
A lightning-fast 1–3 player co-op roguelite from the creators of Dead Cells. DASH, DIVE and DESTROY across a shattered world. Build wild loadouts, unleash devastating Alterattacks, and become the last stand against the Vortex.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 7 → 1.86/day in the week after.
About
Wake up, Leaper! This is Windblown: the lightning-fast, 1-3 player co-op action roguelite from Motion Twin, the creators of Dead Cells.
Dash across the ruins of a broken world with impossible speed in a last stand against the apocalypse. Solo or with friends, reawaken the powers of those who fell before you, unleash devastating weapons, perfect your loadout, and reclaim what was taken.
Your godlike speed is key to surviving the all-consuming Vortex threatening your world; stay aggressive and overwhelm the battlefield - before it overwhelms you.
Chain dashes, strikes, abilities and devastating power moves together in hyper-fast combat built around flow. Tear through ever-changing islands filled with challenges, enemies, and bosses designed to push your limits.
It’s dangerous to go alone, and you’ll need every weapon, trinket and passive upgrade you can get. Dual wield to combine unique weapon movesets, unleash powerful Alterattacks, and customize your build with over 170+ unlockables.
The playstyle is yours to create: Mix fast melee weapons with heavy hitters (including the fan-favourite Crocojaw, known for its brutal bite!), ranged tools, status effects, mobility skills and more to become the unstoppable force on the battlefield.
Whether you prefer playing solo or in co-op chaos, you’ll find a complete experience in Windblown. Our game caters to all playstyles, with no gating!
Coordinate builds, hunt for upgrade mats and defeat formidable foes together or single - then go chill at the hub whenever you need a break from the mayhem!
Death is part of the process - just dust yourself off and try again! Every failed run lets you bring back valuable resources to unlock new weapons, powers and upgrades at the Ark, expanding future builds and playstyles. Learn enemy patterns, try a new loadout, and come back stronger every time.
No drawback to experimenting, so go forward, Leaper!
Key features:
Dash and dive: Lightning-fast combat focused on momentum, aggression and chaining abilities.
Perfect your playstyle: With 25+ weapons, 20 trinkets, 105 passive upgrades, 20 hexes, 3 magifish and the different Alterattack combinations, you won’t fall short of options to create your perfect playstyle!
Stronger through failure: The metaprogression ensures you come back stronger every time, even after defeat!
Scavenge and strengthen: Recover valuable materials from the battlefield to upgrade your arsenal.
A world in fragments: Explore 6 distinct biomes filled with their distinct challenges, enemies and memorable bosses - with more coming in 1.0!
Home sweet Ark: Take a breather between runs and meet a cast of lovable weirdos who’ll help you on your journey.
Solo or co-op: Take on the Vortex alone or with up to 2 friends in fast-paced PVE co-op.
Dressed to kill: Windblown fashion is a thing! Why not accessorise your weapons with a colourful skin?
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 905 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
roguelite done right
Buy this game right now ! Trailers dont do it justice. Easily 100 hours of gameplay to unlock most things, and it's not even out yet.
This is a really good game, great visuals, great music, many things to do , awesome looking characters , not to easy not to hard 8/10 Would recommend!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Jul 26 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Simplified Chinese, Spanish - Spain, Korean, Japanese, Portuguese - Brazil, German, Russian, Traditional Chinese, Spanish - Latin America
Hours played at review time, across 906 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
este juego es genial y tiene un buen precio. en cuanto a la música la adoro. lo recomiendo muchísimo y tiene multi idioma por lo que posiblemente no tengas problema por entender las cosas. eso si muy posiblemente mueras mucho mientras le agarras el ritmo ;)
10/10 would recommend. I'm really enjoying this game. The biomes are so aesthetically pleasing & the little hidden secret areas you're able to find are a nice touch. Love that you're able to zip around the map very very quickly The combo system for the fighting is really cool tbh & I like how the combat feels punishing if you're not paying attention (What I mean about that is for example, I play a lot of Hades...and sometimes you can kinda just 'tank' a hit and it's no big deal. In this game, you get pretty hard if you attempt to 'tank' hits, so it requires you to pay attention & dodge well) If you're on the fence, and waiting for a discount etc... this game is worth the full price imo ($25 usd)
dead cells devs can't miss just take my money
An incredibly fun and amazing game! I bought it long ago but only started playing it a few weeks ago (Feb 25, 2026). I was met with tight gameplay, great art style, and a very addicting game play loop! I had troubles putting this game down and I like how it's more of a Rouge-like with minimal permanent upgrades. I had a feeling that I was going to like this game, but I didn't know I was going to like it THIS MUCH! I excited of what more is to come from this game.
