
Wildlife Matters is a retro puzzle-adventure game. As a young ranger, travel the globe rescuing captured animals. Explore forgotten caves, ancient temples, rare safaris, wild jungles, and stunning waterfalls. Your journey unfolds in a captivating puzzle-solving odyssey!
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Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese
Reviews
[b]wildlife matters[/b] is a rare species, an animal-based game without cats (tigers and such are fine). it's also a really common species called [b]lazius mobileportus[/b], born in 2022 [b]without an exit button[/b] and never developed one throughout its life and transition to superior platforms. the only upside is its price matches the mobile one, 4 bucks for the whole thing, which is 4 too many if the product is this bad. you're a young ranger taking care of animal business, starting in africa. the basics are explained during the first task of rescuing a caged elephant in the most roundabout way and by using basic scissors to cut some strong net instead of the scythe found earlier. after the [b]4 african levels, 4 asian and 4 north american locations[/b] await. they're all unlocked one by one but after africa you can go to both new places. [b]takes about 2-3 hours but no mid-level saving, gotta do each level in one go.[/b] they couldn't even come up with all different puzzles. the monkey exhange was not great, nor the [b]timed, musical, sliding or physics-based puzzles[/b]. on the easy side (except that bastard rotary ball one and every tile-sliding ever) but why even have them? [b]no puzzle skip but hints[/b] are also provided on request. clicking the icon brings up a beautiful empty screen with another hint button, which then shows you what to do. elegant. even more so when it just makes you go round and round. filthy peasant, no angle is good enough to show you the spot to click, probably because see next paragraph. [b]controls are abysmal.[/b] left click and drag to rotate the scene and other stuff, during the tutorial only in one direction, it's that railroaded. later some dials works fine, others less so. click to interact but [b]hitboxes are all over the place, took a dozen attempts to zoom in on the grass in the tutorial[/b], then the same for the battery, going round and round because the camera was locked at the time. things don't get any better later, be it zooming or picking stuff up. even worse, [b]right click doesn't zoom out, gotta click the back button in the corner[/b], tedious. in fact, [b]right click doesn't do anything[/b]. I figured it's just mobile laziness, and it definitely is, but the wheel also zooms, except only in general, not on a specific thing like left click, so it's absolutely useless. no axis flip options, of course, but found a few undocumented hotkeys, surprised by their existence. esc for the menu is a given (mostly), w/s zooms like the wheel but can't rotate, interact or anything, great stuff. at least all the text says click, no tapping in sight. there's also an inventory, can be hidden, and at one point in the tutorial can't be unhidden until something else is picked up. items are either examined with a click (also provides a name, nothing on mouseover) or dragged onto the scene or each other to be combined. graphics from 20 years ago, opening or solving something comes with a screenful of exploding confetti, really annoying. audio would be servicable if not for the incredibly repetitive music and unlikely animal sounds. so I guess audio is bad too. [b]settings are a joke[/b] as well but available anytime. the gear icon brings up the options window with a single settings button (there's that elegance again), covering sound on/off, music on/off and gfx quality buttons. [b]no volumes, no windowed mode[/b], no player profiles either. and of course [b]progress is stored in the registry[/b], the worst possible place. that's where you can edit resolutions and windowed status, plus there's alt+f4, so why waste time on making a game work like a game? I love the idea, sick of seeing ♥♥♥♥♥♥♥ cats everywhere, and hate that it ended up with such an incompetent developer once again. 4 bucks might sound like a good deal and the launch discount was already 40% (beats selling the same crap for $20 like some shady devs), but it's still [b]not worth bothering with[/b].
Curator page : [url=https://store.steampowered.com/curator/44695991-Anokturnus/]Anokturnus[/url] I usually don't review point and click games but this is a game I got for free in exchange for a review so here we go. Wildlife Matters is a point and click game about freeing animals. Each level is like your typical escape game : you have to examine everywhere, find items that you can use or combine and solve some puzzles. Puzzles are not too bad but not particularly interesting either and the fact that this is a mobile game port is blatant. Graphics are awful, the game is laggy and stuck with ♥♥♥♥♥♥ fps, controls are barely optimized for pc... I also couldn't finish a level because I didn't know what to do with an item (or it's bugged). Couldn't take it, couldn't interact with it and the hint system redirected me to it so I just gave up. If Wildlife Matters was made for pc in the first place, I probably would've said that it's decent. But I just can't recommend it.
Fun and relaxing little puzzle where you free animals from captivity. The game combines casual adventure with hidden object gameplay. Each puzzle takes place in its own little region, where you must click on hotspots, collect items, solve some simple logic puzzles, and eventually save the animal. You will journey across three different continents, with four puzzles on each. The puzzle aesthetics and captured animal fit the continent, but the game is not very long. Hotspots should be easy to find because they are easily discernible. However, it is possible that something is hidden from view. This is why the puzzle may be rotated and zoomed in. When you click on an interesting hotspot, the game will immediately switch to offer you a closer look. Item management is similar to adventure games. You can use them by holding and dragging them to an interesting spot, or combine them in your inventory. There aren't that many items you can collect, and solutions make sense. If you have a problem or just cannot find anything, there is a very handy hint that recharges quickly. The player can use it to complete the puzzle.
while this looks like it would be fun and with low enough graphical demands to run on any computer made in the last decade, my very decent non-gaming laptop struggles to get 30fps plus it's been coded such that it does not work with touch screens (despite looking very much like a mobile port). I'd be happy to give it a more full playthru but when the developers put so little effort into a release it really saps your interest in overlooking these kinds of flaws on the chance that the actual game is good. Oh well. devs: i'll happily reconsider my review if either of these problems are fixed in a new release.
+the puzzles are fun and you don't expect what is a next step **** +graphic is optimized per settings and using hardware **** +you dont need a GPU for this game is mean any one can play this game **** -music little make me mad if is has a option for volume 0% to 100% this make the much game better **** - the game only have 2 music 1 for menu and 2 for playing the game if game creators add more musics they make the game to much better and game creators can sell the sound tracks too or give it for free :) **** -there is not any continue level you started (i mean when u complating some steps if you leave the level or game and come back you start at first not last step you did alot of games dont have this option but if game crators add this option they make a good change on this games **** -there is a button left up is help u to find next step to complate the level but when u press that is show another option named "show hint!" if they remove the this 2 step is make the game much fun (i realy love this "show hint!" 40% of games dont have it and if they have they are need some points or they are pay to use but on this game is free i love it ) **** i realy enjoy of game and i love to they add some DLC Have a good week GODMASTER841
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