
A comedy, romantic dating sim, masquerading as an adventure RPG.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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My gambling addict friend said if I post a review on Wind Ryder and it gets 350 likes and 150 Awards that he will buy me a case of beer and some vodka . So I'm just gonna leave this here.
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WindRyder is a short, lighthearted romance game "masquerading" as an RPG, and an admirable first effort by developer TESTOSTERONE. While there are some typical issues that come with being a newbie developer (poor battle balancing, mechanics added without much rhyme or reason, etc.), they do not add up to be a substantial enough detriment when the game is running on all cylinders. Before going any further, it's important to note that, as of this writing, this is NOT a complete game. Rather, this is just the first part of a longer story. Nothing about this game's advertisement suggests this. In fact, there is even a screenshot of all three romanceable girls in the same party on the store page, a situation that never happens in game. I know this is free, but I didn't appreciate being led to believe that this was a completed game only to be suddenly thrown into a cliffhanger ending with "See you in part 2". This is particularly aggravating because one of the girls does not have a dedicated dungeon where the player gets to know her like they do the other two. Considering there is instead an optional dungeon starring a guest character from a different game, the omission of this heroine feels all the more deliberate, and that leaves a sour taste in my mouth. As stated in the first paragraph, when the game is at its best, it's a good time. The (parallaxed) environments are beautifully rendered, and the characters are expressive and full of life. Their characterization is prominent not just in the impressive portrait art, but in their voice acting and in game animations. The couple’s ball near the end, in particular, has more love put into the presentation than the entirety of other games made in the engine. The fact that the scenes flows differently depending on which girl you pick, with different moments accented with unique CGs, shows a dedication to making each route feel unique and not a copy/paste job that should be commended. When the writing allows for it, there are legitimate laugh out loud moments and loving jabs at overused RPG tropes. The titular himbo Ryder, in particular, shares some witty banter with the two girls that have a real presence in the game. From Arwen's teasing to Prim's groan-inducing onslaught of puns, there are enough playful moments that ensure a lighthearted time from opening scene to credits. These moments are best experienced for yourself rather than reading about in reviews, but suffice to say that these moments alone make the game worth playing, regardless of any criticism I might have of other parts. Because, unfortunately, there are a lot of criticisms. As dedicated as the game is to maintaining a lighthearted tone, there is a difference between lighthearted and shallow, and the writing steps over that line a bit too often. The game isn't afraid to take jabs at overused RPG tropes, it also fully embraces those same tropes without even a hint of irony (it's true that memory loss is very cliche, but then the MC stays an amnesiac for the entire run of the game and it's rarely brought up again). While there is plenty of banter between the cast, there are far too few "genuine" moments to really sell the fact that these characters TRULY care for one another. Nearly every time the game has a chance for a character to show concern over another's wellbeing, it's often brushed aside in favor of more sexual jokes and innuendos. It all comes together to convey the idea that the romance in this romance game is less chemistry and more hormones. I don't believe that was the intention, but that's how it all comes off. In addition, the combat itself is, frankly, boring at its very peak. While it becomes clear later in the adventure that combat is not the game’s focus, the extra effort it took to add new mechanics like the threat system and timed button presses suggests the opposite idea at first glance. It’s classic new dev syndrome where the design process started and ended with the addition of plugins: enough to make for a good looking screenshot and very little else. With no thought put into how these mechanics would be explored or built upon, it makes me wonder why the developer even bothered to add those systems if they were going to be forgotten about as soon as the tutorial for them ends? This wouldn’t be so bad if dungeon maps didn’t have several enemies placed in choke points that all but required you to fight them. That, combined with the battle mechanic plugins give the impression that making an interesting RPG was at least SOMEWHERE on the priority list at some point in development, but it was quickly forgotten in favor of writing. An understandable shift in direction, but still sad to see. Luckily, the lack of balance is skewed towards easy rather than difficult, ensuring that players won’t ever be stuck at any point in the game. While I realize that this review has been far more critical of this game than praising. I’d like to reiterate that, flaws and false advertising aside, the banter, character moments, and heartfelt presentation is good enough to be worth a recommendation. WindRyder wears its heart on its sleeve. It’s just flawed in execution. And flaws in execution can be ironed out as the dev grows in experience. Overall, I would equate this game to a piece of candy. Delicious, but fleeting.
