
A lightning-fast 1–3 player co-op roguelite from the creators of Dead Cells. DASH, DIVE and DESTROY across a shattered world. Build wild loadouts, unleash devastating Alterattacks, and become the last stand against the Vortex.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 7 → 1.86/day in the week after.
About
Wake up, Leaper! This is Windblown: the lightning-fast, 1-3 player co-op action roguelite from Motion Twin, the creators of Dead Cells.
Dash across the ruins of a broken world with impossible speed in a last stand against the apocalypse. Solo or with friends, reawaken the powers of those who fell before you, unleash devastating weapons, perfect your loadout, and reclaim what was taken.
Your godlike speed is key to surviving the all-consuming Vortex threatening your world; stay aggressive and overwhelm the battlefield - before it overwhelms you.
Chain dashes, strikes, abilities and devastating power moves together in hyper-fast combat built around flow. Tear through ever-changing islands filled with challenges, enemies, and bosses designed to push your limits.
It’s dangerous to go alone, and you’ll need every weapon, trinket and passive upgrade you can get. Dual wield to combine unique weapon movesets, unleash powerful Alterattacks, and customize your build with over 170+ unlockables.
The playstyle is yours to create: Mix fast melee weapons with heavy hitters (including the fan-favourite Crocojaw, known for its brutal bite!), ranged tools, status effects, mobility skills and more to become the unstoppable force on the battlefield.
Whether you prefer playing solo or in co-op chaos, you’ll find a complete experience in Windblown. Our game caters to all playstyles, with no gating!
Coordinate builds, hunt for upgrade mats and defeat formidable foes together or single - then go chill at the hub whenever you need a break from the mayhem!
Death is part of the process - just dust yourself off and try again! Every failed run lets you bring back valuable resources to unlock new weapons, powers and upgrades at the Ark, expanding future builds and playstyles. Learn enemy patterns, try a new loadout, and come back stronger every time.
No drawback to experimenting, so go forward, Leaper!
Key features:
Dash and dive: Lightning-fast combat focused on momentum, aggression and chaining abilities.
Perfect your playstyle: With 25+ weapons, 20 trinkets, 105 passive upgrades, 20 hexes, 3 magifish and the different Alterattack combinations, you won’t fall short of options to create your perfect playstyle!
Stronger through failure: The metaprogression ensures you come back stronger every time, even after defeat!
Scavenge and strengthen: Recover valuable materials from the battlefield to upgrade your arsenal.
A world in fragments: Explore 6 distinct biomes filled with their distinct challenges, enemies and memorable bosses - with more coming in 1.0!
Home sweet Ark: Take a breather between runs and meet a cast of lovable weirdos who’ll help you on your journey.
Solo or co-op: Take on the Vortex alone or with up to 2 friends in fast-paced PVE co-op.
Dressed to kill: Windblown fashion is a thing! Why not accessorise your weapons with a colourful skin?
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 911 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Update: I made it past the buggy tutorial by making a new account and killing myself immedietaly
Сладость
♥♥♥♥♥ GOOD NO KIZZY AND NOT A MF CAP PLAY THIS HOE YAZIMI
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Jul 26 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Simplified Chinese, Spanish - Spain, Korean, Japanese, Portuguese - Brazil, German, Russian, Traditional Chinese, Spanish - Latin America
Hours played at review time, across 912 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h2][i]?????????????[/i] [b]PESADÍSSIMO[/b]..[/h2] nos tempos de hoje construir o jogo que seja gostoso de ser jogado, é realmente admirável, porque é um jogo [b]QUE DA VONTADE de jogar[/b], [i]vocês conseguem compreender isso[/i]?? eu duvido muito que possam entender, mas, o que Windblown tem de gostosinho ele [b]TEM DE PESADO PARA UM CARALH[/b], pensa numa trama trágica de pesada? tô nem brincando, a INTRO do jogo assim que você abre já conta a bomba que você vai sentir no final do game, porque esse é um roguelike com um dos CICLOS mais pesados (papo de "[i]Oyasumi Punpun[/i]", [b]quando você começar a LER os [i]diálogos [/i]e ENTENDER o que [i]está acontecendo[/i]..[/b] na moral, to falando sério, quando perceberem, vai ser [b][i][u]IGUAL O DIA QUE VOCÊS descobriram[/u][/i][/b] o que o [i]Shou Tucker[/i] (o alquimista que transformou a própria filha) QUANDO VOCÊS começarem a entender o vício vem forte e o sentimento de "PQP PORQUÊ????" O que esse jogo tem de gostosinho e viciante, tem de [u]pesado[/u]. [h2]trilha sonora Cyberpunk + HATSUNE MIKU 999/10[/h2] vai no youtube e escreve "Golem Gardens" e escuta ESSA PEDRADA dos 3:20 aos 4:20 (já aviso que SE você escutar essa trilha ALI TENTANDO SOBREVIVER o vício vem, porque [b]é só trilha MARCANTE.[/b] dito isso, pode curtir agora.
Deadcells on steroids 10/10
A game where your ADHD gets ADHD and an epilepsy attack at the same time :D Coming back after a year, you can really see how much cool new stuff they've added. If they keep this up, version 1.0 is going to be an banger :) The combat is incredibly fast and fluid, making every single run super addictive, worth the price
I bought this game almost entirely because of the music thanks to youtube autoplay. Actually much more interesting than I thought. Saw it in development from a dead cells notification, saw how fast it looked and concluded, too fast for me and forgot until the ep starts during a gym session from youtube autoplay. It's fast paced but not as demanding as it looks, most of the telegraphing is quite good, but you have to get into it a certain way. The game wants you to use its mechanics and to a lesser degree general rogue like skills and build knowledge. If you don't have any of that then the game becomes quite punishing. It's an unusual level of difficulty, never getting hit is doable and getting hit at any point is quite punishing. I don't have the visual acuity for this game so I mostly dodge by audio cues, which somehow has been working out quite well, especially with the visual lag, on my pc. The only time this doesn't work is with aoe and boss attacks. With that said I've not had a completed run yet. I probabely could have if I did not have a low end pc. The loading times on a low end pc are long and the game is playable but lags heavily on player and enemy attack effects. The biggest reason for my personal deaths is not the game or my mistakes instead it's because my pc is lagging.
暑期特惠时购入的,玩到现在已经沉迷了,很棒很推荐,有朋友更适合叫上一块坐牢
Hola, está bueno... pero podrían agregarle, que uno pueda escoger las armas que te dan de forma inicial, al momento de comprarle esa opción, tener un arma y un ornamento iniciales. Refiriéndome a la opción con lo que acabo de escribir, y que se compran por separado obviamente al lobo del arca.
太坐牢了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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