dark secrets. Master soulslite combat and take on challenging bosses, command your ship and plunder unspoken treasures!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Windrose is a survival adventure set in an alternative Age of Piracy. It features the classic “build, craft, survive” formula along with intense combat and engaging exploration on land and sea.
Progress through vast procedurally generated biomes filled with hidden mysteries, hand-crafted dungeons and quests. Gather your crew and captain your ship through brutal naval combat with boarding actions and seamless transitions between ship and shore.
Defeat challenging bosses on your swashbuckling adventure driven by real-world characters and supernatural forces alike.
Every legend begins with a reckless crossing.
You are a captain who dares to challenge Blackbeard. What begins as a grounded story of survival and revenge draws you into a growing conflict between empires, pirate clans, and mysterious dark powers looming on the horizon. Windrose is steeped in the allure of the Age of Piracy.
Answer the call of the seas and move seamlessly between ship and shore. Naval combat is shaped by your decisions, whether you’re trading cannon fire at range or closing in for fierce boarding actions. Equip and customize your ship to suit your playstyle, from nimble ketch to versatile brig and monstrous frigate. And when the cannons go silent, claim your spoils and share a sea shanty with your crew as you sail onward.
Establish a foothold in vibrant, diverse biomes, gather resources, and build to your own taste, from simple shelters to elaborate mansions and fully developed forts. Recruit NPCs and grow your settlement to speed up harvesting and production.
This world belongs to the brave and the curious, so venture into the uncharted lands. Over 100 hand-crafted dungeons and points of interest contain endless secrets and treasures, though such rewards rarely come without risk. Trade with different factions to gain the edge you’ll need.
Hack, slash, batter, and shoot your way forward! Master a wide arsenal of melee weapons and firearms. Parry and dodge enemy attacks, chain different strikes, and keep an eye out for new gear, including sabers, rapiers, halberds, greatswords, pistols, muskets, and more.
Shape your combat style through talents and flexible loadouts with unique armor sets. Use food and potions to gain powerful buffs. Test your skills against a wide range of enemies and challenging bosses, defeat them, and claim their treasures.
Windrose is fully playable solo offline or in co-op with friends, supporting up to 8 players, with both self-hosted and dedicated servers available. Procedural generation will make each journey stand out. Please note: due to performance, especially in the late game, we recommend to play in the party up to 4 players for the optimal experience.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 52.8Kreviews | 87% | — | $37.8M |
| $29.99 | — | 93% | #35 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2871 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Das Kampfsystem ist meines Erachtens interessant aber schlecht umgesetzt. Die Gegner KI ist so beschissen, f. e. schieß an einem vorbei, junge der checkt das nicht. Außerdem ist man im Scale ständig two-hit. Man ist quasi gezwungen nur auf max life zu skillen - Geil. Warum kann ich nicht auf Assi (wir sind hier Piraten btw) mit meinem Drecksschiff die Pisser auf der Insel wegbomben. Kleiner Tipp; park dein Schiff genau vorm gegnerischem Lager und pull die Opfer, geh dann ins Wasser und kletter aufs Schiff, die Gegner bleiben im Wasser und ertrinken. Das Bausystem ist valide. Crafting etc ist common
Prawdziwy survival na pełnym morzu! Świetny Early Access, ale balans wymaga dopracowania. Ta gra to absolutny majstersztyk, który wciąga jak bagno! Kompletnie nie rozumiem fali negatywnych opinii. Czytając zarzuty o „zbyt dużą ilość farmienia i grindu”, mam wrażenie, że niektórzy pomylili gatunki. Przecież to jest survival, a nie MMO! W tym gatunku o to właśnie chodzi – o satysfakcję z ciężko zapracowanego postępu, zbieranie surowców i budowanie swojej potęgi. Na PC gra się świetnie, a system żeglugi robi ogromne wrażenie. Gra zmusza do myślenia – kiedy widzę na horyzoncie trzy wrogie okręty, wiem, że muszę uciekać. Taki realizm i wymagająca walka na lądzie dają niesamowity klimat! Jako że to wczesny dostęp, mam jednak jedną ważną uwagę do twórców dotyczącą rozwoju postaci. Brak klasycznego expa i oparcie wszystkiego na punktach za zadania (gdzie wpada np. aż 4 punkty na raz) sprawia, że postać rozwija się zbyt szybko. Żeby gra była prawdziwym, długoterminowym survivalem, twórcy musieliby zasypać nas setkami zadań, co na dłuższą metę może się nie udać. System nagród zdecydowanie wymaga spowolnienia i lepszego balansu, abyśmy nie przeszli tego tytułu w kilka wieczorów. Mimo to potencjał jest ogromny i to wciąż dla mnie perełka. Zdecydowanie polecam i czekam na poprawki!
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $37.7M | 37.5K | 94% | $29.99 | |
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| $38.1M | 66.5K | 93% | $19.99 | |
| $38.1M | 56K | 90% | $39.99 | |
| $37.4M | 206.1K | 96% | $11.24 | |
| $37.4M | 36.1K | 97% | $16.24 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $25.4M | 42.9K | 47% | $29.99 | |
| — | 0 | — | — | |
| $90.9M | 78.7K | 71% | $24.99 | |
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| $4.3K | 26 | 46% | $6.99 |
Latest in each market: best DE #69, worst CA #100 · 5 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Russian, Simplified Chinese, French, Italian, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Turkish +1 more
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
за 3 месяца с момента приобретения, пару фиксов вышло бесполезных, все расписывать не буду, но тут даж ветра нет в игре про пиратов и кораблики, все останое в других комментах
bom jogo.
very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very UNOPTIMIZED. 4060 on medium having massive lag spikes.