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Hours played at review time, across 35 reviews with recorded playtime.
I streamed this game for this review. The link will be below. Wind Ryder is a hum-drum RPG with a lot of love and passion behind, and a lot of inconsistency. It's a game that is worth experiencing for those who are fans of cheesy romance and JRPG waifu's, but bring with you a hefty tolerance for lacking polish. It's clear from the moment that a new game is launched that this game was a serious passion project as you are graced by well acted (but amateurly recorded) voice acting. Despite the lack of mic-discipline shown by the voice actors, the voice acting really helps elevate this game, which is why it's such a shame that the voice acting is used so sparingly throughout the game that not even currently playing cutscenes are fully voice acted. Obviously one man indie teams funding the entirety of the game's development out of the stipend from their day job is going to have to save on budget, but I wish the budget could have been moved around so that at least the cutscenes that do have voice acting would be voice acted all the way through. This voice acting tends to be quite representative of what to expect going forward; jarring and inconsistent quality. You'll be hit with a stunning map that is beautifully designed, and then the next map suddenly looks like a child smashed play-doh together to make a landscape. The music will go from well produced, well written string pieces, to poorly mixed played-outta-mom's garage rock n' roll. The sound design will go from "That's pleasant" to "my ears!!!" So if the point hasn't been made clear; inconsistency in quality is what to expect going in. What of the game play though? Not really it's forte either. Stick around, I know it's a lot of negatives, but bear with me. The combat is also inconsistent. Ryder's main attack has a timed attack meter, but this attack and only one other attack (that I have unlocked thus far) actually use this timed mechanic thing. All of the other attacks had no other mechanics tied to how they are used other than just "Select and do.". That said, does it really matter much? The game is clearly not focused on combat being a thing as it's mindlessly easy to begin with. The dev has gone on record to say that the combat is intended to be easy because difficult combat would go against the light-hearted tone. But I don't think you need to amp the difficulty up to Dark Souls; surely there is a middle ground where we can meet. Ideally, some sort of difficulty slider. Where Wind Ryder shines best is with its character interactions. This is the only area that seemed to be consistent (ignoring the inconsistent voice acting). The writing is superbly (intentionally) cheesy and fulfills its role exactly as planned. Taken by its individual parts, Wind Ryder would best be forgotten. However, it's the sum of the parts that makes this game a very compelling play, especially with an asking price of $0. With a price tag like that, what are you doing reading this? Just boot it up and find out for yourself! If you'd like to watch my experience with the game, I've linked the archive below. You can click the timestamps to jump to when I start playing. https://www.youtube.com/watch?v=OeZc1hEj9n8
I appreciate what it was going for, including its unserious tone and some added freedom. It has some variation in whom you do main/side content with, which I haven't fully explored yet. Combat was a little too easy, but it at least didn't require any grinding and could be avoided in a lot of cases. It flowed fairly well and I was never bored. I wasn't a fan of some of the dialogue, especially at the starting section. It gets kinda better later on but not exactly my cup of tea. The audio quality is noticeably choppy and unpleasant throughout most of it. During some cutscenes when you quickly click through dialogues the game will not advance and be soft-locked. -[url=https://store.steampowered.com/curator/43914013-Free-Game-Amasser/]Free Game Amasser[/url]
This is way better than quite a few of the paid rpg maker games that I have played in the past! This is really fun and well put together. 10/10 ♥
Macera RPG'si görünümüne bürünen bir komedi, romantik flört simülasyonu. Türkçe dil yok.
A pretty good game. I really liked how light and funny is the story! Waiting for part 2!
A lighthearted adventure with fun energy. Focus is on the characters with combat as a side dish. The presentation is mostly great and with the music sets this uplifting mood. Made me have a smile on my face on many occasions!
Wind Ryder, I have to say. Few are the RPG maker games outside of Square Enix that I play for more than an hour before getting bored or not being interested enough. This game is that good. Hours upon hours of gameplay thanks to Arwen and all the fun moments that I had interacting with the NPC's that feel alive. Battles are balanced and the boss felt right. The game can get pretty steamy so be careful when playing this with other people around but it never got bad enough that I had to turn it off.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.