
A lightning-fast 1–3 player co-op roguelite from the creators of Dead Cells. DASH, DIVE and DESTROY across a shattered world. Build wild loadouts, unleash devastating Alterattacks, and become the last stand against the Vortex.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 7 → 1.86/day in the week after.
About
Wake up, Leaper! This is Windblown: the lightning-fast, 1-3 player co-op action roguelite from Motion Twin, the creators of Dead Cells.
Dash across the ruins of a broken world with impossible speed in a last stand against the apocalypse. Solo or with friends, reawaken the powers of those who fell before you, unleash devastating weapons, perfect your loadout, and reclaim what was taken.
Your godlike speed is key to surviving the all-consuming Vortex threatening your world; stay aggressive and overwhelm the battlefield - before it overwhelms you.
Chain dashes, strikes, abilities and devastating power moves together in hyper-fast combat built around flow. Tear through ever-changing islands filled with challenges, enemies, and bosses designed to push your limits.
It’s dangerous to go alone, and you’ll need every weapon, trinket and passive upgrade you can get. Dual wield to combine unique weapon movesets, unleash powerful Alterattacks, and customize your build with over 170+ unlockables.
The playstyle is yours to create: Mix fast melee weapons with heavy hitters (including the fan-favourite Crocojaw, known for its brutal bite!), ranged tools, status effects, mobility skills and more to become the unstoppable force on the battlefield.
Whether you prefer playing solo or in co-op chaos, you’ll find a complete experience in Windblown. Our game caters to all playstyles, with no gating!
Coordinate builds, hunt for upgrade mats and defeat formidable foes together or single - then go chill at the hub whenever you need a break from the mayhem!
Death is part of the process - just dust yourself off and try again! Every failed run lets you bring back valuable resources to unlock new weapons, powers and upgrades at the Ark, expanding future builds and playstyles. Learn enemy patterns, try a new loadout, and come back stronger every time.
No drawback to experimenting, so go forward, Leaper!
Key features:
Dash and dive: Lightning-fast combat focused on momentum, aggression and chaining abilities.
Perfect your playstyle: With 25+ weapons, 20 trinkets, 105 passive upgrades, 20 hexes, 3 magifish and the different Alterattack combinations, you won’t fall short of options to create your perfect playstyle!
Stronger through failure: The metaprogression ensures you come back stronger every time, even after defeat!
Scavenge and strengthen: Recover valuable materials from the battlefield to upgrade your arsenal.
A world in fragments: Explore 6 distinct biomes filled with their distinct challenges, enemies and memorable bosses - with more coming in 1.0!
Home sweet Ark: Take a breather between runs and meet a cast of lovable weirdos who’ll help you on your journey.
Solo or co-op: Take on the Vortex alone or with up to 2 friends in fast-paced PVE co-op.
Dressed to kill: Windblown fashion is a thing! Why not accessorise your weapons with a colourful skin?
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 905 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun fast paced game, if you like doing big number when playing a game, this is perfect for that
nice storyline, great combat that's challenging and great soundtrack
DARI PUING RUNTUH MENJADI FONDASI BAJA Beberapa waktu yang lalu, saya meninggalkan "jempol terbalik" di halaman ini. Bukan sebagai vonis mati, melainkan sebuah surat teguran keras dari seorang pekerja lapangan yang menagih janji. Berada di bawah payung keluarga besar Kepler Interactive yang melahirkan mahakarya disiplin seperti Sifu dan Clair Obscur: Expedition 33, fondasi Windblown saat itu terasa terlampau rapuh. Dulu, pukulan senjatanya hampa layaknya menebas angin kosong. Laju kinetiknya membunuh eskalasi, dan mesin laptop kelas berat (RTX 5070) saya dipaksa batuk-batuk menelan framerate yang tidak stabil. Saya kecewa, karena eskapisme pasca-shift 12 jam yang saya cari, justru berujung pada rasa frustrasi. Namun, di dunia nyata, seorang kuli aspal tidak pernah meninggalkan proyek hanya karena