
A lightning-fast 1–3 player co-op roguelite from the creators of Dead Cells. DASH, DIVE and DESTROY across a shattered world. Build wild loadouts, unleash devastating Alterattacks, and become the last stand against the Vortex.
Modeled estimate, not a reported figure. How we estimate →
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About
Wake up, Leaper! This is Windblown: the lightning-fast, 1-3 player co-op action roguelite from Motion Twin, the creators of Dead Cells.
Dash across the ruins of a broken world with impossible speed in a last stand against the apocalypse. Solo or with friends, reawaken the powers of those who fell before you, unleash devastating weapons, perfect your loadout, and reclaim what was taken.
Your godlike speed is key to surviving the all-consuming Vortex threatening your world; stay aggressive and overwhelm the battlefield - before it overwhelms you.
Chain dashes, strikes, abilities and devastating power moves together in hyper-fast combat built around flow. Tear through ever-changing islands filled with challenges, enemies, and bosses designed to push your limits.
It’s dangerous to go alone, and you’ll need every weapon, trinket and passive upgrade you can get. Dual wield to combine unique weapon movesets, unleash powerful Alterattacks, and customize your build with over 170+ unlockables.
The playstyle is yours to create: Mix fast melee weapons with heavy hitters (including the fan-favourite Crocojaw, known for its brutal bite!), ranged tools, status effects, mobility skills and more to become the unstoppable force on the battlefield.
Whether you prefer playing solo or in co-op chaos, you’ll find a complete experience in Windblown. Our game caters to all playstyles, with no gating!
Coordinate builds, hunt for upgrade mats and defeat formidable foes together or single - then go chill at the hub whenever you need a break from the mayhem!
Death is part of the process - just dust yourself off and try again! Every failed run lets you bring back valuable resources to unlock new weapons, powers and upgrades at the Ark, expanding future builds and playstyles. Learn enemy patterns, try a new loadout, and come back stronger every time.
No drawback to experimenting, so go forward, Leaper!
Key features:
Dash and dive: Lightning-fast combat focused on momentum, aggression and chaining abilities.
Perfect your playstyle: With 25+ weapons, 20 trinkets, 105 passive upgrades, 20 hexes, 3 magifish and the different Alterattack combinations, you won’t fall short of options to create your perfect playstyle!
Stronger through failure: The metaprogression ensures you come back stronger every time, even after defeat!
Scavenge and strengthen: Recover valuable materials from the battlefield to upgrade your arsenal.
A world in fragments: Explore 6 distinct biomes filled with their distinct challenges, enemies and memorable bosses - with more coming in 1.0!
Home sweet Ark: Take a breather between runs and meet a cast of lovable weirdos who’ll help you on your journey.
Solo or co-op: Take on the Vortex alone or with up to 2 friends in fast-paced PVE co-op.
Dressed to kill: Windblown fashion is a thing! Why not accessorise your weapons with a colourful skin?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Simplified Chinese, Spanish - Spain, Korean, Japanese, Portuguese - Brazil, German, Russian, Traditional Chinese, Spanish - Latin America
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 65 reviews with recorded playtime.
Reviews
Themes across 65 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Me like this game. Me happy. You buy this game, you happy. [b][i] SPPEED [/i][/b] [b][i] CUTE FURRIIEES [/i][/b]
Excellent rogue-like ayant un énorme potentiel, très chill et satisfaisant, avec un gameplay très fluide, ça fait plaisir !
Офигенная игра. Саундтреки, управление, ощущение от игры, все на высшем уровне
deadcell 3d
Very fast paced, action roguelite with fluid combat and movement. Honestly the best and snappiest movement I've ever played in a game. Devs are constantly working to try and listen to feedback from players, reworking things like progression and trying to make more build options viable. Some will hate on this game solely because the studio felt that Dead Cells was finished and wanted to move onto other projects, ignore them. This game stands on its own as a solid game.