ok
I've had a Steam account for over ten years and this is the first review I've ever written for a game. I don't think there's a game I played more than [i]Dead Cells[/i] in the past decade, between my laptop and multiple handheld devices/consoles. I loved everything Motion Twin did for the game, and I can't think of another indie (?) label more deserving of my first actual public review. That being said, I decided to check out [i]Windblown[/i] out of pure support for -- and recognition of -- this studio's past success with [i]Dead Cells[/i]. Now that I've got that out of the way: [i]Windblown[/i] is an amazing second swing of a title. I know it's not a sequel to [i]Dead Cells[/i] in any way, but it still somehow feels like an upgrade; hundreds of hours in their 2D Metroidvania experience makes the 3D isometric view a breath of fresh air. Think [i]Moonlighter[/i] versus [i]Moonlighter 2[/i]. Motion Twin retained all of the quick action of encounters -- and even blessed us with the superhero-esque ability to dash around the map like a cracked-out [i]Naruto[/i] character, BY DEFAULT. The weapons and perks, even in early access, are varied enough to feel like a fully- (or mostly-) fleshed-out title. I think what kept me coming back to [i]Dead Cells[/i] was the seemingly infinite number of unlockables -- weapons, outfits, perks, etc... and the amount of variety ALREADY available in the game makes me feel like they're aiming for the same amount of limitless loadout combinations you were presented with in [i]Dead Cells[/i] when it's all said and done. The enemies are decently tough [strike]and I have a personal vendetta against the Rat Village boss[/strike] and dying at their hands leaves you feeling like you HAVE to get your payback. That "one more run" feeling is hard to shake with [i]Windblown[/i], I PROMISE you. Also, major kudos to Motion Twin's animator/graphic artist. Those cutscene/intro animations were what originally caught my eye with [i]Dead Cells[/i], but the gameplay made me stay. And I'm [strike]ashamed[/strike] very proud to say I recognized the art style and action-packed sequences immediately. Keep doing what you're doing because your art sets Motion Twin a world apart! With all of this being said, Motion Twin somehow managed to make a game that feels familiar and still entirely unique. You can feel the dedication in every sword swung, shuriken thrown, and shell earned. Maybe I'm a bit biased because I absolutely LOVE [i]Dead Cells[/i] to this day, but that doesn't make everything I've said here any less true. You will NOT be disappointed with this roguelike, and I hope to see my fellow Leapers in the field!!! PLAY [i]WINDBLOWN[/i] N O W ! ! !
I can't wait for this game to come out. It's amazing. The multiplayer is a little laggy sometimes, but otherwise I am so happy with this game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.2K | 16 | 75% | $6.99 | |
| $340 | 3 | 67% | $4.95 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $36.3M | 183.6K | 97% | $12.49 | |
| $855K | 2.9K | 85% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.8M | 12.2K | 77% | $14.99 | |
| $5.8M | 31.5K | 86% | $7.49 | |
| $5.8M | 11.7K | 89% | $19.99 | |
| $5.8M | 23.6K | 92% | $9.99 | |
| $5.8M | 5.1K | 73% | $39.99 | |
| $5.8M | 83.8K | 94% | $5.99 |