What a big pile of trash from the combat to crafting to navel combat, so glad this heap of steaming dog s**t was gifted to me as i would of refunded this garbage
垃圾东西,不会做解密就TM别做,你弄个超级难的BOSS守宝箱也行。 偏偏弄一堆宝箱塞进犄角旮旯让你盯着屏幕找1个小时找不到。打怪还不给经验只能找这些垃圾才给经验。 策划纯他妈大傻逼,他妈死了想让人们好好给找找死哪了
TLDR: I wish I could recommend this game, but after 60+ hours and losing the drive to finish the story, I can't. As fans of Sea of Thieves and veterans of many other survival games, this game showed so much promise. We even played the early access. Finally we got our own server to try it out. Sadly the gameplay loop doesn't really change after you get a boat with cannons. It is a game that expects you to farm A LOT to get to a new area where you are rewarded with nothing but new versions of every material which you get to farm A LOT of. I toned down some of the settings (around 40 hours in, on "normal" mode), and it was still just unbearably repetitive and unnecessarily difficult. My party and I have played a lot of similar survival games together, and we'd all agree there are much better options. It took us some time to realize no matter how much we farmed or progressed in this game, we'd never get rewarded or some payoff for all our hard work.. Even making a brand new weapon and armor set with the brand new material from the new zone wouldn't really help you against the new threats in that area.. Ship combat is a joke, there's only so much you can do about the 8+ ships that will certainly be on top of you the moment you fight the ship you think is all by itself. Regular combat is similarly extremely difficult for no apparent reason, and the talents and finetuning you work so hard for don't seem to help much, either. I started placing a new tent (spawn) probably before every single fight on any island. I had literal hundreds across the server, easily. I love the pirate theme, the settings and the music on the Ship was amazing. The soundtrack might be the only return to this game I'll be making. I should mention the building in this game is very good, although all the cool designs or even basic things like a circular stone foundation to make a tower are locked behind roughly 30+ hours of gameplay. We got some really cool foundation building sets WAAAAY late into the game in the last few areas, and it's like... what do you expect me to do with this at this point? It's a small gripe among a long list of weird stuff about this game. The building mechanic itself is good though, and I like how this game encourages decoration. Maybe this is messed up to add, but we immediately switched our server to a Runescape Dragonwilds server and have had a much much better time on that game.
Windrose – das Soulslike der Meere. Noch nie hat es mehr Spaß gemacht, sich von Dodos, Wildschweinen und Ziegen verprügeln zu lassen, während man eine quadratische Strohhütte an den Strand kloppt, um sie ein Zuhause zu nennen. Erstaunlich an Windrose ist die Tatsache, wie enorm ausgereift jeder Aspekt dieses Spiels ist. Egal ob das Bausystem, der Survival-Aspekt oder sogar das überraschend anspruchsvolle Kampfsystem – all das überzeugt schon sehr früh. Nahrung ist im Grunde optional, gleichzeitig aber unglaublich vielfältig und wertvoll, sobald man erkennt, welche Buffs die verschiedenen Gerichte verleihen. Wer sich intensiver mit dem Bausystem beschäftigt, wird außerdem überrascht sein, wie umfangreich die Baumöglichkeiten tatsächlich sind. Erreicht man den Punkt im Spiel, an dem man zum ersten Mal mit einem Schiff in See sticht, bleiben nur wenige, die nicht von Windrose überzeugt sind. Das Segeln unterliegt zwar nicht allen realen Bedingungen – die Windrichtung spielt beispielsweise keine Rolle –, dennoch machen sowohl das Steuern des Schiffes als auch die damit verbundenen Seeschlachten enorm viel Spaß. Auch die Crafting-Möglichkeiten sind genauso umfangreich wie die Bauoptionen, und keines von beidem fühlt sich unnötig grindlastig an. Optisch spricht das Spiel ebenfalls für sich – sei es die wunderschöne Welt mit ihren unterschiedlichen Biomen, die abwechslungsreichen Gegner oder die gelungenen Schiffsdesigns. Ach ja, und solltet ihr aus welchem Grund auch immer noch nicht wissen, dass es Sea Shantys gibt: Es gibt sie in dem Sinne. I thought I heard the old man say "Leave her, Johnny, leave her"
I cannot recommend this game in its current state. It suffers from deep issues with a few of its major aspects, mainly combat and story. - The story, if you can call it that, is very poor even for early access standards, it consists entirely of clearing similar looking camps, go here, kill those, loot that. Ubisoft would be proud of how repetitive and empty of substance it is. - The combat is too ambitious for its own good, it takes itself way too seriously when it doesn't have the proper story and mechanics to support its intended challenging difficulty. The difficulty lies within sluggish animations and bad hitboxes more than anything else. - The performance is noticeably higher than games of its caliber or even more, Forbidden West be running with 67°c on my laptop but this game has my GPU hitting 83°c??! so weird... and btw, disk usage is still not optimized. - There's also quite a few balancing issues, enemy behavior, ship spawning, economy.. the list goes on and on. I really enjoyed the building, but even that is locked beyond story progression, to unlock farming, better building materials and schematics. This game is very much a draft of ideas not quite yet seamlessly integrated into each other. It's not even good enough for an early access release, this game should still be in vaults.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.