
Take on the elements in Wildfrost, a tactical roguelike deckbuilder! Journey across a frozen tundra, collecting cards strong enough to banish the eternal winter…
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 95.14/day in the week to Jul 18 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


The world has succumbed to the Wildfrost. Now only Snowdwell and its survivors stand as the last bastion against an eternal winter... Build up a deck of powerful card companions and elemental items, as you battle to banish the frost once and for all!
Perfect your card battling and deck-building skills, and set out on a quest to bring an end to The Wildfrost! Begin each journey with your chosen tribe Leader, each gifted with different randomised skills and stats, before mapping out your chosen path into the unforgiving frosty landscape.
Rescue and recruit frozen companions you find along the way, unearth lost treasures, and spend your hard-earned blings with travelling merchants. The decisions you make and routes you take during each run will help craft a powerful deck, unique to you each time you play.
Collect a huge array of cute, but mighty card companions, as well as handy items and clunker cards to aid you in battle. Experiment with different elemental card combinations to find your winning formula.
Your companion cards aren’t just disposable minions for dealing out damage; upgrade and customise your favourites by adding wobbly charms to enhance their powers, making your deck a powerful (and adorable) force to be reckoned with!
Plan ahead with the help of a dynamic counter system to map out your next move and fend off frosty foes. While Wildfrost battles are turn-based, cards don’t attack every turn. Instead they have a ‘counter’ which counts down the amount of turns until they’re ready to automatically make their move!
By keeping an eye on enemy monsters’ counters, you can plot ahead your perfect play. Buff your companions? Stall an enemy attack? Or maybe count down your own timer to wreak havoc fast! It’s up to you to strategically turn the tide in your favour.
Need a rest? Take shelter in the cosy town of Snowdwell. Here survivors have gathered to keep warm using the power of the Luminice, a giant shard of hot ice.
As you progress after each run you’ll be able to return and gradually help expand the hub town itself, constructing buildings such as a Pet Shop, Inventors Hut and more! These new areas will unlock fun and useful new things to use during your adventures, with new cards, tribes, cosmetics, challenges to complete, and events to encounter.
Think you’ve defeated the Frost Guardian? Even after you’ve beaten back the frost, Wildfrost offers endless replayability, with daily runs and challenges! Test your skills and improve your score!


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.9Kreviews | 83% | — | $4.9M |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 851 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Amazing game. Perfect for cards and computers. I had a lot of fun. I loved the music and sounds, the gameplay... the art style is also very cool. I hope they are thinking about making a new game or a big expansion. It's a very original card game, with many possibilities. I would really like it to be a bigger game, with more types of decks, new challenges or maps... Not that this is a flaw, because the price paid is more than rewarded. But because I really liked it and I think it's rare to find a gem like this nowadays.
Mucho mejor que slay the spire y a diferencia de monster train cuenta con workshop
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese, Traditional Chinese
Hours played at review time, across 854 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
best roguelike, of "Monster Train" extraction rather than StS. i initially bought this on phone, but i want to get full achievement on steam so i bought it again here. it used to be very difficult apparently but i think now it's slightly leaning towards the easy side, difficulty is very fair. a lot of control afforded to you, with you being able to move your character every turn.
Wildfrost belongs to Mount Olympus of tactical games, along with Slay the Spire, Into the Breach, X-Com 2 and Invisible Inc. It is based on the core principle of clockwork units triggered every T turns. Units can be manipulated by delaying or preponing the trigger but they can not be controlled directly. Battles are won by careful sequencing and synchonization of units and items rather than mindless damage spamming. Decks are thin and battles are few so players have to be resourceful about each card they take and deploy. Best elements: - all units are fragile and can be one shot, often by friendly fire. It means the thrill does not ever go away, and every decision matters - statuses and effects have complex interactions that erase the distinction between buffs and debuffs. Some allies become stronger or get triggerred when hit, so why not hit them myself? - charming art and music appear in stark contrast to brutal combat - in other deckbuilders, game-breaking combos entail stacking massive multipliers for HP / damage / poison etc. Winning at Wildfrost requires a strong combo, too, but it is always mechanical interaction (e.g. a chain of smackback or transfer of poison) rather than an abstract stat. - enemy units possess clever abilities making each one of them a mini-boss in their own right - the game shines brightest when the player can plan and execute a chain of triggers within the same turn. It's possible to wipe out all enemies by building a sequence of smackbacks, building multi-attacks, triggering clunkers, and a dozen more unique mechanics. - fantastic time-related mechanics around drawing cards, calling enemies early, and recalling companions Downsides: - Zoomlin Nest is overpowered - Shade Sculptor is too boring - there should be at least one more tribe - some allies are too weak and never get picked - the game is not very hard even at difficulty of 10 although I have not yet unlocked the true max difficulty of 22.
Best card battler I have ever played, still come back to it every now and then years later. Screw Slay The Spire, this is the one
fun deck building game with it's own unique twist
你告诉我特么打赢一局后把自己单位牛走卡后面的局是什么神人设计?roguelike牌组构建能这样设计的?不会设计最后的boss也不能这样摆烂设计吧?
Good music, great gameplay, particularly lovely art, and I think all the companions are adorable.
I'm a deckophile, great decks, massive decks, love big decks
Very fun roguelike deck builder! cool mechanics and now easier mods. I would really love a slider on the main town menu because my scroll wheel is busted, but that's not really their fault.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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|---|---|---|---|---|
| $4.9M | 22.8K | 90% | $7.99 | |
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| $4.9M | 9.4K | 88% | $19.99 | |
| $4.9M | 8K | 94% | $19.99 | |
| $5M | 5.6K | 92% | $24.99 |