cor-coran semennya retak diguyur hujan. Ia menelan makian mandor, meracik ulang adukan semennya, dan membangunnya kembali dari nol. Itulah yang dilakukan oleh developer (Motion Twin) melalui rentetan update hingga pembaruan mutakhir hari ini. Dan sebagai "Sang Arsitek", saya harus angkat topi. Mereka berhasil mereparasi proyek ini dengan keringat darah. Begitu saya kembali terjun (login) dan menembus markah 6 jam, perubahan drastis itu langsung menghantam saraf sensorik saya. Kelalaian Quality Control di masa lalu telah dibayar lunas. Yang paling krusial: mereka akhirnya menemukan "roh" dari sebuah benturan. Mengayunkan senjata berat kini menghasilkan sensasi logam yang memuaskan, persis seperti menghantamkan palu godam ke atas aspal panas. Gameplay-nya kini berubah menjadi siklus adiksi yang menyiksa sekaligus memuaskan. Rantai kombo yang dulu terasa seperti mesin pabrik yang dikejar tenggat waktu, kini telah berubah ritmenya menjadi tarian kematian yang mematikan. Bangunan ini sudah mulai kokoh, dan jempol saya resmi berubah menjadi biru. Namun, karena ini masih berstatus Early Access, tugas saya sebagai pengawas proyek belum selesai, terutama melihat fondasinya yang tiba-tiba kembali retak. [ CATATAN INSPEKSI: PRO & KONTRA ] [+] Fondasi Baja (Yang Sudah Kokoh): Bobot Katarsis Mutlak: Hit impact yang kini berat berhasil mengubah rasa frustrasi menjadi pelampiasan stres yang sangat adiktif sepulang kerja. Semakin dimainkan, semakin seru tak terkendali. Kecerdasan Musuh (AI): AI yang dulu curang memukul dari luar layar (off-screen) kini terasa lebih adil, menuntut refleks tangkisan (dash) yang murni. [-] Retakan Halus (Yang Masih Rapuh): Atap yang Bocor (Sering Crash): Ini adalah dosa terbesar mereka saat ini. Di tengah serunya pertarungan, game ini lebih sering mengalami force close atau crash secara tiba-tiba. Mesin kelas berat (RTX 5070) saya dipaksa menyerah bukan oleh musuh, melainkan oleh infrastruktur kode program yang tiba-tiba runtuh. Kekosongan Narasi: Dunia ini indah, tapi terasa hampa. Belum ada ikatan emosional atau cerita yang membuat kita peduli pada karakternya. Hukuman bagi Pekerja Solo: Meski gameplay sudah seru, bermain sendirian tanpa teman co-op di ruang publik yang sunyi terkadang masih memunculkan rasa monoton yang menyengat. [ CETAK BIRU SELANJUTNYA: Saran untuk Developer ] Jangan berpuas diri dulu. Proyek Early Access kalian belum rampung. Ini tuntutan saya untuk update berikutnya: Tambal Kebocoran Sistem (Stabilitas): Sebelum kalian bermimpi menambahkan konten baru, perbaiki masalah force close ini. Waktu istirahat kelas pekerja terlalu berharga untuk dihabiskan menatap layar desktop karena game kalian tiba-tiba tertutup sendiri. Bangun Sistem Kru NPC (AI Companion): Pahami bahwa tidak semua dari kami (pekerja dewasa) memiliki kemewahan waktu untuk mengatur jadwal mabar dengan teman. Ciptakan rekan AI cerdas yang bisa menemani pemain solo. Suntikkan "Nyawa" pada Duniamu: Jangan murni hanya bersandar pada kecepatan kinetik. Belajarlah dari kedalaman Hades. Berikan kami cerita, dialog, dan motif emosional yang punya gravitasi. Teruslah mengecor fondasi ini. Jika versi 1.0 nanti berhasil mengimplementasikan saran ini dan menambal kode yang bocor, Windblown akan resmi menjadi suaka katarsis abadi. [ Pola Flamingo Verdict ] Rasa Kecewa (Masa Lalu): 9/10 Rasa Adiksi & Keseruan: 10/10 Rasa Frustrasi (Crash/Eror): 9/10 Puisi dalam Piksel: Jangan pernah lari dari fondasi yang retak; perbaikilah, tamballah atap yang bocor, dan bangunan ini akan berdiri abadi.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Jul 26 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Simplified Chinese, Spanish - Spain, Korean, Japanese, Portuguese - Brazil, German, Russian, Traditional Chinese, Spanish - Latin America
Hours played at review time, across 906 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
like dead cell :D
It's good, but there are 2 small issues. It's not very well optimized and it's sorely lacking local multiplayer
3명이 하니까 완전 꿀잼이긴함. 근데 목표의식이 딱히 없음 ㅋ
真的好玩!!
This game had me at the art style but kept me at the gameplay. Excited to see where it goes
juegazo
good game 🤖👍
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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