
Wildstrive - is an open-world first-person survival game. Craft tools, build a camp, harvest crops, explore the land, tame and fight wild animals. Challenge nature and solve the mystery of the lost island!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Spanish - Spain, Portuguese - Portugal, Turkish
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
There are alot of bugs in this game and using the excuse that it's early access is not gonna fly with me because i've played better survival games in early access that have more content and are less buggy.
A good game with interesting crafting, I liked that the crafting branch is complex. For example, to create a bottle I need to dig sand and melt it. The graphics are also interesting
Пока полный шлак, музыка перебивает звуки животных и врагов, либо это баг, труп не всегда можно полутать, ибо проваливается под текстуры, лук натянул а переключится на другое оружие или отпустить тетиву дабы сохранить стрелу хрен сделаешь
Игра интересна как и многие выживалки. Есть много интересных моментов. Не бросайте и развивайте дальше. Если кому интересно прохождение тут! https://www.youtube.com/watch?v=Qnf0lTTsdMQ&t=527s
Edit: This game is abandonned.
You still cannot even play the game, chances are high you will get stuck in the UI for the first chest you open, and never be able to close it, devs seem to not even be working on any fix to make the game playable, shame steam allows this type of thing
Vamos lá, o jogo está cheio de bugs =/ Infelizmente. O jogo parece ser incrível, mas tudo você morre e perde tudo kkkkkkkkkkkkk. Até se tu apertar o "delete" no teclado, puf, morre e perde tudo. Toda vez que você sai do jogo e entra novamente, você perde todas as madeiras e pedras que estavam na sua mochila. Me falaram de cavernas porém ainda não achei nenhuma, quando tu coloca um objeto em um lugar errado ou posição errada, não tem como tirar, mover ou mudar... tu tem que quebrar tudo e fazer de novo e perde todo material . . tu mata o troll pra ganhar 2 carnes ¬¬ fala sério . . fica dificil jogar desse jeito, coisas básicas que não deveriam estar acontecendo . . E eu não sei o tempo que demora pra voltar o loot nas casinhas de volta, até agora o meu não voltou.... E não tem a opção do boneco dormir pra acordar sabe? o bixin ta sempre cansado.... e também não tem um avatar feminino, pode parecer besta pra alguns, mas pra mim não é ...
생존 게임 게열 그래픽이 아기자기해서 정감이 간다. 해적이 컨셉인것 같은데 게임이 정리가 안되었다. 재미는 있을법 하지만, 몹을 상대하다보면 느끼는데, 물리도 정리가 안되었고, 콘텐츠도 모호하고, 아직 흥미보다 버그로 웃는게 더 많은 정돈되지 않은 게임을 그렇게까지 파고싶지는 않다. 전투 물리만 직관적이었다면, 계속 했봤을지도 모르겠다. 공격을 하는데, y축은 어디간거냐? 특히 죽은 뒤 리스폰 포인트가 아직 정리가 안된듯 싶다. 사망하면 무조건 시작지점에서 스폰되는데, 원코인 하드코어 겜성으로 하는건 그렇다 치는데 작은 맵도 아니고, 살짝 핀트 상한다.
It can give you the same vibes as Valheim. There may be nothing much else to do as of now since its an early release but if the devs followed their roadmap, this game got a potential to be a fun one. Giving this a thumbs up for now. Looking forward for future updates!! Sample gameplay: https://youtu.be/lHImszbNgGU
Wildstrive, developed and published by MonsterGaze, is an open-world survival game that follows the familiar rhythms of the genre while attempting to carve out its own identity through a mix of exploration, crafting, and light life-simulation elements. It places players on a remote island where survival is the immediate goal, but gradually expands into something closer to a sandbox of systems—farming, building, taming, and resource management—layered on top of that initial struggle. The foundation is recognizable, but the experience ultimately hinges on how well those systems sustain long-term engagement. The early hours are where the game feels most focused. Players begin with minimal resources and must quickly adapt to their surroundings, gathering materials, crafting basic tools, and securing food and water. This phase captures the core tension that defines survival games, where every decision has immediate consequences and progress feels meaningful. Establishing a small shelter, learning the layout of the land, and finding reliable resource sources provide a steady sense of accomplishment. The island itself, with its varied terrain and changing conditions, encourages exploration, giving players a reason to move beyond their starting area and experiment with different strategies. As the game progresses, the focus shifts from immediate survival to sustainability. Crafting becomes more elaborate, allowing for the construction of larger structures and more efficient production systems. Farming and animal interaction are introduced as additional ways to secure resources, offering alternatives to constant foraging and hunting. These systems broaden the gameplay loop, giving players multiple paths to develop their settlement. However, while there is a reasonable amount of variety in what can be done, the depth of these mechanics is somewhat limited. Many activities follow similar patterns, and over time the sense of discovery begins to diminish as the same processes are repeated. Exploration remains an important part of the experience, supported by environmental changes such as weather and day-night cycles. These elements add a layer of immersion and occasionally influence how tasks are approached, encouraging players to adapt to shifting conditions. The world has a certain openness that invites experimentation, but it does not always provide enough meaningful interaction to sustain that curiosity. Large areas can feel underutilized, and the lack of dynamic events or deeper environmental storytelling can make exploration feel less rewarding than it initially promises. Combat and interaction with wildlife are present but not particularly refined. Hunting and defending against hostile creatures are necessary parts of survival, yet the mechanics behind these encounters are relatively simple. Movement and combat lack responsiveness, and enemy behavior is basic, which reduces the overall impact of these moments. While they serve their functional purpose within the survival loop, they do not stand out as engaging or memorable aspects of the game. A significant factor in how Wildstrive is experienced is its status as an Early Access title. While the game includes a wide range of systems, many of them feel incomplete or in need of further development. Features such as base-building and farming provide a solid framework, but they do not always evolve in meaningful ways. The sense of progression can plateau, leaving players with fewer incentives to continue beyond a certain point. Technical issues and interface limitations also contribute to this, as they can interrupt the flow of gameplay and make certain systems harder to understand than they should be. Visually, the game adopts a stylized approach that gives the island a softer, more approachable look. The environments are colorful and cohesive, even if they lack fine detail, and the overall presentation supports the relaxed aspects of exploration and building. There are moments where the game feels almost meditative, particularly when focusing on constructing a base or managing resources without immediate threats. This contrast between tension and calm is one of the more effective elements of the design, even if it is not fully developed. Despite its shortcomings, Wildstrive shows a clear sense of direction. It aims to combine survival mechanics with elements of creativity and long-term development, offering players the freedom to shape their experience within a flexible system. The ideas are present, but they are not yet fully realized, and the game often feels like a foundation rather than a finished product. For players who enjoy experimenting within early access environments and watching systems evolve over time, this can still be appealing. In the end, Wildstrive is a game defined by its potential as much as its current state. It delivers the essentials of survival gameplay and introduces enough variation to keep things interesting for a while, but it struggles to maintain depth and consistency over longer sessions. It is best approached with tempered expectations, as a project still in development rather than a fully polished experience. Rating: 6/10
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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