Fun fast paced game, if you like doing big number when playing a game, this is perfect for that
nice storyline, great combat that's challenging and great soundtrack
Friend got it for me and a other friend (OT for short). Friend loves game, got me and OT addicted to game. OT refuses to play other games now, please help. 10/10
DARI PUING RUNTUH MENJADI FONDASI BAJA Beberapa waktu yang lalu, saya meninggalkan "jempol terbalik" di halaman ini. Bukan sebagai vonis mati, melainkan sebuah surat teguran keras dari seorang pekerja lapangan yang menagih janji. Berada di bawah payung keluarga besar Kepler Interactive yang melahirkan mahakarya disiplin seperti Sifu dan Clair Obscur: Expedition 33, fondasi Windblown saat itu terasa terlampau rapuh. Dulu, pukulan senjatanya hampa layaknya menebas angin kosong. Laju kinetiknya membunuh eskalasi, dan mesin laptop kelas berat (RTX 5070) saya dipaksa batuk-batuk menelan framerate yang tidak stabil. Saya kecewa, karena eskapisme pasca-shift 12 jam yang saya cari, justru berujung pada rasa frustrasi. Namun, di dunia nyata, seorang kuli aspal tidak pernah meninggalkan proyek hanya karena cor-coran semennya retak diguyur hujan. Ia menelan makian mandor, meracik ulang adukan semennya, dan membangunnya kembali dari nol. Itulah yang dilakukan oleh developer (Motion Twin) melalui rentetan update hingga pembaruan mutakhir hari ini. Dan sebagai "Sang Arsitek", saya harus angkat topi. Mereka berhasil mereparasi proyek ini dengan keringat darah. Begitu saya kembali terjun (login) dan menembus markah 6 jam, perubahan drastis itu langsung menghantam saraf sensorik saya. Kelalaian Quality Control di masa lalu telah dibayar lunas. Yang paling krusial: mereka akhirnya menemukan "roh" dari sebuah benturan. Mengayunkan senjata berat kini menghasilkan sensasi logam yang memuaskan, persis seperti menghantamkan palu godam ke atas aspal panas. Gameplay-nya kini berubah menjadi siklus adiksi yang menyiksa sekaligus memuaskan. Rantai kombo yang dulu terasa seperti mesin pabrik yang dikejar tenggat waktu, kini telah berubah ritmenya menjadi tarian kematian yang mematikan. Bangunan ini sudah mulai kokoh, dan jempol saya resmi berubah menjadi biru. Namun, karena ini masih berstatus Early Access, tugas saya sebagai pengawas proyek belum selesai, terutama melihat fondasinya yang tiba-tiba kembali retak. [ CATATAN INSPEKSI: PRO & KONTRA ] [+] Fondasi Baja (Yang Sudah Kokoh): Bobot Katarsis Mutlak: Hit impact yang kini berat berhasil mengubah rasa frustrasi menjadi pelampiasan stres yang sangat adiktif sepulang kerja. Semakin dimainkan, semakin seru tak terkendali. Kecerdasan Musuh (AI): AI yang dulu curang memukul dari luar layar (off-screen) kini terasa lebih adil, menuntut refleks tangkisan (dash) yang murni. [-] Retakan Halus (Yang Masih Rapuh): Atap yang Bocor (Sering Crash): Ini adalah dosa terbesar mereka saat ini. Di tengah serunya pertarungan, game ini lebih sering mengalami force close atau crash secara tiba-tiba. Mesin kelas berat (RTX 5070) saya dipaksa menyerah bukan oleh musuh, melainkan oleh infrastruktur kode program yang tiba-tiba runtuh. Kekosongan Narasi: Dunia ini indah, tapi terasa hampa. Belum ada ikatan emosional atau cerita yang membuat kita peduli pada karakternya. Hukuman bagi Pekerja Solo: Meski gameplay sudah seru, bermain sendirian tanpa teman co-op di ruang publik yang sunyi terkadang masih memunculkan rasa monoton yang menyengat. [ CETAK BIRU SELANJUTNYA: Saran untuk Developer ] Jangan berpuas diri dulu. Proyek Early Access kalian belum rampung. Ini tuntutan saya untuk update berikutnya: Tambal Kebocoran Sistem (Stabilitas): Sebelum kalian bermimpi menambahkan konten baru, perbaiki masalah force close ini. Waktu istirahat kelas pekerja terlalu berharga untuk dihabiskan menatap layar desktop karena game kalian tiba-tiba tertutup sendiri. Bangun Sistem Kru NPC (AI Companion): Pahami bahwa tidak semua dari kami (pekerja dewasa) memiliki kemewahan waktu untuk mengatur jadwal mabar dengan teman. Ciptakan rekan AI cerdas yang bisa menemani pemain solo. Suntikkan "Nyawa" pada Duniamu: Jangan murni hanya bersandar pada kecepatan kinetik. Belajarlah dari kedalaman Hades. Berikan kami cerita, dialog, dan motif emosional yang punya gravitasi. Teruslah mengecor fondasi ini. Jika versi 1.0 nanti berhasil mengimplementasikan saran ini dan menambal kode yang bocor, Windblown akan resmi menjadi suaka katarsis abadi. [ Pola Flamingo Verdict ] Rasa Kecewa (Masa Lalu): 9/10 Rasa Adiksi & Keseruan: 10/10 Rasa Frustrasi (Crash/Eror): 9/10 Puisi dalam Piksel: Jangan pernah lari dari fondasi yang retak; perbaikilah, tamballah atap yang bocor, dan bangunan ini akan berdiri abadi.
like dead cell :D
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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